But Hard, you heard how he found out- word of mouth. That is not uncommon for the game. You must not read the BBS too much, because this kind of thing gets kicked around there all the time. I don't even play that game now and I know about it. That's where my point about there being exploiters in every game comes from- there are cadres of people that will not only work to find such things, but will do their utmost to use these finds to their illicit advantage. Trouble with WWIIOL is that it has more than its share of possible avenues for exploitation.
That *does* make such items show-stoppers, because you soon realize you cannot apply real-world tactics, because someone can (and does) cheat their way around you. Once that spectre raises its ugly head, you have a serious problem, because MMOG players want to feel as though they are on some sort of level playing field. You know, the same physics, the same laws of reality.
Maybe you really are just a casual WWIIOL player, maybe this stuff doesn't matter to you (though hardly unlikely, given the amount of energy you spend defending it) but if the basic premise of the game is to have a world where everything is as "real" as it can be, where you have combined arms that must be coordinated, where goals can only be accomplished with teamwork, and where rank enhances your ability to effect your will in the game, how can exploits and exploiters not be an issue?
It's like that over and over... whether it is score, clipping, unequal damage model, etc. Not one of them alone is enough to destroy the sim, but taken together they begin to add up.