Ok, picture this scenario: you're diving for an enemy in your G10. The enemy does some violent maneuvers and then goes vertical, pulling up. Because you are a LW g10 driver with superior skills to this Spit dweeb, you easily follow. But, your speed is significantly lower, and without trim the plane rolls to the left and pulls up.
As you get the snapshot, you center the joystick. Eeek, your plane rolls right, goes up, shot missed; you've not learned thhe lesson that you have to either provide trim or compensate with the joystick.
Consider the same thing with CT. Table based, you might be slightly off in in trim. Center joystick. Ah. Great shot, target dead..
Consider the case when you are slowly gaining on a Spitfire. He breaks, and you turn with him in your A8 for about 45 degrees, normal procedure for a snapshot. Due to no icons when plane under nose or just bad shot, you miss. Spit breaks hard, does a 360, is d.500 your 6 and you're either not gaining much or he is gaining. You die due to two Hispano hits.
These are my worries about v 1.04. Looks like new fm will neuter the advantage of my fav ride, the 109G10. It can climb and go fast, but is not good for high speed deflection shots due to poor roll rate and high speed handling. Since we ain't getting more of a speed increase in z&b, but the enemy can turn more, it'll be a bit more difficult to bleed him slow so you can kill, which means easier for the Spit to equate e status - turn hard, go a bit lower, pull straight up and force the HO if the other guy is diving. Then roll out, higher than the enemy but with less speed. Basically same e state.
I.e seen thse kind of reverses many times in AH - my guesses is that they'll become much more prevalent if turns aren't penalized as much in terms of e bleed. But if the current fm is wrong, change it.
I'll just fly my A8 more carefully, and bug more often. Squelch ch1 to avoid screaming you &%(/ spit HO dweeb and the "u r a c0W@rD 190 ruNn3R". For a plane with the turning characteristics of the A8 (which quite basically scream "never, ever turn. If you, do, I'll bite you in the butt." an additional boost of e after turn won't be as much advantage as in a Spit V. The A5 will benefit from it more though, so we'll haved more A5 dweebs.
What I am saying, before some of you jump to conclusions, is that it'll have quite an impact on tactics. T&B'ers capabilities will have increased more than Z&B'ers, since the former rely on turns much more. If that was the way it was, fine with me. Might even take the F4 or G2 instead of the G10.
But, planes which are a delight to both turn fight and e fight in (N1K, Spit IX for instance), will be very sweet planes indeed.
I'll have to beat t&b'ers either with turning myself, or with getting higher speeds, allowing for less off-nose separation in snapshots.
Please do not consider this as a whine, but read it for what it is; an attempt to analyze the consequences of more e retention in turns for both z&b'ers and t&b'ers. This is a whine:
damned spit turns like a UFO! What does it have, rocket boosters? Hell, he shouldn't have followed me, not after doigng a 180 turn - he couldn't! Why didn't my rope a dope work? Hell,. he had MORE e after the 180 degree turn than before!".
Hope ya can see the difference .
</anti whine entry>
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StSanta
JG54 "Grünherz"
"If you died a stones throw from your wingie; you did no wrong". - Hangtime