Here's a premise of the "Campaign" idea would look like:
Premise:
- A fast-paced event, that brings the fight & strategy immediately into the players hands.
- Using historical and fictional events,create an event that will feature air spawns, multiple forms of combat, and be designed to be fun for the minimal amount of players.
- An element of the old AvA wars comes into play, with a progression style model for the winners and the losers for each frame. Whether that is taking the initiative, objectives changing, or the loss of air frames from frame to frame. Awarding of Medals/Ribbons unique to participation within those frames. Possible RPG elements coming into later events(?)
- Frame Length = 30 - 60 minutes. Quick, fast paced.
- Air Spawns – Vary from location and altitude. 1-2 Minutes from the fight, allowing for quick action immediately in the combat area.
- The progression would show a change of objective dependent on the success or failure of the previous frames.
- The idea of random missions presented to the commanders within the frames to allow for thought on adjusting the plan on the fly so to speak.
- Alt Caps specific for the event.
- Timers on success or failure of an objective(Typically attacking) to force combat/action. Ie. Need 2 hangers down by T+15.
- Range of events go from historical, to fictional. Also a range of objectives from specific targets, to taking a base.