I’ve been moving mud in Jugs for over a decade. I think I know what I’m talking about.
What I’m talking about is a GV can pick me out specifically as an enemy from a much farther distance because of my icon. It identifies me as an enemy and specifically what type of plane/how far I am away/whether I’m closing distance or leaving.
If the icons were reduced for GV guys to what they are for pilot, GV guys would absolutely lose their minds. It’s not balanced.
I agreed with ya, LilMak. I am at the point of finding somewhere to fly when I see a base flashing and the GV dar shows a GV near the base.
My opinion is that it might be time to evolve the game dynamics a bit. I’m not a fan of the ground side anyway, too many questionable or glitchy things I’ve seen that make me feel there is still work to be done…….like seeing tank rounds coming straight thru what appears to be a solid wall of trees yet the GV is calmly sniping down gun positions with one shot hits……like he is behind a two way mirror and can see you but you don’t see him. Not to mention seeing planes getting shot out of the sky (does that silly HE round fired at the ground and killing aircraft deal still exist), yet you drop a bomb next to the tank and the blast and concussion from the blast don’t affect the GV driver or crew?
Easiest thing if HT wanted to address (I think) would be to increase their icon range and eliminate the ability to hide under any but the tallest trees.
My preferred change would be maps that had GV’s spawning to ports or other GV bases only. That’s only because, as LilMak said, right now it’s unbalanced, with the scales tilted very heavily in favor of the GV player. Just not a good mix when GV’s can hide practically on the outskirts of town or even inside the town, and can’t be spotted.