Author Topic: Game play  (Read 16160 times)

Offline The Fugitive

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Game play
« on: March 02, 2019, 11:10:36 PM »
Tonight, the Bish had the numbers. They hammered the Knights and ignored the Rooks until they had 33% of Knit bases. Rooks had nobody else to fight so they were hitting Knights as well. Once the Bish got their happy 33% they turned to the Rooks. Full horde hitting some bases while they sneak in with GVs and steal bases unseen.

Knights horded by the Bish most of the night, then Rooks horded the rest of the night.

Getting to the point that it isnt worth playing any more. Either its feast or famine. No fights or just struggling against the horde. Is this the game play that we have left and can expect from now on? Its time HTC puts in a tweak to cut down on the hording/ganging of a single team.

I still think it should be something along the lines of a team MUST take a base from the second team for each two bases they take from the first team.

For tonight this would have given the Rooks some bish to fight early in the night and the Knights a chance to regroup. Instead tonight was just another night watching guys log off in frustration. Great way to keep new players long time.
« Last Edit: March 02, 2019, 11:13:14 PM by The Fugitive »

Offline flippz

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Re: Game play
« Reply #1 on: March 03, 2019, 12:48:18 AM »
I got on at about 6pm and rooks were in full horde of the nits. 

me and some squaddies went and wf a town rook 65 I believe and before we could bail and get m3s there it was resupped and not a dar bar to be seen.  no real reason to keep flying over there if its gonna be resupped that fast.

I agree with you on a base capture limit before having to swap to the other front.  I think one it helps keep the action moving around the map since we cant have a one war front number two it keeps a country from having its brains beat in to the point of no return.


https://bbs.hitechcreations.com/smf/index.php/topic,391491.0.html

Offline Shuffler

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Re: Game play
« Reply #2 on: March 03, 2019, 01:50:47 AM »
I did not have to fly far for a fight at all while I was on. They kept coming to me. Not one boring moment.
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Offline Vulcan

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Re: Game play
« Reply #3 on: March 03, 2019, 01:51:37 AM »
Great way to keep new players long time.

Most nits were just enjoying the fight tbh. Sometimes your the hammer, sometimes your the nail.

You on the other hand spent most of the time berating people (accusing me of running when I wasn't even flying for example), but worst of all your incessant whinging and moaning about the game and Hitech probably put more people off. Yes I know about squelch, but the new guys don't. You may consider that before opening that never ending source of dribble on #200.

Offline whiteman

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Re: Game play
« Reply #4 on: March 03, 2019, 03:52:52 AM »
The frustrating thing is the reset cleared the lobby, it was dead after that. My first real night in years was killed after the reset.

Offline nrshida

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Re: Game play
« Reply #5 on: March 03, 2019, 04:49:47 AM »
Yes I know about squelch, but the new guys don't. You may consider that before opening that never ending source of dribble on #200.

That argument would only be applicable if there were an influx of new guys  :)



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Offline zack1234

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Re: Game play
« Reply #6 on: March 03, 2019, 07:46:02 AM »
If your not happy with the game?

No one cares :old:

Go play the other flight combat sims

This cartoon game does not cater for your trigger warning safe space complaints.

All the people who are complaining are the ones who get anoyed in game when they get owned or laughed at :rofl

Its all about me me me  :rofl

No one cares  :rofl

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Offline FLOOB

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Re: Game play
« Reply #7 on: March 03, 2019, 07:53:09 AM »
Yeah, I'm in the small minority who think there's often too many players in the ma. When you get triple digit populations all the players coalesce into one big monkey poo fight on each country border. A conveyor belt of suicide jabos, buffs, and opportunists in getaway planes, oh and 50% of the arena sitting in mobile manned guns (gv's).

I would like to see the fighter jock become much more relevant to the war. How to make that happen I don't know. Attrition? Maybe take away the ability for buff pilots to man own buff guns, making them a bit more dependent on fighter escort? I don't know.
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Offline Arlo

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Re: Game play
« Reply #8 on: March 03, 2019, 09:17:21 AM »
I got ganged in my Knight I-16! The outrage! It was marvelous!  :cool:

Offline zack1234

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Re: Game play
« Reply #9 on: March 03, 2019, 09:50:31 AM »
Yeah, I'm in the small minority who think there's often too many players in the ma. When you get triple digit populations all the players coalesce into one big monkey poo fight on each country border. A conveyor belt of suicide jabos, buffs, and opportunists in getaway planes, oh and 50% of the arena sitting in mobile manned guns (gv's).

