Author Topic: Thanks War Thunder!  (Read 17184 times)

Offline The Fugitive

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Re: Thanks War Thunder!
« Reply #90 on: October 18, 2017, 05:08:50 PM »
See Rule #4

The problems show up when it comes to the number of players who like to play like YOU do.

The pure "fighter guys" are the majority and you will never fill an arena with players that want to do nothing else. So we must have the GV guys, the bomber guys, and yes even the "run to ack" guys who are afraid to fight.

Whats needed is some way to get all these players to play together.
« Last Edit: October 19, 2017, 06:08:08 AM by Skuzzy »

Offline Wiley

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Re: Thanks War Thunder!
« Reply #91 on: October 18, 2017, 05:15:13 PM »
It is extremely hard for me to accept the excuse that it takes too long to fly to the fight, then turn right around and complain of upping at a vulch fest.

You either like a fight or you don't. One of those situations or the other fills your bill.

Not particularly.  Some people don't enjoy trying to get off the deck while the swarm tries to get them.  They want a "fair" fight, and they don't have the patience/time to come over from the next field to get it.

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Offline puller

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Re: Thanks War Thunder!
« Reply #92 on: October 18, 2017, 05:54:33 PM »
I'll take the less than 10 mins it takes to come over from the next field every time...

If that's too long to find a fight someone has ADD...
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Offline The Fugitive

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Re: Thanks War Thunder!
« Reply #93 on: October 18, 2017, 06:13:05 PM »
I'll take the less than 10 mins it takes to come over from the next field every time...

If that's too long to find a fight someone has ADD...

No, in the ten minutes your flying to a fight, they have had two or three fights already, thats how they look at it.

Offline bustr

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Re: Thanks War Thunder!
« Reply #94 on: October 18, 2017, 06:30:42 PM »
A 5x5 sector arena would solve this especially if feilds were at 13-19 miles. Without a time clock to end the round and ground everyone with 30-45min rounds and a 5min break, everyone one would up into someone looking for a pick or sit in wirbles and manned guns. There would be no breathing space but, no one could hide or run from a fight. It would be like a WT arena running 24x7 with no time outs. And WT arenas are little tiny things smaller than one of our sectors. The one sure thing in that type of arena, you know when the clock will ground all of you.

24\7 3 feilds crammed together worked at Furball Lake in the DA because the people playing there were oriented to 24x7 dweeby, gamey, game play. The combat style was everything about 12v1 furballs and HOing that constantly gets roasted here in the forums. Forcing players to fight in our Melee arena would foster worse dweeby game play to survive and "not loose" than we see today. But hey, even I see something is needed and why I copied the NDisles center island furball and tank town setup into my next terrain. And most of the airfields in each country are 19 miles from each other.

You guys understand our Melee arena is built of many tiny one base combat arenas allowing for contiguous combat across all of them. The distances between "All" of the tiny arenas is the fight timer, and time out timer in our 24x7 persistent world. So the closer you make the fields, the smaller you make the world, or even change to two countries. The less space you give players who don't want to "loose", who are a majority over those who want to fight. So you have to be careful how much pressure you place on the "not loose" players before they stop playing this game.

And the only thing players like Lazerr can come up with is Hitech should reconfigure the game to force people under his guns 24x7. A 5x5 three country arena still gives a tiny bit of breathing space, not much, but maybe enough to keep those who don't want to loose at all costs. They will simply get caught more frequently by Lazerr than on a 10x10. And bombers, from Lazerr's perspective, you are hiding from the fight. :lol
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Offline Mongoose

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Re: Thanks War Thunder!
« Reply #95 on: October 18, 2017, 08:15:23 PM »
See Rule #4

You lose all the other aspects of the game.  With AH you have a multi-faceted arena.  With AH you can have more than 16 versus 16, much more.  You have tactics, and strategy.  What you describe is just a straight boxing match, nothing more.
« Last Edit: October 19, 2017, 06:08:43 AM by Skuzzy »
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Offline bustr

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Re: Thanks War Thunder!
« Reply #96 on: October 18, 2017, 08:21:49 PM »
Here are IL2, WT and WoT arena comparisons. And I think the new popular ship combat game the arenas are 10x10 timed play.

