To end even if you got 500 players tomorrow how do you keep them? You have no training no tutorials and no additions in content or gameplay. Getting players is great keeping them is a whole other matter that I think continues to be overlooked.
I've watched a lot of your vids Vince. They are very good. You do a good job of explaining things and they are fun to watch.
Aces High has had a really interesting business model over the years. They are really the final keepers of an online MMPOG tradition that started 30 years ago with Air Warrior. There are other games that have pieces of that model, but Aces High is the last true example of that species. They are the pinnacle of that tradition. I don't think there will ever be a better one.
However, from the beginning, I don't think Aces High has ever had to rely on growing brand new players from scratch. Their business model was really luring over and converting an existing, experienced, already committed and trained flightsim community from other sims. Refugees from Air Warrior, Fighter Ace, Warbirds.
Sure there were some players who were new to flight sims and Aces High was their first experience, but the core of their clientele was really these veteran players who didn't need convincing, were familiar with the gameplay, had their expectations already formed by very similar games. They were ready-made, pre-packaged player-base that just needed to map their controllers and swap their accounts, and they were good to go.
But that low hanging fruit has faded away over the decades, and it is a lot harder to convince a new generation of gamer's who have totally different expectations of pace and action and have never heard of Air Warrior and may not even own a joystick. You can dismiss them, but their money is green. That is going to a lot more work than HTC has traditionally had to do. Well, maybe not "more" work, but different work. It is a different kind of effort to convince players to come over from another game that has a similar pace and model, to convincing players that have never flown a flight sim that they should start.
In the Battlefield world you had several Youtube influencers that had separate channels. Occasionally they would do cross-over vids where they would play together and each post a vid from their point of view and each provide one of those up "Click here to see the other guys vid" at the end. That creates a sort of cross-pollination type marketing to introduce each viewer-base to the other.
Maybe you could setup some collaborative gameplay sessions with someone like DevilDogGamer where you wing up and introduce him to stuff. Each could produce a vid of the action from their view with cross-links. In exchange, you could do another vid in a game he is familiar with and he can return the favor. Again with cross-links.
Maybe that could help both your channel and Aces High.
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CptTrips