Originally posted by Buzzbait
Salute
In regards to people being concerned about the Japanese Fields being down and their pilots having to fly a long distance:
I think people are missing the point.
In order to win this Scenario, the USN has to knock down the Japanese fields.
Therefore THEY have to come to the Japanese fields. Once they knock down a field, they have to move onto the next one. Which should bring them in range again. There are no field captures.
The Japanese will have the advantage of the defence, and being able to wait for the USN attackers.
They will also want to launch Strikes on the CV's as well of course.
Buzzbait, this is a good objective for a scenario, but I don't veiw the CT as a scenario. For the most part, I don't fly in the CT for the big picture (winning the scenario/battle). I fly in the CT because I like historical airwar match-ups. I like the little fights, pretending that I'm Pappy Boyington or Saburo Sakai. When I'm Pappy, I want to fly a big blue hog and blast zeros out of the sky, and when I'm Saburo, I want to terrorize big blue Navy planes with my Zeke. It can be fun to have an overall objective/battle, but not at the expense of killing the little fights, the action, the game.
If I can't kill someone, or get myself killed every 10 minutes or less, I'll go to the MA... every time.
As you have it laid out, This set-up will start out very strong. Folks have been waiting for a PTO set-up for a long time. But once the Allies start killing Jap bases, the fighting in that area will end. It will then start back up at the next two closest bases, or when the next Allied CV nears a Jap base. This will continue until all of the front line Jap bases are dead, and then the CT itself will die for the rest of the week. Very few Allied flyers will want to fly 50+ miles to do a jabo run. Even fewer Jap players will be willing to wait 15 to 20 minutes for Allied pilots to return to the base under attack once they die.
My suggestion:
Use Mindinado.
Give the Allies all 6 CVs. 3 with Hellcats, 1 with hog-1s, 1 with FM-2s, and one with F4Fs. (and all with TBMs and SBDs)
30 minute downtime for CVs is plenty. Sink one and it's prolly out of the picture for the rest of the night. 5k to kill a CV.
1 to 2 hours down time for all base objects is plenty as well
eskimo