19x19mile for the average IL2, 15.5x15.5 for WT, and WoT generally is .6x.6 due to play ability with rendering of terrain objects but, on desert teerrains can be up to 15x15 due to a lower object count. So you can see how the magic of our game is almost an airfield in every sector constituting almost 100 - 25x25 mini combat arenas 24x7. You guys should should really build a few terrains and all of this becomes obvious.






And a 5x5 would work as you can see there are enough feilds, 14 to a country, to keep 150-200 players at each other with no place to hide. It would probably have to be a 6x6 to even out the feilds. If Hitech asks for one of these, I think it should be named: Blame This One On Lazerr

Isn't it interesting the bulk of the feilds on this new terrain are in a 6x6...... :O

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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Spikes

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Re: Thanks War Thunder!
« Reply #97 on: October 18, 2017, 08:33:15 PM »
I like the look of that. Is it possible to make it 6x6? So 2, 2 sector to 7, 7 sector? So 6x6 rather than 5x5? Just thinking it may be better and provide some areas to plop some strats down.
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Offline bustr

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Re: Thanks War Thunder!
« Reply #98 on: October 18, 2017, 09:15:45 PM »
You would need Hitech to define a new small terrain type for the Melee arena.

I'm hoping this one is accepted and works as a test bed to see how being that close together effects game play. Most of the combat can be reached with a fighter sweep with drop tanks in a short period of time. Or a 262 and boxes of B29s will have fun sharing presents all over the place from 30k. That may cut down on those irritating nights of two countries keeping all the combat out of reach of the third. And if they turn their backs on the third country, a lot of mischief can happen across three unguarded sectors. Players like Lazerr should be able to range about the terrain and show up uninvited to fights around the map inside of that ring.

So this terrain has eyecandy topo features, clouds across the whole map, and bases close enough together just short of making this WT or some xBox hero shootem up game. So the only other change to keep the AH three country magic, will be a 5x5 or 6x6 Melee terrain to make the attention span of gnats players happy. When NDisles is up they energizer bunny themselves into a gamey furball stupor with those three airfields in the center 12 miles apart. Unless the nits and rooks turn their backs on the bish who like rolling those stupid undefended bases as a hoard.....xBox heros of the new millenium I guess. Thier motto, don't fight anything that can shoot back if there are two or more of them.  :rolleyes:
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Lazerr

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Re: Thanks War Thunder!
« Reply #99 on: October 19, 2017, 12:09:58 AM »
A 5x5 sector arena would solve this especially if feilds were at 13-19 miles. Without a time clock to end the round and ground everyone with 30-45min rounds and a 5min break, everyone one would up into someone looking for a pick or sit in wirbles and manned guns. There would be no breathing space but, no one could hide or run from a fight. It would be like a WT arena running 24x7 with no time outs. And WT arenas are little tiny things smaller than one of our sectors. The one sure thing in that type of arena, you know when the clock will ground all of you.

24\7 3 feilds crammed together worked at Furball Lake in the DA because the people playing there were oriented to 24x7 dweeby, gamey, game play. The combat style was everything about 12v1 furballs and HOing that constantly gets roasted here in the forums. Forcing players to fight in our Melee arena would foster worse dweeby game play to survive and "not loose" than we see today. But hey, even I see something is needed and why I copied the NDisles center island furball and tank town setup into my next terrain. And most of the airfields in each country are 19 miles from each other.

You guys understand our Melee arena is built of many tiny one base combat arenas allowing for contiguous combat across all of them. The distances between "All" of the tiny arenas is the fight timer, and time out timer in our 24x7 persistent world. So the closer you make the fields, the smaller you make the world, or even change to two countries. The less space you give players who don't want to "loose", who are a majority over those who want to fight. So you have to be careful how much pressure you place on the "not loose" players before they stop playing this game.

