"It's another blind attempt to make a case for a feature excluded from AH. Please."
Well then enlighten us, your lordship
What do YOU think? How would YOU do it?
There are two facts about WW2 engines and AH that you can either live with or ignore.
1. Engine temperature in a real plane is a whole lot more complicated than engine temp management in AH. At 20K a plane like an Me-109 could run all day at power settings that would cause the engine to rapidly overheat while sitting on the taxiway. In AH engine temperature seems the same regardless of speed and altitude, and we certainly don't need to worry about "roadkill realism" like radiator flaps and such. Such "features" do much to increase the tedium of playing a game while adding absolutely nothing to the meat of the game (the combat).
2. Once airborne, most of these planes could run pretty much all day at full throttle and the engine wouldn't normally quit--and if it did quit, it was most likely because something was messed up with the engine beforehand. They'd definately run a whole lot longer than the typical flight in the MA. Heck, even at WEP settings planes like Thunderbolts and Mustangs would take quite a long time to overheat (a lot more than the pitiful 5 minutes we're limited to in AH, that's for sure).
So tell me, what do YOU think? Do you want realistic engine management, which would have little practical effect upon AH except to increase tedium for absolutely no benefit? Or do you want some stupid artificial system that would satisfy the "difficult must be realism" crowd while not actually being realistic at all?
J_A_B