Author Topic: Game play  (Read 16174 times)

Offline nrshida

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Re: Game play
« Reply #60 on: March 04, 2019, 02:11:50 PM »
Dueling is not the Mecca of ACM 'philosophy' you pretend it to be. AAMOF, it's the mere beginning of understanding. And working one's way up the dueling ladder (and back down) doesn't really make for a superior perspective into what Aces High is all about. Ironically, the full measure of learning comes in the MA that you appear to detest so. Its where you begin to apply your dance moves to situations that aren't equal and fair. I'm sorry your timezone/job/responsibilities prevent/inconvenience you from enjoying the MA (or any arena) during a population uptick. I can't help you there. I'm glad you have the MPA to duel in to your heart's content and friends that'll feed you in your waking/active hours.

Now .... (that I've typed enough characters to almost bore you as much as you do me) .... the real crux of my viewpoint, regarding the wonder of you:

Your return to the forum doesn't bother me as much as the chip you can't brush off your shoulder every time you come back. You aren't the AH Messiah and you're not saving anyone. Your 'insight' comes off as a childish and resentful backhand and is quite a bit more 'trollish' than any response it earns. Have a nice day .... 'sensai.' ;)


Only you keep asserting I claim to be an ACM 'philosopher', that I seek to be worshipped, have the answer for everything, pretend this, claim that, think I'm a Messiah, have a chip on my shoulder, want to be recognised, am angry I don't get recognition etcetera etcetera. You seem a bit nuts or obsessed to be honest with this line of thought. Your subjective perception is not reality. You'd think you'd not have to point that out to someone in higher education.

Your 'insight' of how ACM fits into the experience of Aces High and the MA is in equal parts as uninformed and prejudiced as the rest of your comments. Rather sounds like a complex misdirection to devalue actually fighting and get out of a duel after you've shot your mouth off. I thought that was a Texan concept? Ironic.

Like I told you, if you really want to work out your pent up aggressions towards me then 1-on-1 me. That's the only vector you have through the context of Aces High and the only meaningful way to 'teach me a lesson'. Your trolling is completely impotent.




What a waste of my time.  :cool:

Strange then, how you seem utterly compelled to respond, troll or simply insult in any thread I contribute to or especially speak my mind.

Let's be honest shall we. It's not a mystery to me why you can't restrain yourself from wasting YOUR time. I clearly trigger you to the stops. That's a product of your cultural conditioning, rigidity, intolerance and inability to take an insult while simultaneously handing them out. Each post wreaks of mouth-foaming hatred in escalation until you bow out because you realise you've made a fool of yourself. I feel rather sorry for you actually.

And you still presume to condescend while claiming composure, ethical or philosophical superiority. How? Your analytical skills suck, you can't refraining from trolling. You can't be respectful or civil or even address valid and relevant points. You have no moral high ground to claim and nothing to sell.

Do you have anything fresh to offer?


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Offline ccvi

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Re: Game play
« Reply #61 on: March 04, 2019, 02:25:25 PM »
I personally liked it very much, I even switched to Knights permanently because they were so greatly outnumbered all the time...

That can't be true. The country continuously outnumbered was rooks. I'm quite sure, because I was flying rook when I joined. The one exception was RJO, which was only introduced later, and only showed its full effect outside of typical EU primetime.

Offline ccvi

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Re: Game play
« Reply #62 on: March 04, 2019, 02:29:55 PM »
Ok, maybe let's not look back but forward.

Could there be an ENY-factor like for OBJ-factor? ENY looks at player numbers, and provides factors for perk cost and perk points gained. The OBJ-factor could look at fields owned, and increase the value (perk points earned) of stuff destroyed of bigger countries.

Furballers go where they think they might fight a furball. For many players interested in actually playing the game's defined team objective, this might be an incentive to do the right thing.

Offline Lusche

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Re: Game play
« Reply #63 on: March 04, 2019, 02:34:47 PM »
That can't be true. The country continuously outnumbered was rooks. I'm quite sure, because I was flying rook when I joined.

You joined a few years before the scenario I described, which happened in 2006. Rooks were hording big time by then, the LCA was a huge multi-squad alliance.
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Offline zack1234

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Re: Game play
« Reply #64 on: March 04, 2019, 03:18:49 PM »
So we all agree AH is Awesome

I am awesome as well :rofl
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Offline Copprhed

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Re: Game play
« Reply #65 on: March 04, 2019, 03:32:05 PM »
So we all agree AH is Awesome

I am awesome as well :rofl
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Offline hitech

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Re: Game play
« Reply #66 on: March 04, 2019, 03:47:52 PM »
I am awesome as well :rofl

At last someone said something I agree with.  :evil:

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Offline ccvi

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Re: Game play
« Reply #67 on: March 04, 2019, 03:57:49 PM »
Could there be an ENY-factor like for OBJ-factor? ENY looks at player numbers, and provides factors for perk cost and perk points gained. The OBJ-factor could look at fields owned, and increase the value (perk points earned) of stuff destroyed of bigger countries.

More details to the wish: While the ENY-factor considers all 3 counters, the OBJ-factor should only consider the 2 enemy countries (i.e.,  6 different factors - one for each enemy of the 2 enemies of each of the 3 countries).

A very simple factor could be: <number of fields owned by the enemy some object is destroyed of> divided by <number of fields owned by the other enemy>. If both enemies have the same number of fields, its 1.0. If one enemy has twice as many fields as the other enemy, killing stuff yields twice as many points, and only half the points for destroying stuff of the smaller enemy.


