At first I thought it was nice, but then noticed that it doesn't really work. The game is a lot more than that. If you are putting in everything that is part of the game it is quite a bad thing for everyone not playing the whole game. And there is many people only playing some parts of the game.
At the very least it needs to be spit for different topics, each with separate competency evaluation and, if desired, tutorials, which should be disguised as a game. However, continuing to online play should not require a perfect score in all evaluations. Otherwise it is quickly making the furball-wizard angry who cannot hit another tank from point blank range.
I wasn't suggesting that as an exhaustive survey of all the knowledge of Aces High. I've been playing 20 years and still learning stuff.
What I was suggesting there, was a
minimal sanity check-ride to see if they at least know the very basics to START their learning experience in the Melee.
Can they select a plane from the Hangar?
Can they take-off?
Can they use the map to navigate to a target?
Can they drop an egg in the general vicinity of a target?
Can they track down an air target with the radar?
Can they shoot down an easy-mode drone?
Can they find their way back home?
Can they land?
Probably most important, do they understand the different text channels and how to use them? If they know that, they start accessing the rest of the community to learn more stuff.
If they can do the above, they have a reasonable chance to actually get something useful our of their 2-week trial.