Originally posted by AKDejaVu:
Its not a counterpoint.
Actually, it is. You offered a scenario where everything is available to the player but he chooses (unwisely) to take off with less than everything available. I offered a scenario where the player took off with everything that was available at the time and was later punished for it upon base resupply.
There is nothing preventing you from taking off with the 100% fuel load once the tanks respawn. The simple argument is wether you should have to end a sortie to do it.
SWulfe's suggestion goes along these lines without actually having to replane, and I like his suggestion. OTOH, it seems a bit unrealistic and silly to me to not allow players to change fuel loadouts while they're being refueled; that's a simple business of having a groundcrew stand there for less time or more time while they fuel the plane. It's certainly less work than switching out the guns or strapping some 1000 pound bombs to the belly of the plane.
Hell.. rearm pads could repair planes for all I care... but it shouldn't be a tool used to bump the "kills per sortie" number up even farther. Proposing changes for the sake of stats... sheesh.
You do realize, of course, that about the
only purpose of rearm pads short of defending an area after the fighter hangars are down is to bump up statistics... right? You state on the one hand that you don't care if they exist, yet you bemoan the very reason for their existence.
That said, I think a compromise to keep the stats weenies happy would be in order... maybe something along the lines of counting a rearm as a new sortie for stats purposes, but keeping the kill buffer going for a player until death or exit. Hence, one may get 12 kills (according to the kill buffer) with one rearm, but the stats actually consider this a 6:1 K/S rather than 12:1.
-- Todd/Leviathn