I would like to see the fighter jock become much more relevant to the war. How to make that happen I don't know. Attrition? Maybe take away the ability for buff pilots to man own buff guns, making them a bit more dependent on fighter escort? I don't know.

 :rofl

 :)

I am logging and would own you in Spit 1

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Pipz lived in the Wilderness near Ontario

Offline nrshida

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Re: Game play
« Reply #10 on: March 03, 2019, 10:16:27 AM »
If your not happy with the game?

You're.

I don't think people are complaining about the game as much as what the gameplay's been allowed to decay into. The grinding steamrolling of undefended / poorly-defended bases on a production line basis that the MA has been reduced to. This process precisely forced to exclusion of everything else by egotistical, self-indulgent, 'winners' who cannot distinguish this IS simply a game and that the outcome is in fact entertainment through interaction with other players.

The minute they 'win the war' The whole thing gets reset to precisely the default values and they start the whole process again like they get productivity bonuses for it. This Sisyphean nightmare is now effectively all this game offers on a persistent basis.
Why in the name of Satan's flaming underpants would that be appealing to new players AND they have to pay $15 a month for it  :rofl

The state of gameplay for existing players is the least of your worries. I trained JoBravo by the way he was a millennial, enthusiastic and a quick learner. Where is he now and why? He did what you advised and is now flying IL2.

Take a look around you. How many players have we lost in the last six months to essentially age-related illnesses in addition to those that have left giving good reasons for doing so.

All you lot can seem to come up with is "If you don't like it leave". Genius    :)

"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline guncrasher

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Re: Game play
« Reply #11 on: March 03, 2019, 10:19:36 AM »
a couple of weeks ago when I logged in rooks were down to 5 bases. a few rooks started complaining about getting hammered by the other two countries. one pointed out, hey we get to fight within 1 minute if taking off, enjoy.  both bishops and knights were trying to get the same took bases and we weren't gonna give it up that easy.

there must have been about 60 players, at least, in the same sector.  there was fights from the ground all the way up to 15k. there was tank fights, low buffs, and fighter to figure.  it was awesome.

I wish everyday was like that.

semp
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Offline caldera

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Re: Game play
« Reply #12 on: March 03, 2019, 10:29:41 AM »
Yesterday, there was a big red dar bar from the base across the pond.  I flew out there alone and a N1K arrived before the horde.  He took the FQ shot and went blazing past me, never attempting to fight.  I chased him but in a Ki-61, could not catch him.  He flew for half a sector, continuously descending until I looked back and saw another N1K barely off the deck lining up behind me.  Then a Zero joined in on my side and I broke off.  Within 20 seconds, the Zero was surrounded by 5 red guys.  As I watched, a Jug took off my elevator.  Now that there were 8 or 9 of them versus 1, that N1K was game for a fight. He and the Jug tried to vulch me as I landed. 

A reciprocity of sorts, he got no fight and I logged off in disgust.  Fun stuff. 

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Offline Arlo

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Re: Game play
« Reply #13 on: March 03, 2019, 10:29:47 AM »
All you lot can seem to come up with is "If you don't like it leave". Genius    :)

When you rage quit, claiming you're leaving the forum for good ... only to come back to the forum to pizz, moan, criticize and judge from on high then your credibility is rather questionable.

Offline Shuffler

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Re: Game play
« Reply #14 on: March 03, 2019, 10:32:16 AM »
a couple of weeks ago when I logged in rooks were down to 5 bases. a few rooks started complaining about getting hammered by the other two countries. one pointed out, hey we get to fight within 1 minute if taking off, enjoy.  both bishops and knights were trying to get the same took bases and we weren't gonna give it up that easy.

there must have been about 60 players, at least, in the same sector.  there was fights from the ground all the way up to 15k. there was tank fights, low buffs, and fighter to figure.  it was awesome.

I wish everyday was like that.

semp

Exactly!

There will always be a few that are a burden to the game though. They will stick their finger in the air for some personal cause to the detriment of the game.

Hopefully the new folks ignore them and realize the few negative nancies are not the game.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)