Author Topic: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion  (Read 12082 times)

Offline bustr

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We may be in a lemonade making moment. The bish acting as a hoard means some numbers in the game and activity to fight against. Getting your feelings hurt repeatedly by the bish hoard I doubt will chase people out of the game. It will PO people into wanting revenge before they decide they don't want any part of the bish POing them and leave. You really do want players on the knights and rooks to get tribal about wanting revenge against the bish hordlings.

This game has ever been about wanting to dish it back with extra nasty on the side. It's human nature and the heart of competitive games. It's why Hitech's hangers are full of revenge. The knights and rooks need a dose of wake up and get even, otherwise we don't have a game. Just kids doing hoard beat downs on old guys who won't defend their self respect. Yeah I know 200 will get toxic and guys will go for the virtual jugular. If you don't have that in this kind of a game, you don't have a reason to get out of the tower. The real fun is doing it as a group, and you can measure the fun level by how colorful range channel gets. It's the same in all three countries. Since POTW came over to the rooks, range has been kind of like listening to old guys sitting on the porch with a few exceptions like POTW and the 56th.

The fact that the bish are consistently getting a hoard together must mean they are having fun on range talking smack about the useless old guys on the knights and rooks. And as far as I've observed, the rooks are living up to the smack talk. Not sure if the knights are as porch bound as the rooks are. Someone's going to crack and get all tribal on the bish here eventually.... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Randy1

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All the countries horde at one time or other.  Hording is fun as you keep taking bases. 

Now it is not so much fun being horded.  The worst of course is being horded by the two other countries at the same time.

In my thoughts, game play would sure suck if the sides were evenly balanced all of the time.

Offline Chilli

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Good comments for the most part in this thread.  But to refresh the OP's request for suggestion to enforce the ENY single country overpopulation, I remain convinced that it will NOT happen as long as "land grab" territory capture is the main driving force. 

I go even further and say until capture of enemy territory is removed completely, you will have two opposing sides in a three way battle: 

Side one, wishes to take territory and show dominance by completing strategic task and overwhelming force. 
Side two, wishes to show dominance by "boasting" of superior skills and landing accomplishments in lights.

The consternation is that both sides (defined above) exist in all 3 sides (chess pieces). 

My suggestion to remove the "land grab" equalizes the chess pieces by extinguishing the easiest piece of the puzzle to obtain through numbers.  Risky?  Yes, but I would bet well worth it.  Again, I point to FSO and special event attendance.  If the goal were to simply damage the opponent's property (strategic resources, hangars, vehicles and equipment) without land grab, smaller groups would be more beneficial and YES, combat would increase.   

Please dispute..........   :noid

Offline NatCigg

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We may be in a lemonade making moment. The bish acting as a hoard means some numbers in the game and activity to fight against. Getting your feelings hurt repeatedly by the bish hoard I doubt will chase people out of the game. It will PO people into wanting revenge before they decide they don't want any part of the bish POing them and leave. You really do want players on the knights and rooks to get tribal about wanting revenge against the bish hordlings.

This game has ever been about wanting to dish it back with extra nasty on the side. It's human nature and the heart of competitive games. It's why Hitech's hangers are full of revenge. The knights and rooks need a dose of wake up and get even, otherwise we don't have a game. Just kids doing hoard beat downs on old guys who won't defend their self respect. Yeah I know 200 will get toxic and guys will go for the virtual jugular. If you don't have that in this kind of a game, you don't have a reason to get out of the tower. The real fun is doing it as a group, and you can measure the fun level by how colorful range channel gets. It's the same in all three countries. Since POTW came over to the rooks, range has been kind of like listening to old guys sitting on the porch with a few exceptions like POTW and the 56th.

The fact that the bish are consistently getting a hoard together must mean they are having fun on range talking smack about the useless old guys on the knights and rooks. And as far as I've observed, the rooks are living up to the smack talk. Not sure if the knights are as porch bound as the rooks are. Someone's going to crack and get all tribal on the bish here eventually.... :O

From what ive seen of bish in the last year is multiple people/groups playing strategically across the map.  when someone needs help they ask and generally get it.  A bish "horde" could be a squad wolfpack or could be a somewhat organized team brought together by a arm chair general.  scheduled pickup missions are rare, it is front line fighting (pick up horde; this is how a knight horde probably works since "strike teams" have petered out.) and armchair generals guiding the team as described in sentence one.  when numbers are up, some squad leaders will post missions but struggle to get numbers considering the ongoing battle.  Other squad wolfpacks work rather silently, kinda like the pigs, save that playing the war remains the overriding target.

Offline Zoney

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Now it is not so much fun being horded.  The worst of course is being horded by the two other countries at the same time.


I don't feel that way at all.  That is when I am enjoying myself the most.