And the only thing players like Lazerr can come up with is Hitech should reconfigure the game to force people under his guns 24x7. A 5x5 three country arena still gives a tiny bit of breathing space, not much, but maybe enough to keep those who don't want to loose at all costs. They will simply get caught more frequently by Lazerr than on a 10x10. And bombers, from Lazerr's perspective, you are hiding from the fight. :lol

 :rolleyes:

Whod think a drunk guy rolling a mouse around in a cartoon game could get into your head so much.. lol
« Last Edit: October 19, 2017, 12:12:36 AM by Lazerr »

Offline zack1234

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Re: Thanks War Thunder!
« Reply #100 on: October 19, 2017, 12:18:29 AM »
I play AH at the weekend and not 7 days a week maybe thats why i dont get bored :old:

War Thunder is garbage, if it was good i would be playing it :old:


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« Last Edit: October 19, 2017, 12:20:27 AM by zack1234 »
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Offline thndregg

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Re: Thanks War Thunder!
« Reply #101 on: October 19, 2017, 04:41:49 AM »
I play AH at the weekend and not 7 days a week maybe thats why i dont get bored :old:


Same here. Most times it's mainly a weekend thing. During the week, I might play for a bit such as this week as I've been down with seasonal viral crap. Found out over the decades that this is the only game I play, and I just can't get wrapped up in virtual world (game) ... stuff.. problems, rank, achievements, score, perks.. all non-tangible things, really.

I'm from the 70's/80's "Commodore 64" generation of kids. We had gadgets and computers, but man, it was by far not our mainstay of entertainment. We still got out into the fresh air, the bikes, and the dirt.
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Offline zack1234

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Re: Thanks War Thunder!
« Reply #102 on: October 19, 2017, 07:28:59 AM »
My Commodore 64 playing Elite was awesome :joystick:

Apparently War Thunder is owned by Woody Allen and the bloke who is charge of North Korea
Chuck Norris :old:

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Offline thndregg

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Re: Thanks War Thunder!
« Reply #103 on: October 19, 2017, 07:40:35 AM »
My Commodore 64 playing Elite was awesome :joystick:

 :rofl LMAO Waaaaay the hell off topic here, but my dad played that game A LOT back in the day.  :joystick:
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Offline Dawger

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Re: Thanks War Thunder!
« Reply #104 on: October 19, 2017, 10:19:30 AM »
The problems show up when it comes to the number of players who like to play like YOU do.

The pure "fighter guys" are the majority and you will never fill an arena with players that want to do nothing else. So we must have the GV guys, the bomber guys, and yes even the "run to ack" guys who are afraid to fight.

Whats needed is some way to get all these players to play together.

WT Simulator Air Battles are generally 50-75% bomber and close air support pilots. They have an AI ground war with a front line that moves based upon the efforts of the players in the aircraft. Each side has 3 fields and they can be destroyed and if all three are lost, you lose.

WT has an "economy" and the easiest way to earn is to blow stuff up.

As I said before, everything is directed at forcing folks to fight each other. You can fly nap of the earth but the terrains are small and your target set is 5.

You can't sit in the tower. After 4 minutes you are booted from the room. There is no autopilot. You can't retreat to a GV because none are available. You can fly around in your own AAA and field AAA is extremely deadly but your side will lose if everyone does that. There is no inflight radar or any indication of where the enemy might be but the terrain is small and it is almost impossible to avoid the fight.

I am not trying to promote WT. I am only expressing the reasons we are no longer in AH and how AH could benefit from the information.

WT simulator air battles focuses everything on funneling the fight. I imagine they do the exact same thing in every other game mode they offer but I don't play in those because I like simulator air battles.

I and several of my group mates have been flying online for a very long time. We remember Hitech from his days at Warbirds back when it was online crack at $2 an hour. Technology has vastly improved over the intervening two decades but the basic premise is still the same. People want to fight other humans online without a lot of time and effort wasted in finding and traveling to the fight. WB and AH have somehow lost sight of that in trying to be all things to all people.

 I miss the MMO aspect of WB and AH but I miss the fight more so I went where the fight is.