Organized groups of GV's are not the norm in our game and when they were, the first time an enemy tank lobbed a round at the group, everyone hid and the initiative ground to a halt. Even today with friendly GV icons on your map, they are mostly sitting in a hiding place short of the town even if one or two made it into the town. When I used to fly low to help my attacking GV's and made sure no enemy GV's were hiding in their travel path, they would not move no matter how much I reassured them. There is a lot of fear and paranoia involved in just how vulnerable GV's really are which strongly dictates these arguments against the new GVDAR.
The anti-GVDAR arguments are from a perspective of using a tank in this game from the same lone individualistic perspective players play the rest of the game. It's no different than what motivates players who fly fighters or bombers or man the guns on ships. Individual achievement without the help of others defined by kills as personal worth. With the Klingon Cloaking Trees, commander mode skeet shooting, and shortened Icon\invisible Icon, Gvers as "lone players" hold a gamey parity to battlefield killing as individual fighter and bomber players. Sneaking around becomes a means to an end, not a valiant effort to turn the tide of some fantasy war.
In AH2 a grand argument was fought in the forums over how unfair airplanes were to the GV game and how useless it was to up GV's. I can attest to that by being able to constantly land 3-5 kills with an IL2 in AH2. Then Hitech changed the Icon range and introduced the commander mode. A shorter Icon range made it harder to setup perfect attack runs on wirbels while setting you up for perfect skeet shot solutions for tank commanders. Many planes fell to wirbles in the beginning while trying to find the GV making the town flash. We learned caution, and at the same time GV's had more of an impact on the AH2 battlefield because the shorter Icon range acted a bit in the form of cloaking. Gvers were more upset about planes than the horrible AH2 spawn camps.....go figure.
So with AH3, GVers get full Klingon Cloaking because of the new Graphics engine combined with shorter range Icons, commander skeet mode, and they will be dmnd if Hitech does anything to make it possible to find them. In that case what GVers in AH3 refuse to have changed: invisibility cloaks, enemy Loc identifier inside of safe range for airplanes, and guided main gun airplane killing. Are these compatible with what Hitech wants?
For the exact same reason there are Sector Counts.
I.E. to be able to find a fight.
HiTech