Author Topic: Enough is enough  (Read 5754 times)

Offline The Fugitive

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Re: Enough is enough
« Reply #60 on: June 23, 2019, 09:01:30 AM »
I have joined the conversation. I've offered an opinion. I don't see how constantly tasking HT to code more tweaks to fix behavioral problems is a road to improvement. If anything, its a waste of his time and a mere theoretical 'fix' in your mind. I do know, however, how stepping up to the plate, providing a leading example and showing how the game can be better for everyone, as is, works. It's too bad that active players like you don't try that first before running to the forum with 'great coding ideas' for HT to fix it for you. When I get a new monitor I'll even show you how to try just that. Til then, I'll opine on the whine.

Ah, so your saying Hitech wasted his time instead of stepping up to the plate and lead by example by changing the radar heights dropping the number of NOEs we use to have. Code tweaks work. Leading a herd of cats doesnt. Of course you may not remember those days, you could have been on one of your breaks while the rest of us were playing "wack a mole" in the MA.

Im glad you have you hand on the pulse of the community and are here to watch out for the future of Hitechs game.  :rolleyes:

Offline Arlo

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Re: Enough is enough
« Reply #61 on: June 23, 2019, 09:23:08 AM »
Ah, so your saying Hitech wasted his time instead of stepping up to the plate and lead by example by changing the radar heights dropping the number of NOEs we use to have. Code tweaks work. Leading a herd of cats doesnt. Of course you may not remember those days, you could have been on one of your breaks while the rest of us were playing "wack a mole" in the MA.

Im glad you have you hand on the pulse of the community and are here to watch out for the future of Hitechs game.  :rolleyes:

Please don't grasp at 'stupid straws' when responding. You're the one claiming to have your hand on a community pulse when it's even doubtful you accurately track your own. I've seen this kinda attitude before, both when playing and when 'taking a break' (as you like to refer to my currently having pc issues). HT spends most of his time maintaining this game. You, the player, can make a difference in how you play in it and how you interact with other players. You can either just play and not whine on the forum or you can sacrifice your time in game to make a difference and ..... no longer have reason to whine. Your recommendations involving how you would add code to fix things the way you like them to be are no more relevant than anyone else's. HT, himself, realizes that much of what is asked for isn't really an answer to the problems perceived.
« Last Edit: June 23, 2019, 09:42:03 AM by Arlo »

Offline Max

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Re: Enough is enough
« Reply #62 on: June 23, 2019, 11:12:16 AM »

Offline The Fugitive

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Re: Enough is enough
« Reply #63 on: June 23, 2019, 11:28:15 AM »
Please don't grasp at 'stupid straws' when responding. You're the one claiming to have your hand on a community pulse when it's even doubtful you accurately track your own. I've seen this kinda attitude before, both when playing and when 'taking a break' (as you like to refer to my currently having pc issues). HT spends most of his time maintaining this game. You, the player, can make a difference in how you play in it and how you interact with other players. You can either just play and not whine on the forum or you can sacrifice your time in game to make a difference and ..... no longer have reason to whine. Your recommendations involving how you would add code to fix things the way you like them to be are no more relevant than anyone else's. HT, himself, realizes that much of what is asked for isn't really an answer to the problems perceived.

I post a fact, and you call it grasping at "stupid straws", just another statement that proves your living in a fantasy land. I've been here since tour 21, EVERY tour, never missed flying in a single one I believe. I have never said I have my finger on the pulse of the game but from all those years of listening to players that have come and gone, reading their posts for years and time spent trying to help players acclimate and yes maybe chased a few away from the game, I can at least admit there may be a few problems with the game play.

Adding code to fix things is how the game evolves and tries to stay "relevant". Years ago you had to crush one team down to its last base, then I think it was changed to last 3 bases and which ever team had the most bases of the other two teams won the map. Now we have the percentages, 80% of your own, 20% each of the other two countries. Another code change for game play. Funny how the game evolves.

Offline ccvi

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Re: Enough is enough
« Reply #64 on: June 23, 2019, 11:44:18 AM »
Adding code to fix things is how the game evolves and tries to stay "relevant". Years ago you had to crush one team down to its last base, then I think it was changed to last 3 bases and which ever team had the most bases of the other two teams won the map. Now we have the percentages, 80% of your own, 20% each of the other two countries. Another code change for game play. Funny how the game evolves.

At the times of the last (three) field(s) to end the map, there were basically only small maps. The switch to the 80/20/20 rule came after the introduction of large maps. I'm counting on Lusche to post the exact dates of the introduction of the first large MA map and the 80/20/20 rule to prove me wrong  :D

Offline Arlo

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Re: Enough is enough
« Reply #65 on: June 23, 2019, 12:10:53 PM »
I post a fact, and you call it grasping at "stupid straws", just another statement that proves your living in a fantasy land. I've been here since tour 21, EVERY tour, never missed flying in a single one I believe. I have never said I have my finger on the pulse of the game but from all those years of listening to players that have come and gone, reading their posts for years and time spent trying to help players acclimate and yes maybe chased a few away from the game, I can at least admit there may be a few problems with the game play.

Adding code to fix things is how the game evolves and tries to stay "relevant". Years ago you had to crush one team down to its last base, then I think it was changed to last 3 bases and which ever team had the most bases of the other two teams won the map. Now we have the percentages, 80% of your own, 20% each of the other two countries. Another code change for game play. Funny how the game evolves.

