Author Topic: HTC: What I learn't from AH and WW2OL in the last month  (Read 6747 times)

Offline AKDejaVu

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #195 on: January 13, 2003, 11:14:27 PM »
Beegerite... that's how most of the sims are modeling flight right now.  And hoof graduated with a CompSci degree.  Do you know where he did most of his first "flight modeling"?

AKDejaVu

Offline Beegerite

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #196 on: January 14, 2003, 02:21:24 PM »
I'm trying to find the damn post so I can reference it.  
Don't quite know what you're asking but here's a thought.  Computer Science degree don't mean diddeley squat as it relates directly to flight modeling.  What matters is how much the programmer knows either directly or through direct imput from someone who does know about the physics of flight.  An airfoil (wing, elevator, propeller, fuselage section or anything else upon which Bernoulli's principle can act) develops lift and drag in predetermined formulas which have been written down when the airfoil was designed (wind tunnel and other testing)  These equations are mathematical formulas and thus can be programmed into a simulator.  Question is how complete is the simulator.  I would assume that we can all agree that the simulators which NASA use to model space flight or those which an airline uses to train pilots are as accurate as it's possible to make them.  We all know that these simulators cost millions of dollars right?  Ok, now that we know that flight can be modeled with the technology we have today, does anyone here think that either AH, WB or WW2OL simulator efforts come anywhere near what NASA, the airlines or the military have.  If so, I'd like to talk to you about a bridge in Brooklyn.

Other than the fact that ours our rudimentary at best, my reading of the postings made by Hoof led me to believe that he had a very good understanding of the dynamics of flight.  My understanding is that he presently programs for ww2ol but was involved in WB at some time and worked with Mr. P.  

Beeg

Quote
Originally posted by AKDejaVu
Beegerite... that's how most of the sims are modeling flight right now.  And hoof graduated with a CompSci degree.  Do you know where he did most of his first "flight modeling"?

AKDejaVu

Offline Grendel

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #197 on: January 14, 2003, 02:42:47 PM »
Heh, a lot of wild opinions about WW2OL here :)

I shall throw mine in therefore as well:

Currently WW2OL is the only sim that gives me the immersion of real war and real flying. Sure, the FM in flight sim side lacks some things that I am used to in AH/WB but the general physics, weapons modeling and simply the challenge of flying are quite superior.

I don't need dozens of different plane types to find the flying enjoyable. Being part of a huge war, which is raging on air and ground, sometimes at sea as well, more than balances the thing.

The combat simulator, ground and air war, with organized units conducting warfare, is amazing.

The Finnish ground unit, Osasto Lagus, with the Finnish air unit Kuhlmey and my squadron as the fighter detachment gives amazing pleasure in cooperative operations. Ground units give targets and yell for air support, our Stukas loiter and attack sighted enemy units or bases, fighters sweep skies and patrol to keep battle area clear for ground attack aircraft to do their magic. It's awesome, just unbelievable.

And when I get bored with flying I can hop to infantry or armor.

It's the combination of the various things, the great physics and feeling of being there, realism and immersion, that have made WW2OL the finest of the simulators for me. But I also keep accounts open in other sims and play them to keep myself up to date on them and enjoy what is happening there as well.

Offline AKDejaVu

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HTC: What I learn't from AH and WW2OL in the last month
« Reply #198 on: January 14, 2003, 02:48:34 PM »
Beegerite, I made no mention of hoof's knowledge of flight characteristics.  I was referring to where he put most of that knowledge together with flight sims.

And.. once again, all current flight sims model multiple lifting points and physics.  Just do a search for x-plane on this bbs if you would like to hear a few people with inputs on the subject.

AKDejaVu