Author Topic: HTC: What I learn't from AH and WW2OL in the last month  (Read 6748 times)

Offline Vulcan

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #15 on: January 07, 2003, 01:26:37 PM »
Quote
Originally posted by AKWeav
Might work for the Mission Arena, not the MA. One of the things that I thought sucked about ww2ol was not finding the plane I wanted without going to several airfields first. Time better spent in the air IMO.


Funny, my suggesting this was because of the exact same thing in AH the last few nights I've logged on. I wanted to fly a tiffie, but 25%-50% of fuel doesn't get you far in a tiffie.

I'm not suggesting a system exactly like WW2OL's, but you can see how a system like it helps. Perhaps a system on a more personal scale. Theres a lot of different ways of approaching it.

Offline maxtor

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #16 on: January 07, 2003, 01:38:22 PM »
Getting away from standard airfield layouts would help - but I think that is not possible for some reson.

Offline Suave

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #17 on: January 07, 2003, 01:46:37 PM »
Yeah attrition would be nice in the CT but not in the fantasy arena .

Offline ergRTC

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #18 on: January 07, 2003, 01:50:08 PM »
Attrition has no value in the CT, since most people dont go in there to capture bases.  They go in there to see what fighting planes other than niks and la7s is like.

Knowing that your opponent is going to be in a small selection of other aircraft than your own really lets you play to a planes strengths.  Rather than just hoping to grab enough alt to jump an la7.

In the fantasy arena, where base capture is the end all point, attrition would be useful.  ANd just to hear lasz whine would be enough for me.

Offline Suave

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #19 on: January 07, 2003, 02:01:54 PM »
I know, I know, people would rather complain about how unrealistic the MA is rather than fly in the CT . It's allways been that way .

Offline hardcase

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #20 on: January 07, 2003, 02:02:34 PM »
One tweak..some older soundcards state they can do 64 or more voices but they must use CPU cycles to produce more than 32.

High FPS Tweaks..some

Select High Performancee
with nvidia card they are optimized for 1024x768x32 resolution
use no higher or if needed drop to 800/600
NoLockToRefresh checked
Sound Driver to your soundcard not generic d3d
3d and or 2d depending which is best
slider to midlevel
voices to 16
All LOD boxes checked
No Shawdows
bullets to 16
Only box checked in textures is reduce textures
Toggle the f4 key when online to reduce the view distance

Try those

HC

Offline ergRTC

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #21 on: January 07, 2003, 02:05:45 PM »
cc thanks.

I get about 36 fps when nobody is around in a hawk.  Pretty lame for the system I own.  Drops noticably when it gets busy.

Offline Vulcan

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #22 on: January 07, 2003, 03:03:43 PM »
Really? I left the CT in disgust the other day.

Hordes of Ki67's coming in at 200 feet kamikazi bombing. Niki's HOing all over. It was like the worst elements of the MA all bundled up together in Xmas wrapping.

Quote
Originally posted by Suave
I know, I know, people would rather complain about how unrealistic the MA is rather than fly in the CT . It's allways been that way .

Offline Suave

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #23 on: January 07, 2003, 03:24:38 PM »
Yes really, it's happening right now .

Offline ergRTC

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #24 on: January 07, 2003, 03:43:16 PM »
I hope you saw nikis all over, its a  late war russia invades japan scenario.  If you saw hordes of spit 9s and p51s then I would get worried.

Offline Suave

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #25 on: January 07, 2003, 03:48:01 PM »
You misspelled n1k2

Offline Yeager

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #26 on: January 07, 2003, 03:58:21 PM »
The CT is simply a country roads down home rural thing compared to the MA inner city ghetto gang feeling.  That is all as far as the little community vrs the big community goes.  You know all the rest Im sure.

And Vulcan.  The CT seemed like the MA (disgusting) because fifty of the MA ghetto heads dropped into the CT due  UnUsual laggy BS in the MA and polluted the CT up something fierce with the run of the mill MA crap.  It did suck, it was disgusting and as soon as these people got bored and left, the CT was once again a challenging and intriguing place to play.

It really was a stark contrast made over the course of about ten minutes.  Really lousy, hope the MA server gets straightened out and quick.  At least as long as the CT setup is interesting, thats where I play.  Good people, mostly.  Challenging fights, mostly.

MA is the opposite, unless its very late or very early, when there are less than 150 people.  Only then does the MA revert to anything halfway worth the time to play imo
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Wanker

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #27 on: January 07, 2003, 04:06:21 PM »
Quote
High FPS Tweaks..some

Select High Performancee
with nvidia card they are optimized for 1024x768x32 resolution
use no higher or if needed drop to 800/600
NoLockToRefresh checked
Sound Driver to your soundcard not generic d3d
3d and or 2d depending which is best
slider to midlevel
voices to 16
All LOD boxes checked
No Shawdows
bullets to 16
Only box checked in textures is reduce textures
Toggle the f4 key when online to reduce the view distance


No offense, Hardcase, because I know you mean well....but here's my high fps tweaks for AH:

1. Double click "Fly Aces High" shortcut on desktop.

:D

Offline Vulcan

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #28 on: January 07, 2003, 04:08:06 PM »
What I think is becoming evident is that AH is screaming out for a mission theatre with things like attrition, mission channel (from blckmgk's idea), even aircraft sitting on the apron.

Now wouldn't that be cool, instead of spawning being put in the cockpit of say 1 of 20 hurricanes and having to taxi out. Then they could turn friendly collisions on.

Or rolling a 190 JABO in on an RAF base and strafing the aircraft in the disperal areas.

Offline ergRTC

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #29 on: January 07, 2003, 04:08:21 PM »
Yeager hits the nail on the head.

Maybe we dont 'want' 599 people all playing at the same time.  That could fix many of these problems.  Sad thing is, the only way you can get that, is by making an arena that only 50 or so people enjoy!!!!


IF you put a cap on the CT at say 60, then it would become 'special' and I would never be able to get in again.


Maybe it is time for a pac theatre, hint hint nudge nudge.....

Oh wait, we still dont have the pacific plane selection that air warrior had in 1996.  Guess we better forget that.....