But you're not the arbiter of the 'evolution of the game code.'

Your suggestion:

Add a mechanizum to the coad that doubles or triples the hardness of ammo and towns of a country once they are down to 45% of their fields. Either country A + B must now work 2 to 3 times as had to capture another of country C's fields or they have to turn and attack each other. Either way toe slowing of the rolling of bases helps country C get their feet back under them.

It's almost as if you've entirely forgotten that capture and winning the map is a foundation in this game. Ewwww, a side is being ganged up on (they have the lowest numbers) so lets not just have an ENY mechanism but lets come up with an 'easy' code to fluctuate hardness of objects on the map. Silly wabbit. That is exactly why your suggestions on the forum are worthless. If players aren't interested in switching sides for balance what's the point of what you're suggesting? Is it to facilitate and enable such stubborness? Let the population capture and destroy until the map resets. Then if more C siders log on and A or B is outnumbered, let the same happen in a different direction. Meanwhile the players that aren't 'having any fun' might figure out the ENY mechanism, eventually, and switch. Or, if not (as it seems to never happen to date) they can learn to enjoy being the underdog (without the heavy ENY penalty the other sides are suffering) or they can live with their ENY penalty while they roll fields.

Adding another code tweak to another code tweak to another code tweak to deal with player behavior has ever lessening returns (when players are merely playing the game as designed and not taking advantage of a game glitch).

Lead, man. Be the example, inspire others.

Offline The Fugitive

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Re: Enough is enough
« Reply #66 on: June 23, 2019, 02:20:05 PM »
But you're not the arbiter of the 'evolution of the game code.'

LOL!!! of course not hence the "suggestions!. I have just been pointing out where there were other times code was tweaked to adjust the game play.

Quote

It's almost as if you've entirely forgotten that capture and winning the map is a foundation in this game.

ONE of the foundations. Its a sandbox of different options to make game play "fun" for a wider range of players. If game play gets knocked out of wack enough to take away or make some of these other options NOT fun you lose more players.

Quote
Ewwww, a side is being ganged up on (they have the lowest numbers) so lets not just have an ENY mechanism but lets come up with an 'easy' code to fluctuate hardness of objects on the map. Silly wabbit. That is exactly why your suggestions on the forum are worthless. If players aren't interested in switching sides for balance what's the point of what you're suggesting? Is it to facilitate and enable such stubborness? Let the population capture and destroy until the map resets. Then if more C siders log on and A or B is outnumbered, let the same happen in a different direction. Meanwhile the players that aren't 'having any fun' might figure out the ENY mechanism, eventually, and switch. Or, if not (as it seems to never happen to date) they can learn to enjoy being the underdog (without the heavy ENY penalty the other sides are suffering) or they can live with their ENY penalty while they roll fields.

Yup everyone loves being bullied! I bet you could add that to a marketing line and draw in all kinds of players with that. Come on, be real. I dont know Hitechs mind but I think having a team being crushed all the time wasn't really the plan. If if it was why did he bother adding ENY?

Quote
Adding another code tweak to another code tweak to another code tweak to deal with player behavior has ever lessening returns (when players are merely playing the game as designed and not taking advantage of a game glitch).

Lead, man. Be the example, inspire others.

Again, its not possible to lead a heard of cats. One guy isnt going to make a difference. Your welcome to try when you get back, Ill even join you if Im on, but if the game doesnt evolve with the players your not going to have many players after long.

Offline Arlo

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Re: Enough is enough
« Reply #67 on: June 23, 2019, 02:28:16 PM »
Ill even join you if Im on.

I'll hold you to that. You may even enjoy the game and forget to fixate on what other people do or don't enjoy (or thinking you do).  :salute :cheers:

Offline The Fugitive

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Re: Enough is enough
« Reply #68 on: June 23, 2019, 03:03:45 PM »
I'll hold you to that. You may even enjoy the game and forget to fixate on what other people do or don't enjoy (or thinking you do).  :salute :cheers:

LOL! Why do you guys think I dont enjoy the game! I love this game! If I didnt I'd be gone in a heartbeat.

Offline Vulcan

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Re: Enough is enough
« Reply #69 on: June 23, 2019, 03:06:14 PM »
LOL! Why do you guys think I dont enjoy the game! I love this game! If I didnt I'd be gone in a heartbeat.

Your continuous ranting and whining on 200? It's like a spam bot logs on.

Offline Max

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Re: Enough is enough
« Reply #70 on: June 23, 2019, 03:11:24 PM »
possibleFUSSalert!

Offline CptTrips

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Re: Enough is enough
« Reply #71 on: June 23, 2019, 03:33:09 PM »
Your continuous ranting and whining on 200? It's like a spam bot logs on.

Maybe that’s the part he loves.

 :cool:
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Arlo

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Re: Enough is enough
« Reply #72 on: June 23, 2019, 03:35:23 PM »
Your continuous ranting and whining on 200? It's like a spam bot logs on.

It's to promote and grow the community.

Offline The Fugitive

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Re: Enough is enough
« Reply #73 on: June 23, 2019, 03:43:37 PM »
oh well, thought we had a nice conversation going here, but the name calling has started.

Offline Arlo

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Re: Enough is enough
« Reply #74 on: June 23, 2019, 03:48:54 PM »
oh well, thought we had a nice conversation going here, but the name calling has started.

Name one name that was called as related to our nice conversation.  :)