Hello everyone,
Right now towns are relatively small and can be flattened in one or two passes by a full formation of B17s or B24s. My proposal is simply this - what if towns were larger, more "city" like. Below you can find my MS paint sketch up of what I am trying to describe. The City / Town could be broken into three "districts" allowing for some fresh game play. This would make taking towns more challenging and rewarding. This design change in my opinion would give the opportunity for some great GV game play and force bomber and fighter pilots (I am a bomber pilot myself) to coordinate with others on a greater scale drop a town. As we can see the newer maps are becoming smaller to better fit our current player count, this town change I believe could further concentrate GV combat.
The GV Side The larger town size would allow for medium scaled GV combat to we waged while bombers or ships are still pounding away at the town. As of now the GV battles come to an abrupt end when a B17 drops its pay load on the town. The purpose of the Suburbs and the Industrial Districts are to allow for new GV game play for both the attackers. The Down Town district that is on the large hill I think could make for some really cool final stands. The towns could also be riddled with the GV dugouts we find around GV bases allowing for even more dynamic game play for tankers. (If any GVers want to chime in and help me refine these concepts that would be awesome.)
The Pilots View How would this change benefit the pilots of AHIII? Well it would encourage a new level of cooperation for squads but still allow our lone wolves to get in on the action too. As of now (unless you have my luck) a single heavy P47 or Fw 190 can de-ack a town, drop the base ordnance, and radar in a span of 5 minutes. A larger town would not make this impossible but certainly more difficult and almost eliminate the ability of a single player being able to sneak an airfield for better or for worse depending on your view. A bigger town means more AA guns Fighter pilots would need to coordinate passes in order to divide the town / cities new found firepower. Bomber pilots would also have more incentive to play with different payloads depending of formation size and possible friendly GV assets on the ground. Smaller bombs would decrease the chance of friendly fire and allow your sides GVs to safely continue slugging it out with the enemy.
This is just an idea, I am sure its been floated in the past but hey when did new ideas getting thrown out hurt anyone.
Tanks for your time and I can't wait to hear your ideas!
<S>FBTrev95
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1. Down Town District. (Yellow)
2. Suburbs District. (Red)
3. Industrial District. (Blue)
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Elevated Town Segments============================================================================================================================================