Author Topic: Realism vs. Fun  (Read 3020 times)

Offline popeye

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Realism vs. Fun
« Reply #45 on: January 28, 2002, 10:29:16 AM »
Yeah Lephturn, I agree.  I lobbied for more liberal dar when the CT setup was being discussed.  Some viable alternatives might satisfy both sides of the issue, but would require coding changes.  My suggestion is to have wide dot dar coverage, but delay the updates by 30 seconds or so.  You'd get enough information to find the fight, but wouldn't get "artificial SA".
KONG

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Offline Tac

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« Reply #46 on: January 28, 2002, 11:32:51 AM »
"see any more folks in the ct then when ct had no field capture?

Nope........... just like I said it would then"

You're not considering that since CT has had field capture, its been spitfests (just like MA..*yawn*) and then we got smacked with TCP connects. :( I think that the only CT that's been fun so far was the russian / german set, but that lasted a short time until the connect issues started.

I like the dar set up for CT. :)

However, I would like to ask the CM's to consider these settings (if they are possible to be set like this), perhaps just to experiment at least :

Bar Dar range of 45 miles.
No Bar Dar under 500ft.
No Dot Dar under 500ft.
Dot Dar for planes above 500ft ,10 miles around friendly fields.
Dot dar for planes above 25k, unlimited range.

This would make the arena have no dot dar or bar dar for planes under 500ft.. NOE raids possible.

Would make bar dar out to 45 miles from friendly fields give anyone ample notice of where the fight is.

Would give dot dar for planes 10 miles around friendly fields to increase the chances of defenders to intercept cons (think of them as spotters 10 miles around fields).

Would give DOT DAR for any plane above 25k throught the whole map. This is so that high alt raids can be seen coming in and defense can be upped. End to milkrunning 32k B17's out-turning anything up there while spewing turbolaser... and increased gameplay enjoyment for both defenders (that get to intercept a buff raid..yay!) and for the attackers (who bring escorts and fly in formations to increase their chances).

Offline Furious

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« Reply #47 on: January 28, 2002, 11:49:36 AM »
I like your Tac' Dar suggestions very much and I think they would greatly increase the playability of the CT.

..still, there are barely enough pilots on, axis and allies combined, to form even 1 squadron.  Why then, are we playing over a whole theatre?  So maybe you do find a fight, buts its only a few of the opponents because some folks are off milkrunning bases 100's of miles away from any opposition.

And what is with the "well i have no problem finding a fight" comments.  Is this some kind of contest?  


F.
(burnt)

Offline Lephturn

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Realism vs. Fun
« Reply #48 on: January 28, 2002, 01:54:14 PM »
Quote
Originally posted by Pepe
Lephturn,

Sorry if you felt offended by the tone of my post. Was not my intention.

On the content, radar setting makes a different combat environment with respect to MA. If you want MA settings, you can have them there. The vast minority have no other choice but CT.

On the easyness to find a fight, just ask people where the fight is. On my particular experience, I have NEVER, EVER been in the case where nobody tells me where the fight is. Your statement is plain wrong. Finding a fight is not a matter of radar settings, but a matter of numbers. If CT population is 20 or more, you can bet is easy to find a fight. Even if there are less people, just make a mission to attack a field, and there you have the fight.

Chasing dots is something intrinsecal to CT. I like that, as well. Adds to immersion, in my book. It's better than chasing red dots on radar.

Again, no offense intended. Seeking offense seems to be a MA pattern, not a CT one.  ;)

Cheers,

Pepe


Nope, I didn't take any offense. :)  I didn't mean any either, although I disagreed in a forceful but polite manner. :)

I still don't agree with you, but that's fine.  We can agree to disagree. :)  All I was asking for is increased range on the bar dars, not dot radar like the MA.  It looks like Sabre may try out 50 miles for the dar bar in the CT, so we'll so how that works, I think it will really help.  Increased range on friendly dot dar would be nice as well, but I'll take what I can get.

Offline lazs2

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Realism vs. Fun
« Reply #49 on: January 29, 2002, 12:25:36 PM »
Ok... here is where the basic difference in perception is...  

pepe has a K/T of 0.0009
thrawn has a K/T of  0.0008

Now there is nothing wrong with that...  People should play the way they want but....  These guys cannot dispute the fact that MOST people would find what they do boring in the extreme.    K/T['s like these do indeed indicate to MOST people that it is extremely hard to "find a fite".    what seems like intense "seat of the pants action" to these guys seems like dozing off at the opera to me and I am sur that what I do appalls them.

but please....  let's put things in perspective.
lazs

Offline deSelys

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Realism vs. Fun
« Reply #50 on: January 29, 2002, 03:00:01 PM »
Lazs, I'm sure someday one psychiatrist playing AH will give his name to this obsession of yours...
Current ID: Romanov

It's all fun and games until someone loses an eye... then it's just a game to find the eye

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Offline Saintaw

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Realism vs. Fun
« Reply #51 on: January 29, 2002, 03:04:12 PM »
What's wrong with Opera ? I shoot at it everyday ... OOOps :D
Saw
Dirty, nasty furriner.

Offline lazs2

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Realism vs. Fun
« Reply #52 on: January 30, 2002, 08:25:15 AM »
desillys... nope, no shrink yet but an AH player and inmate of an institution (claims he "worked" there") claimed that I had a "borderline personality" in a thread not too long ago...   Maybe yu could ask a girlfriend?  I find girlfriends are veritable funds of information on personality disorders.
lazs