Author Topic: Mission "Leader"  (Read 1275 times)

Offline fffreeze220

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Mission "Leader"
« Reply #30 on: February 06, 2003, 10:00:18 AM »
Quote
Originally posted by Midnight
Maybe a system similar to the on-line auctions could be used.

Every player will have the ability to rate every other player. A player's rating ability will depend on how favorable that player's rating is.

Example:

Player A is rated as 100 on a scale of 1 to 100 (100 being the highest)

Player B is rated as 30

Player C is new.

Player D is rated as 90



Player B is having a bad day, and decides to rate Player A negative, just because he can.

(using fuzzy math)

Player B's rating of 30 is divided by Player A's rating of 100 to get 0.3. Player A's rating now becomes 99.7

Player C decides to rate Player A, and because he is not yet rated, his rating has NO effect on Player A at all.

Player A meets Player D in a mission and likes him, so he rates him positive. Player D is then increased to a rating of 91.

If Player A decides to now rate player B negative, the same formula is used (this time 30 / 99.7 = 0.3) and BOTH player's ratings are reduced. So player A is now at 99.4 and player B at 29.7. (Basically, giving a negative rating to a player with a lower rating than you will reduce both ratings. This may reduce "gangbanging" a player's rating)

---

Basically, I am trying to define a system where players will rate each other either positive or negative. A positive rating will have a greater effect than a single negative rating. However, continuous negative ratings from other players will eventually show who the "bad apple" players are.

In every mission, the player ratings will be visible, so if a badly ranked player is trying to lead one, other players can elect not to join it before it takes off.


We are all mature persons arent we ?
I think people who act like u described above will be all in the MA not in the new MT.
Because in here u cant come in click the next dweeb ride and HO everything u see.
U have to build up the abbility to fly and u loose what ever when u are not succesfull.

I dont think we will see the typical MA behaviour.

So i like Wotans idea.
Freeze

Offline bowser

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« Reply #31 on: February 06, 2003, 05:24:02 PM »
"...The highest ranking people in this game are some of the most unstable. Period. ".

Bingo.

bowser

Offline Arlo

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« Reply #32 on: February 06, 2003, 05:32:55 PM »
Maaaan. Got a bad feelin'....

 .... involving Voss finally achieving his dream of becoming the virtual dictator of Ace's High (II). After all ... personality, leadership skills and community spirit can now be supplanted by points. Oh ... wait .... not yet. ;)

Offline Pongo

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« Reply #33 on: February 06, 2003, 06:15:26 PM »
But if the Furher is being a potato peeler and you leave you lose points for not participating. or the mission failing.
Pyro is better at this stuff then us. If there is a way to chose to be the misison coordinator or leader. And then get awarded your points only by the surviving members of the mission. - and any non servivors are counted against you..then that would maby be cool...as a totaly sperarate rank thing.
Have Ace rank.
and Leader rank.
Totally seperate ranks.

Offline Batz

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« Reply #34 on: February 06, 2003, 07:12:07 PM »
I never said loose points. I only suggested that the person booted not recieve any mission points.

The example I gave is the guy hiding out of sight hoping to get the benefit of a successful mission with out doing any of the work.

I also said that by "ejecting" a guy from a mission that doesnt mean "kill" him. It just means he gets no points.

He can rtb and go jump in another mission.

Offline Pongo

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« Reply #35 on: February 06, 2003, 07:38:40 PM »
So you think that people that dont like the look of a mission and leave it wont lose points in this new game?

Offline Batz

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« Reply #36 on: February 06, 2003, 08:13:39 PM »
Theres been a mention of "court martials" so I assume theres penalty for what ever constituted the "court martial"

However the only mention made about lost points has been toward deaths.

Dead people loose points. If I fly mission and its unsuccessfull but I survive there should be no penalty.

If I need to leave a mission earlier due rl there should be no penalty as long as I rtd.

So rtb = no penalty.

Unless you have read other wise?

A guy booted from a mission could just rtb. If he then becomes a real d1ck HTC can handle it.

Offline maxtor

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« Reply #37 on: February 07, 2003, 05:17:58 AM »
There is a fine line to how regimented this can be and work commercially.

