Originally posted by lazs1:
With the fields so far apart people are simply fighting at one or two locations.
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So if we cut the distance between fields in half...people will...what? Not fight in one or two locations? Perhaps not, because they will all be busy vulching eachother like baboons on acid. Can you imagine how incredible boring it will be to have a bunch of two week wonders hanging over each and every field?
Furballers aren't going to go where there are no people, especially if they have to fly over a sector to find out that there is no one to fight or that they are vastly outnumbered and/or there is nothing but some high alt ballet instead of what they prefer in air combat...
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First your saying that we need fields closer together to spread out the fighting, because now "people are simply fighting at one or two locations"
then you say that the furballers wont go where there are no people.
So now I'm confused. Do the furballers want closer fields or not? And why do furballers act like grade school primadonnas?
NO, they go where the fight is thickest... best chance for an even break and a chance to make it home without some cherry picker making a few B&Z runs on their low fuel out of ammo on the deck but half a sector from home and all alone spit or nik.
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Perhaps these furballers should start thinking about teamwork and tactics?
Strat guys have their work undone in the long time it takes to get to a field.. They also have the choice of milkrunning an unused field or braving the furball...
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Uh, now you lost me again. Most strat guys I have seen spend most of their time grabbing alt in their fighters or buffs. A low level furball (which is all you would have in your "lets have a MA with closer fields") is of no interest to them (nor is it a threat in any way).
If fields were closer together the front would move quicker and... there would be more action at more places on the map... better for everyone.
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Uh, no. Not for the furballers who "aren't going to go where there are no people, especially if they have to fly over a sector to find out that there is no one to fight or that they are vastly outnumbered and/or there is nothing but some high alt ballet instead of what they prefer in air combat..."
Even a 10% reduction in distance would help everyones gameplay as would tougher CV's
lazs
I'm probably incredibly stupid here arguing with the mightly lazs..who so eloquently slaughtered am0n in another thread not far from here. But where oh where did you get that 10% figure from? Admit it Lazs, you just grabbed it out of thin air. And why on earth would it help everyones gameplay? I like to fly E fighters, that means I spend the first 10 minutes after takeoff grabbing alt, often heading away from the nearest furball.
How about this: I say that a 32,5% increase in distance between fields would help everyones gameplay. If you have a 20 min ride to the target, you dont blow it all in one glorious suicide run just to strafe one pony on the ground.
Why was Bigweek so much fun? Because you only had one life, and you knew that if you had to ditch or bail or whatever, you would spend the next hour watching the radio, waiting for the next frame. How many pointless suicide charges did you see?
Spread the fields further apart, or better yet, enforce a 5 minutes waiting period before a killed or captured pilot is allowed to reup.
Steve Hortlund
Steve74