Beet1e I'm not going to go into a long point counter point dialog on this subject because I beat my head against the wall over there doing exactly the same thing. THAT'S WHY I LEFT
But to give it one.....last...shot:
My view on things, mine, mine only. Might not be "correct" but I ain't changin them.
There are certain groups that pilots fit into. Not to say there isn't alot of crossover between ALL of them. I keep it simple, don't dissect every little nuance. A "general" grouping if you will.
A. Furball dweebs ( rookies for the fight or just have a blast )
B. Furballers ( the fight and livin K/D K/S K/T )
C. Scorepotatos ( the score and livin K/D K/S )
D. Mission types ( must have a purpose - WIN the war )
E. Mission dweebs ( a certain bish squad - kill the target regardless )
F. Generals ( tell people what to do in caps but don't post missions )
G. Historical elite ( Scenario, TOD and CT flyers )
F. Squadies ( do any of the above together )
I think none of the above really needs to be explained, they're just groups that pilots slide in and out of catagories on a regular basis. Don't start splitting hairs with me here beet1e.
VERY good mix here. Very good. Someones ALWAYS squeakin, but everyone has a place to do there thing, and they do it. In the Main here all of the groups ( with the exception of the Historical elite ) have ONE place to play. The Main here is just plain fun.
That is VERY IMPORTANT.
I subscribe to Spitboys theory that the Main is the "lobby" of a flight sim. It is here that one is introduced to fighting real people, learning to fly etc. etc. It is here that each pilot learns what pulls his chain. Historical, missions, flying to live....
Without a GOOD main, the new blood fails to materialize. New blood is good for EVERYONE.
For the Main to be successful, it needs to do one thing. Get the new guy in a fight and learn the fun of fighting real people. If joe blow's grandpappy flew a Pony in the war by God he should be able to jump right in one and play. When he looks at the map he should be able to find the fight..
In that is a critical mass that is needed to suck in the new guys. Logging in to 37 people on a big map is WAY different than logging into 400. New guy just heads toward all those dots and before you know it, he's hooked ...his hair is on fire....we got him
Critical mass is important. ( a problem with pizza )
What did WB do wrong ??? LOL Some points ( there is a book written somewhere
)
One, if joe blow finally gets the game downloaded, flys offline, gets his views set up and gets on line the first day of the tour....
He has to wait 2 weeks to fly grandpapys plane. But...but its Historical
Tell him, not me, he just left
Radar: LOL remember now, we got to get this guy in a fight. Last time I logged into the Main in WB ( a few months back ) there was about 100 people in there. On my map there were THREE dots. Asked on country channel, no one answered. Flew 15 minutes and finally found 3 GV's...
So first lets make him wait two weeks for "his" plane, then put up short radar so he can't find a fight. And he's gonna know how to use the radio ??? But...but that's historical
Tell him, not me, he just left.
They took away the lobby and lost the critical mass needed to bring in new blood. But they had the WWII arena, the War room ( no icons ) and the FO arena. All the splinter groups of a sim with there own little arena...
Without the dweeby old, full radar, catch a fight Main arena you ain't gonna get people through the door.
Now let's change the FM and ballistics every release but not improve any of it, just worry it to death.
Those that are left there are the historical bunch for the most part. The hair splitters.
The lobby is gone and the hair splitting continues non stop.
What I find funny about special interest groups is that they ALWAYS want to take away the lobby...
The hair splitters have been successful at WB
Without a lobby the sim dies. It's happening as we speak across the fence.
But I must say that the lobby here is great. The way it is now they'll just keep walking through the door...
And the historical side here will harvest them, the mission guys will take some, the scorepotatos will increase there presence...
ALL the groups represented in this Game will benifit from a dweeb lobby and the people it brings through the door. It works. Management might be able to fill you in on the actual numbers
Me ???
I'm just gonna shoot their green titted soggy butts down !!!
MUAHAHAHAHAHAA !!!
See, I hang in the lobby..
Beet1e ??
Don't give me point, counterpoint, references, former posts, the color of lovely
Tomato's hair. Let's not dissect, deliberate, embellish and rehash things that aren't worth the time expended. I really don't give a Focke Wulf..
Talk to the hand...