Offline Pongo

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« Reply #38 on: February 07, 2003, 10:34:02 AM »
Will be an interesting mission dynamic. If you can just leave and land and abandon your countrymen. And get the points if they succeed. But lose none if they all die.

Offline Batz

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« Reply #39 on: February 07, 2003, 10:50:12 AM »
It would be as if you were never in the mission.

However there maybe guys who "hang back" and let everyone else take the risk hoping to gain the points without doing anything. Thats why we need a way to eject folks either by the highest ranking guy in the mission or vote.

If a guy leaves early and rtbs then when he lands and exits he gets nothing. If some tard flies off on his own or rtbs and sits on the runway waiting for the rest to complete the mission we should be able to "eject" him, making him inelligible for those points.

You only loose points for getting shot down. If not you will have folks only joining missions they know they can win. It would be a gangbang against AI. Mission Failure should not cause you to loose points. This should only happen if you get shot down. (or loose the airframe in any way).

Offline Tilt

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« Reply #40 on: February 07, 2003, 10:57:55 AM »
Quote
Originally posted by Batz

A vote system like

"kick Batz"
y = yes
n = n

would work. If anyone in the mission could call it up.



From my limited time playing MPBT beta folk who messed up or were even not very good were often left in mission rooms sitting by them selves wondering why no one else joined the mission......

They were soon named and shamed in the BB's......

I do not like the ability to vote some one out of a mission........

You cannot trust the mob to use such powers properly.............

I still believe that AI will be needed to augment missions when the sides are missbalanced.............. AW fighter AI skills were perfectly adequate as fighter mission drones and even leaders. I am sure AH could at least equal that!

Its seems very reasonable that folk who leave the  mission route could be court marshalled.......

Leaders could get std commands to use which register with the server

eg /.FAF is  flight attack enemy Fighters or /.FAB for bombers etc etc  (KUDOS AW)

Folk who recieve these and do not go within combat range get court marshalled. Presumably for cowardice;)
Ludere Vincere

Offline Scot

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« Reply #41 on: February 07, 2003, 11:15:18 AM »
You could always leave friendly fire "on" :p .

Offline Batz

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« Reply #42 on: February 07, 2003, 11:17:28 AM »
Quote
Folk who recieve these and do not go within combat range get court marshalled. Presumably for cowardice


Who brings up the charges? If we are with out radar or gps and different icons this increases the odds that the mission may not come into contact with the enemy. What happens everyone gets court martialled? That shouldnt happen. The only people to make such a judgement are the guys in the mission.

The vote would only be used to eject someone from a mission already up. There should be no ability to prevent folks from joining any mission. They could only be ejected while in flight.

Again dont count on AI fighters, HT has only mentioned ai bombers and gvs.

Offline Regurge

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« Reply #43 on: February 07, 2003, 03:08:16 PM »
If any player(s) have a game sanctioned ability to punish another you can count on it being abused and misused. I don't see why its needed anyway.

Mission leader status should go to the highest ranking player, but he should have no more actual authority than anyone else. So what if someone goes lone wolfing, he'll either miss the action entirely or engage the enemy by himself and die. If the flight mutinies then the leader can lone wolf, rtb, or just go along with it. The fact is you can't make anyone follow orders they don't like. They'll just fly with someone they agree with or go play AHC. Besides, there's not much problem with this in the scenarios we run already. AH2 should be attracting these mission oriented types anyway.

The only fair way to allocate points is for the server to do it. There's too much going on in a mission (at least there ought to be) for players to fairly determine who did what and how much. For air-to-air points could be based not only on kills but proximity to enemy planes and time, and compare that to the average for the flight. So if one guy never gets closer than 1k for 2 seconds while his flight in the thick of it he gets diddly for points. And this way even target drones like Pongo can get points.

I figure court martials can be used in place of kill shooter once a player has a significant number of points. At that stage it could be an even greater penalty than death.

A harmless rating system like Midnight said would probably be OK too.
« Last Edit: February 07, 2003, 03:17:40 PM by Regurge »

Offline Pongo

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« Reply #44 on: February 07, 2003, 03:23:12 PM »
Unlikley I would get points even with that generous system.
Back to the thread though.
Should the highest scoring pilot in a mission be able to eject anyone below him on the mission from the arena.
My vote is no.
What do the rest of you vote.