Yes time to remove base capture from the game
..
Only allow gv if player has spent the previous hour in a plane preferably a fighter
Have mines for pt boats so cv can be sunk quickly
Make the game about air to air fights as the title suggests
Eagler
Wow. Just Wow. Even if you jest, can't let that one lie. And you've been around long enough to know better. AND about unintended consequences!
Where do I start. Every one of these suggestions has the potential to discourage and remove players from the game but I'll start with the most obvious.
Have mines for pt boats so cv can be sunk quickly
Seriously? You want to kill one of the most fun fights in the game?
We used to go to a base under attack by a CV and ask out bombers and shore battery guys not to take out the CV! Same with the opposition using cross country text. They almost always complied and the result was a sustained low alt. furball for an hour or two.
Only allow gv if player has spent the previous hour in a plane preferably a fighter
Sure, run off another group of subscribers. Force a substantial part of our community to play "your way"©. That'll help bunches.
Make the game about air to air fights as the title suggests
This is the argument that led Hitech to lower the radar to 65' (paraphrased) "because the guys wanting to fight couldn't defend against NOE attacks." So Hitech agrees with you about air to air, and as far as air to air goes, I agree too, but not to the extent of running off players.
So in that context, and with radar altitude in mind ...
Sure, there
were some squads with between 32 and 50 members, new players mostly, baby seals that had no chance otherwise, that could feel like heroes on their squad night if they pulled it off, but they seldom did.
Only a few guys like Rippsnort could put together missions that actually posed the kind of threat complained about and he would break off after a quick capture or three.
Tell me the community couldn't use 5 or 6 squads that size now.
If anyone wants to see the community expand so you have more targets, campaign to raise the radar altitude, or experiment with it at least. I'd suggest 150' or 175' to make it more likely a mission would break it but not impossible.
If anyone thinks NORTHCO needs work, submit modifications in the form of a jpg and accept the map maker and Hitech's decision to update or not.
Maybe that particular map could require 30 or 40% of enemy bases if someone asks nice and starts a campaign.