Originally posted by Wotan
Thats a terrible idea. The main doesnt need more "missions". Theres already to many 50 man base rapes going on. Offerring these guys a "bonus" to do even more of umm would be the end of a2a combat in the main.
So your "mission" to "capture a10" would become mass rape everyone wanting to get their "points".
The mission planner isnt an organizational tool. Its a gangbang planner. It oughta cost ya perks to run a mission. If its successful you keep the perks. If it aint then the mission "general" losses umm.
What's it to you? You quit, yes?
The Mission Planner seems ok if its on your side, if the mission is planned against you, you seem to have a problem.
What's wrong with a few folks getting a few perks for pitching in and successfully attacking a target? And for perks...good grief, I'm not saying 100 perks or anything like that. I'm lucky if I see 10 perk points any given night...I'm ecastic if I make it home and bring home a 2 perkpoint mission.
You see, I like the mission planner because the "generals" seem to get all pissed off if the war doesnt go their way, and they bemoan fellow players for not playing their way. Or, they gripe about no cooperation. The mission planner is a way for someone to walk the walk after talking the talk...you really wanna take that base? Make a mission. Some join, some don't. And if the stinking thing is a success because 10-15 individual egos relented and joined in, well HOORAY...maybe a little reward for doing so?
I was expecting some nay-saying about perk points. I sure wasnt expecting a whine about how bad missions are. Wotan, you surely are burnt out. Go make reservations to Florida and hire some local talent :-)