Offline LilMak

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Re: Game play
« Reply #68 on: March 04, 2019, 05:04:03 PM »
I think most of the fixes are easy. Make bases easier to take. (Yes I said that) Do so by bringing the radar up some so you can actually pull off an NOE that isn’t over water. Take away the 88s that players spend hours in but accomplishing next to nothing. And remove the ability to re-supply towns.

Maps may get rolled quicker but there will certainly be mor active participants in player vs player combat. Which is what I pay for.
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Offline Wiley

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Re: Game play
« Reply #69 on: March 04, 2019, 05:11:04 PM »
I think most of the fixes are easy. Make bases easier to take. (Yes I said that) Do so by bringing the radar up some so you can actually pull off an NOE that isn’t over water. Take away the 88s that players spend hours in but accomplishing next to nothing. And remove the ability to re-supply towns.

You think they would up into the vulch?  What about that scenario makes you think the defending side would do anything other than up some wirbles/osties?  How would that be materially better than the 88s?

Quote
Maps may get rolled quicker but there will certainly be mor active participants in player vs player combat. Which is what I pay for.

Do you not remember the days of pretty much undefended NOE whack-a-mole?

Wiley.
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Offline LilMak

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Re: Game play
« Reply #70 on: March 04, 2019, 07:09:23 PM »
Wirbs and Ostis are fighting vehicles and much more effective than the 88. The 88 is little more than anemic puffy ack. I can’t remember the last time one killed me. But the players parked in them are relentless in their pursuit of that one magic BB. To the point they will spend 20-30-40 minutes hitting nothing. Which wouldn’t bother me if there were more players in the arena. Heck, as a former artilleryman I was all for their addition to the game. But now that I see the results, I’m no longer a fan.

And I do remember whack-a-mole. But the radar settings were @ 500 feet or so and a friendly getting in icon range them didn’t paint the whole screen red with dots. And I’m not proposing that the radar settings go back to that but somewhere in between then and now. At least you’d have some people in planes flying low which might actually draw a fight. Vs now when you have zero fight or 10 guys from 15K+ doing the seagull thing.

As far as upping into a vulch. Either you do or you don’t. Nothing I mentioned changes that one bit.
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Offline Shuffler

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Re: Game play
« Reply #71 on: March 04, 2019, 09:36:10 PM »
Wirbs and Ostis are fighting vehicles and much more effective than the 88. The 88 is little more than anemic puffy ack. I can’t remember the last time one killed me. But the players parked in them are relentless in their pursuit of that one magic BB. To the point they will spend 20-30-40 minutes hitting nothing. Which wouldn’t bother me if there were more players in the arena. Heck, as a former artilleryman I was all for their addition to the game. But now that I see the results, I’m no longer a fan.

And I do remember whack-a-mole. But the radar settings were @ 500 feet or so and a friendly getting in icon range them didn’t paint the whole screen red with dots. And I’m not proposing that the radar settings go back to that but somewhere in between then and now. At least you’d have some people in planes flying low which might actually draw a fight. Vs now when you have zero fight or 10 guys from 15K+ doing the seagull thing.

As far as upping into a vulch. Either you do or you don’t. Nothing I mentioned changes that one bit.

I take it you can't hit anything with an 88.   :D
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Offline 1stpar3

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Re: Game play
« Reply #72 on: March 05, 2019, 02:42:11 AM »
I think most of the fixes are easy. Make bases easier to take. (Yes I said that) Do so by bringing the radar up some so you can actually pull off an NOE that isn’t over water. Take away the 88s that players spend hours in but accomplishing next to nothing. And remove the ability to re-supply towns.

Maps may get rolled quicker but there will certainly be mor active participants in player vs player combat. Which is what I pay for.
Thats a fairly good idea!? Would require a bigger response...IF the base was wanting to be saved. Unfortunately I believe this would just end up being a "Griping Point" in which those who havent yet complained...find their voices. Lets face it...any thing changed will always garner its fair share of detractors :uhoh This is STILL the best experience(in this genre) as compared to other games! Embrace the differences and just PLAY THE GAME! Where else can you go? Some times...you need to be the "Change" ourselves! The game has changed...SURE, but IMHO changing WITH THE GAME, beats out "Griping about the changes". It is still the BEST out there, so why trash it at every turn?  :headscratch:
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Offline ccvi

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Re: Game play
« Reply #73 on: March 06, 2019, 02:05:36 AM »
GVs defending a base are horrible. Compare:

With no GVs fighters having established  air superiority can maintain this even with a relatively large nuber of fighters coming in to defend, certainly long enough to ensure capture.

With GVs fighters can't. Bombers can't. There's just too limited ordinance in the air. And that in combination with spawn points suitable for defence within 3 minutes of driving, and people in GVs having no problem dieing repeatedly, in contrast to defenders who usually don't like to be vulched.

As soon as there's 5 or more defenders a huge number of attackers is required for a successful capture.

Offline 1stpar3

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Re: Game play
« Reply #74 on: March 06, 2019, 03:06:34 AM »
GVs defending a base are horrible. Compare:

With no GVs fighters having established  air superiority can maintain this even with a relatively large nuber of fighters coming in to defend, certainly long enough to ensure capture.

With GVs fighters can't. Bombers can't. There's just too limited ordinance in the air. And that in combination with spawn points suitable for defence within 3 minutes of driving, and people in GVs having no problem dieing repeatedly, in contrast to defenders who usually don't like to be vulched.

As soon as there's 5 or more defenders a huge number of attackers is required for a successful capture.
Thus more "combat", well lots of "Red Guys" concentrated and waiting to be killed! Sure, makes it harder to "Win Ze WAR"....but combat is the name of the game,right?
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