Originally posted by Wotan
calibrating for 10 sec dont make one bit of difference. you just to hold the cross hairs steady over a "spot"
About the the time of the bob ht said he found the bug that caused damage to transfer across the drone. I dunno if this was ever fixed.
My squaddie turbot did a test and dropped from near 30k. All bombs landed in the target area.
The DM is no worse on bombers the what we have on planes. The arguement that folks make about all their bombers blowing up at once is a lag issue.
I have killed bombers in an a8 where I start on the left then center then right and it appears on my fe that they all blow up about the same time. I have had guys pm and say "how did blow up all my bombers when you only shot at 1".
First, Calibrating for 10 seconds isnt necessary, but it does help eliminate small errors in the calibration. If you kept the crosshair exactly on the right spot, theres no need to go longer, but if it wasnt perfect(and it rarely is) longer calibrations are better.
I believe the invisible engine oil leaks are gone, but the buff/drone damage model is still totally screwed up. Several times during the current patch I've killed entire bomber formations by simply pounding the lead nonstop untill they all blew. This bug still exists.
As you say, bombers are still able to drop accuratly. This is true, those who can't hit, need to practice. There is a problem here though. A second pass takes almost as much time as another sortie. Every target we have(I assume because of the old precision bombsight) is built so that no serious damage can be done in a single pass. There is only two situations where a bomber will beat a jabo for ground targets, strat cities, and HQ bombing.
Jabos are more effective in every way, and THAT is the problem. Sure you can kill a field by sending five guys in lancasters, but you could kill it, and then cap it by doing the same thing in jabos, with more reliability.
It doesnt matter how many hangars you can kill if one is left standing.
IMO this could be fixed by rearranging fields to make them vulnerable to single pass bombings, by arranging the fields so one type of object could be killed in one pass(Or half of two types) assuming a perfect bomb drop. So you could drop the fuel OR the fighter hangars, OR the ordnance, etc.
Then there is strat, which is worthless except for earning bomber/attack points. When was the last time anyone cared that thier strat was being bombed?(Except hq of course)
Now onto the guns.
3 buffs worth of firepower sounds good. Except that by the time a plane gets close enough for the drones guns to start hitting(What is it, 650 yards convergance?) you're screwed. The only way to make those drones usefull is to get a gunner, which still leaves one useless plane. When it comes down to it though, the only advantage of a formation is more bombs. It leaves you a much bigger target, with little defensive benefit. It still seems to me like a whole buff formation takes less work to kill than a single buff did in 1.09.