I forgot to post after the Challenge last Friday...I've been busy with water leaks
Anyway...
Everyone knows how big a fan I am of the Combat Challenges...I love them...My squaddies love them...but for the first time last Friday I had squaddies rage quitting because it was a shorter flight to the fight in the MA than it was for our beloved furball event....
I was frustrated as well...I tried to talk them down...so I timed it....from the runway of the Axis base to the furball was 7 minutes and 30 seconds....it was even longer from the airspawn...
Second...I stated back at the end of last Combat Challenge season that we would be flying Allied for this years events....and Allied we tried to fly...and it always seemed that every time the Axis got outnumbered the WE were the ones that were supposed to change sides...Hey I want the event to be even too...but there are others flying that aren't trying to win the squad portions of the event....we won it from the Axis side....we wanted to win it from the Allied side and we did....but there were times throughout the year that I had to leave half of my squad on the Allied side just so the rest of the Axis pilots didn't rage quit from being outnumbered...I only done it because we are an Axis squad...
Its not hard to ask single pilots to change sides for balance...don't expect me to split my squad up again next year when we are back Axis and the Allies are outnumbered...I wont do it...
Why in the world aren't we using the small maps that were made specifically for this event...why would anyone set a furball event up with an almost 10 minutes flight to the fight when you know everyone is going to die within 30 seconds of entering the furball????
I love these Combat Challenges...and my guys do to...this event needs to be turned around...because it's on a collision course with the scrapheap of once great AH events that aren't around anymore...
See y'all at the WWI Combat Challenge in December....we'll be there