Kieran,
When I refer to AH issues, it is only to point out how much double stantards someone has put over the two games - he can stand similar kind of bugs in one game, but not in the other and uses it as a ranting point.
Like for example this where one person complained of titan walls, he was wrong about the grass and for those parts which it is true, is exactly same way in other games too.
Just can't shoot through walls or trees with LAWs etc.
I've already addressed this point a few times in the thread... a game-killer in AH is not necessarily a game-killer in WWIIOL, and vice-versa. Example: Score means nothing in AH, but it means everything in WWIIOL. Score is broken in both games. In AH, if score doesn't work right you may not get to ride a perk plane as quickly. In WWIIOL, you don't make rank- which means you can't post missions, probably won't have access to better equipment, can't set up defense or offensive operations, etc. Your destiny is controlled by others, you can't simply ignore the implications. It is NOT a double-standard to point out scoring as a major flaw of WWIIOL.
As for the razor-thin trees and grass... now, c'mon, you know a sniper in a tree can retreat to the safety of the leaves and not be shot. If you can't see the guy, you won't be shooting through the leaves, because the bullets will not penetrate the canopy. AH has no equivalent concern, so how can this be a double-standard?
See?
And honestly, I think you can assume people know what issues AH has and how they balance out in game play vs. the way they work out in WWIIOL. You grossly oversimplify the relationship of the bugs to game issues when you continuously say "Well, AH has that too... sorta".