Oh wait, maybe you are talking about winning.   :rolleyes:
Wag more, bark less.

Offline NatCigg

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Good comments for the most part in this thread.  But to refresh the OP's request for suggestion to enforce the ENY single country overpopulation, I remain convinced that it will NOT happen as long as "land grab" territory capture is the main driving force. 

I go even further and say until capture of enemy territory is removed completely, you will have two opposing sides in a three way battle: 

Side one, wishes to take territory and show dominance by completing strategic task and overwhelming force. 
Side two, wishes to show dominance by "boasting" of superior skills and landing accomplishments in lights.

The consternation is that both sides (defined above) exist in all 3 sides (chess pieces). 

My suggestion to remove the "land grab" equalizes the chess pieces by extinguishing the easiest piece of the puzzle to obtain through numbers.  Risky?  Yes, but I would bet well worth it.  Again, I point to FSO and special event attendance.  If the goal were to simply damage the opponent's property (strategic resources, hangars, vehicles and equipment) without land grab, smaller groups would be more beneficial and YES, combat would increase.   

Please dispute..........   :noid

how long does the damage last? when does it reset?  where is the win?  A "one life" try to be as "real" as we can concept works for fso.  there is a lot that goes into making "real" a possibility.  If missions were incorporated into the game, where people sat around for twenty minutes waiting to start "we" could have some fun.  I dont see that game passing the test of time.  Also, without a "war" or ability to "win" your looking at a glorified D.A., I dont see it passing the test of time.

Offline 1stpar3

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how long does the damage last? when does it reset?  where is the win?  A "one life" try to be as "real" as we can concept works for fso.  there is a lot that goes into making "real" a possibility.  If missions were incorporated into the game, where people sat around for twenty minutes waiting to start "we" could have some fun.  I dont see that game passing the test of time.  Also, without a "war" or ability to "win" your looking at a glorified D.A., I dont see it passing the test of time.
Great point Nat! I think the "WIN" is a key part of the game! Like the last scenario, it was some of the best fun I have had in a long time but it was lacking in one way. Was hard to tell who won! That wasnt the driving force of a scenario and worked fine, it is a bit different. Winning, no matter how YOU define it for yourself IS the main driver of any game, imo. Whether its killing everyone and landing your kills...saving a base from capture or even retaliating in an 88 after being picked on the runway. Its the differences of game winning and how it is defined by each player, that makes our "Virtual World" keep spinning :aok  Like yesterday, yes, I was getting slaughtered left and right...DANG you 2cmex and your N1k and Rud3 and others. BUT then got into a really fun and glorious fight with Jimmyc, Spixteen on Spixteen, down and dirty! Hard pulls and max rudder to keep from smacking the water. Dodging picks from Bricker and Rud3, Humbldt and others. Dug in like a tick I was, wasnt going to let Jimmyc loose(Cause he reversed and killed me last time I broke from the fight) untill either I crashed or or he did! I finally got his wing and then lost mine to Rud3  :mad:  But MAN, hands sweating and heart beating, followed by a message from Jimmyc! Wow, man, That was great! I couldnt shake you SALUTE :rock That was BIG FUN. Sometimes you just have to let the fun FIND YOU! Salute all you guys that made it happen, even YOU RUD3 :neener:
« Last Edit: July 05, 2017, 03:23:19 PM by 1stpar3 »
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Chilli

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Sorry, NatCigg, but none of what you referred to was implied, so let me clarify. 

Object repair time could be the same as always been.  If instead of % territory, total amount of damage (however calculated) would be independent of how many times it was repaired.

Flipping a map could have unlimited number of possibilities of how they could   determine map win.  However it is done, win should promote some exposure of players to combat and not hide them like frequently is the case in the resupply by nearly invisible ground vehicles, to undo the cooperative progress of 5 or greater number of opposing forces.*

*The mere reason that I am here wasting 30 minutes of my time reading a bulletin board is, it is preferrable to wasting another 30 minutes waiting outside of town with troops, watching it be taken down and resupplied no less than 3 times.

 
« Last Edit: July 05, 2017, 04:17:58 PM by Chilli »

Offline JimmyC

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Great point Nat! I think the "WIN" is a key part of the game! Like the last scenario, it was some of the best fun I have had in a long time but it was lacking in one way. Was hard to tell who won! That wasnt the driving force of a scenario and worked fine, it is a bit different. Winning, no matter how YOU define it for yourself IS the main driver of any game, imo. Whether its killing everyone and landing your kills...saving a base from capture or even retaliating in an 88 after being picked on the runway. Its the differences of game winning and how it is defined by each player, that makes our "Virtual World" keep spinning :aok  Like yesterday, yes, I was getting slaughtered left and right...DANG you 2cmex and your N1k and Rud3 and others. BUT then got into a really fun and glorious fight with Jimmyc, Spixteen on Spixteen, down and dirty! Hard pulls and max rudder to keep from smacking the water. Dodging picks from Bricker and Rud3, Humbldt and others. Dug in like a tick I was, wasnt going to let Jimmyc loose(Cause he reversed and killed me last time I broke from the fight) untill either I crashed or or he did! I finally got his wing and then lost mine to Rud3  :mad:  But MAN, hands sweating and heart beating, followed by a message from Jimmyc! Wow, man, That was great! I couldnt shake you SALUTE :rock That was BIG FUN. Sometimes you just have to let the fun FIND YOU! Salute all you guys that made it happen, even YOU RUD3 :neener:

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Offline Chilli

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Forgive my ignorance but the only WW2 Flight sim that I ever  have played has been Aces High.  What other flight sims have 3 sided turf war as driving force.  (This is an honest question), and have they been successful with such an approach other than Aces High? 

I win, every time my buds and I chat on vox or over 200.  I win every time I enter into simulated combat and morale is high on all sides to keep up the battle.  I win, by finding something new and exciting during this past time of ours, no matter how many times I die.  I win, by not being bored out of my freak'n mind, trying to find a fun engagement to share with other ONLINE players.

If it means that someone has to lose in order for me to win in those respects.  I would gladly send my condolences to all the milkrun map takers.

Offline pipz

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Let me add..... Bla bla bla bla and bla bla bla bla... and lets not forget bla bla bla bla.  :old:
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Offline Chilli

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Let me add..... Bla bla bla bla and bla bla bla bla... and lets not forget bla bla bla bla.  :old:

Forgive Pipz he is having some Independence Day envy.  .........  at least you have some of the flag colors right....  :old:

Offline Zoney

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Forgive my ignorance but the only WW2 Flight sim that I ever  have played has been Aces High.  What other flight sims have 3 sided turf war as driving force.  (This is an honest question), and have they been successful with such an approach other than Aces High? 

I win, every time my buds and I chat on vox or over 200.  I win every time I enter into simulated combat and morale is high on all sides to keep up the battle.  I win, by finding something new and exciting during this past time of ours, no matter how many times I die.  I win, by not being bored out of my freak'n mind, trying to find a fun engagement to share with other ONLINE players.

If it means that someone has to lose in order for me to win in those respects.  I would gladly send my condolences to all the milkrun map takers.

Agreed 100%

Winning has absolutely nothing to do with the map for me.
Wag more, bark less.

Offline bustr

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I fly for the 4th country in the Melee arena, it's called Piggyland. Other than that, Pigglyland makes fun with where ever they are at.

I think any player who achieves something remarkable like the most M3 base captures a month or the most kills on Dr7's tank or the most kills on bombers or the most sinking of CV or the most radar towers destroyed a month or the most feilds de-acked or the most bomber kills or the most fighter kills or the most towns white flagged for capture with a tank or the most towns saved with an M3 resupply...are having fun. It takes all of those things to win the war and flip the map ultimately. So it's all fun......
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 1stpar3

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Forgive my ignorance but the only WW2 Flight sim that I ever  have played has been Aces High.  What other flight sims have 3 sided turf war as driving force.  (This is an honest question), and have they been successful with such an approach other than Aces High? 

I win, every time my buds and I chat on vox or over 200.  I win every time I enter into simulated combat and morale is high on all sides to keep up the battle.  I win, by finding something new and exciting during this past time of ours, no matter how many times I die.  I win, by not being bored out of my freak'n mind, trying to find a fun engagement to share with other ONLINE players.

If it means that someone has to lose in order for me to win in those respects.  I would gladly send my condolences to all the milkrun map takers.
Its in no way IGNORANCE! Im in this with you,my friend. There are times when i question why something is the way it is,in this game! Even with the BISH, lately at least to me, it seemed that everyone forgot how we USED to play. Seemed it was mostly a whine fest about one thing or another. Here lately,last couple of days  maybe a week...we have actually seen some missions pop with joiners even :x Even saw the resumption of the old BISH NOE Smash-nGrab :devil I know,those on receiving end dont share in my gladness, but to me it means "WE are back". Its not so much the capture of the base, that does help (it was a big failure this time) but man, we kick started a fight that lasted an hour! GHI was drunk :eek: Hoagi was in a Duece(drinking Jaeger) :uhoh and 2 others colided with trees :D Big laughs for all  :x  As stated before, I can understand I just havent had that problem lately, finding good fights and or fun? This game is still new for me and I dont have memories from "the Good Old Days". Maybe that is why? Just hasnt been my experience of late :rock Chilli, you were responsible for some of those FUN moments as well. :uhoh For the record...I thought you may have been the JUG :frown: not the La-5... just saying :cheers: Or the F-6 either  :devil My BAD? :neener: Love ya, BROTHER :D
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain