Author Topic: What has happened to AH?  (Read 5200 times)

Offline lazs2

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What has happened to AH?
« Reply #120 on: June 09, 2003, 09:05:46 AM »
hajo.. i am trying every plane this tour and landing a kill in it before I go on the next.   I won't go over 6k agl  and I have gone through the P47's allready.   I have never seen 20k agl in this game but i have killed a bunch of guys who started out up there.

yeager... I agree.. it makes infinity seem action packed.

oh... the g10 seemed extremely easy to get kills in as did all the 109's... very simple planes to fly.
lazs

Offline ccvi

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What has happened to AH?
« Reply #121 on: June 09, 2003, 09:28:59 AM »
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Originally posted by lazs2
ccvi... yeah, that is what I like... 6 minutes to get into a fight.. probly a lot do... so what?  what does that have to do with having an "average stats" page?  if the average was say 5... and it sudenly went to 12 after a change like say..... closer fields then...


Maybe I was opening fire in the wrong direction ;) I like the idea of average overall stats.

With the current setup an overall average of 10 K/hr is impossible (unless all are flying from CVs parked 2 miles of enemy fields). Those 6 minutes would not only include the way to the fight but also all fighting - till death.

If noone ran, according to Batz, everyone whould have a kill/hr of 10. This simply isn't possible by those 10 deaths/hour average that is required, which is impossible with the field distance. The result is that low K/hr is not neccesarily the result of running, and Batz point invalid.

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when the average wass 5 and someone with 2 came on and told everyone how he didn't understand the problem and that he never had any trouble finding a fight then we could all laugh at him like.   oh wait your K/H is..


If someone is dying 20 times per hour and get just 2 kills he's in more fights than someone who doesn't get killed and earns 10 kills per hour. K/hr is useless to determine the density of fighting over time.

Offline devious

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What has happened to AH?
« Reply #122 on: June 09, 2003, 09:33:05 AM »
Kills per Hour mean squat.

Last night, a squaddy (way better than me) were patrolling the northern pizza slice. We were into fights constantly, but as my squaddie would kill most of the guys, I wound up with just one Pony to my credit after about an hour, and he had killed 6.

Now have I failed ? Noooo.

I guarded my mate, as he guarded me. Teamplay ? Check.

As a team, we killed 90% of bish attackers in that region. Killing enemies ? Check.

And it was a blast. Having fun ? Check.

Offline beet1e

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What has happened to AH?
« Reply #123 on: June 09, 2003, 10:21:55 AM »
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Originally posted by devious
Kills per Hour mean squat.
I agree with devious, and with Hajo above. K/H means bugger all as an isolated stat. A vulcher could do it. k/h does not take into account matters such as what the pilot was trying to achieve at the time, which may have been a jabo mission to kill a VH, followed by field cappage, or may have been buff escort etc. If k/h meant anything for me, I'd score my fighter sorties as Fighter, and jabo sorties as Attack. But why should I bother? k/h fails to take account of how many were online at the time, which might be as much as 500-600, or less than 100 as America sleeps. And as Hajo points out, in real WW2, aces did not have thousands of kills. Gabreski had about 35 kills in two wars spanning 10 years! But some guys feel they're slipping if they don't get that in a single sitting.

k/h is an ego massaging stat which caters to simple minds.

Offline GRUNHERZ

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What has happened to AH?
« Reply #124 on: June 09, 2003, 10:22:19 AM »
Individaul K/T means a lot, its a sign of agressivness and risk taking - both of which are vital to skill development and learning in this game.  

Obviously new guys wont be good on average but IMO the worst thing they could do is to pucker up and run away - that will never teach them anything. They gotta fight to improve...

Offline rshubert

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What has happened to AH?
« Reply #125 on: June 09, 2003, 10:23:00 AM »
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Originally posted by lazs2
batz is correct... the people defending the steamroller run awy style are awfull at the game.. thier style is not helping them a bit...They whould probly bite the bullet and learn how to fight rather than join "missuns" to fight over scraps or hide under their bunks.

.

urchin flew the f6 and the p40e the night I was with him.  we flew p40's and the good part was.... we attracted a bunch of these brave B&Z ers guess it was a coincidnece that they went after us huh?  guess it was just bad luck that I got 2 and he got 4?

you won't get good hiding under the bunk or participating in gangbangs or running away... it is that simple.
lazs


Okey-dokey, lassie, here's what you should do:

Next time let everybody know it's you in the area.  Then we'll all scatter in various directions, promise not to talk to each other, and stay within 5-6 k.  Then you can get to us at your leisure, and achieve many, many one-on-one kills.  Some of us will make feints toward you to engage your SA, just to keep it interesting, but we WILL NOT shoot, since that would qualify as "gang banging" you.

All you have to do in return is promise to never, ever engage another plane in any arena with an e or position advantage ever again.  And never, ever cherry pick somebody going after another plane.  Never, ever attack a GV again.  

These restrictions shouldn't bother a valiant knight of the air such as yourself.  After all, from the way you talk, the only fun in this game is found in the dance of pure ACM.  Posting about the wonder of keeping your SA in the furball and then complaining about mutiple attackers is not, in any way, inconsistent.  Really.  I just don't understand.  That's because I am a stupid coward that would pull the valiant knight from his horse and kill him with a budgeon.

Get real, Lassie.  If you don't want to be gang-banged, don't fly into huge clouds of enemy fighters.  If you do fly into big clouds of enemy fighters, expect that every one of them will try a shot at you.  It's nothing personal, since we don't see your name, you know.  We just don't want to be shot down.
« Last Edit: June 09, 2003, 10:30:00 AM by rshubert »

Offline ccvi

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What has happened to AH?
« Reply #126 on: June 09, 2003, 10:41:25 AM »
Quote
Originally posted by GRUNHERZ
Individaul K/T means a lot, its a sign of agressivness and risk taking - both of which are vital to skill development and learning in this game.


Even if someone get's 0 K/hr that does not mean he's not taking risks or not trying to learn. For taking risks at least the complete opposite is true - to not get any kills when flying you have to take huge risks.

According to Shane (if I remember his preachings in the DA right) fighting starting from a defensive position is the best way to learn fighting. Doing so in the MA will surely result in many lost fights, and in a low K/hr.

I do not fully agree with the idea that fighting with a start in a defensive position is the best option for practice, but getting lot's of kills per hour in the MA simply isn't possible for most new players. And trying possibilties are hiding pretty well.

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Obviously new guys wont be good on average but IMO the worst thing they could do is to pucker up and run away - that will never teach them anything. They gotta fight to improve...


You just can't read their (or anyones) behaviour from the scores.

Offline GRUNHERZ

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« Reply #127 on: June 09, 2003, 11:00:39 AM »
But the guys who run away and this guarantee a low K/T will never learn anything.

Offline ccvi

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« Reply #128 on: June 09, 2003, 11:09:21 AM »
While running can create low K/hr, on the other hand a low K/hr does not prove running - but this is what Batz tried to use player scores for on this threat. That's where he's wrong.

A => B is neither required nor sufficient for B => A.

Offline GRUNHERZ

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What has happened to AH?
« Reply #129 on: June 09, 2003, 11:17:14 AM »
But you were also wrong about K/D and K/T "fight" interpolation.

Its a subjective thing ccvi, and i'm telling you the guys who run away have low skills and are often deciving themselves by thinking its some sort of heroic skilled e-fighting, at least thats what they tell me after I make fun of them on Ch1 for running away from my IL2 or SBD-5  so sheepishly...  And the sad result of their misconception is a reluctance to learn new tactics - any tactics actally - and so correct the flaws in their  flying style. And it is a flaw, because they are attemting attacks but fail to capitalize on them and finsh it through because of their cowardice and lack of risk taking -  mind you even against something as non threating as an SBD-5.

Offline ccvi

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What has happened to AH?
« Reply #130 on: June 09, 2003, 11:50:56 AM »
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Originally posted by GRUNHERZ
But you were also wrong about K/D and K/T "fight" interpolation.


Not really. If augers were part of the score, yes. But they aren't: "All countries have 130955 kills and have been killed 130955 times against all countries." Same number of kills as number of deaths indicates that augers without enemy intervention are not part of the score (or at least not part of the score acquired this way, not sure if deaths without involvment of other players are figured in on another kind of scoring). Therefore Deaths/Time is exactly Kills/Time divided by Kills/Deaths (except the +1 on deaths to avoid division by zero).

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Its a subjective thing ccvi, and i'm telling you the guys who run away have low skills and are often deciving themselves by thinking its some sort of heroic skilled e-fighting, at least thats what they tell me after I make fun of them on Ch1 for running away from my IL2 or SBD-5  so sheepishly...  And the sad result of their misconception is a reluctance to learn new tactics - any tactics actally - and so correct the flaws in their  flying style. And it is a flaw, because they are attemting attacks but fail to capitalize on them and finsh it through because of their cowardice and lack of risk taking -  mind you even against something as non threating as an SBD-5.


I'm not saying that it is really fun to fight those kind of fighting style. I have seen some even run away from me, and I do suck. It's a problem off skill, practice and the absence of training (or at least of the training program hiding pretty well). No need to argue about that.

I did just post to bash batz' wrong use of scores to intimidated other posters, not to make a point that some runners are playig fine the way they do.

Offline GRUNHERZ

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« Reply #131 on: June 09, 2003, 11:57:36 AM »
Augers are part of K/D go ahead and test it yourself plus of course so are deaths to ack during suicide rund of undefended bases.

Offline GRUNHERZ

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« Reply #132 on: June 09, 2003, 11:58:49 AM »
And that kind of running makes sure they will never learn- thats my whole point and problem with people stuck in that mindset.

Offline Don

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What has happened to AH?
« Reply #133 on: June 09, 2003, 12:03:19 PM »
Ordinarily Urchin, I would see that you're a Nitwit and wonder at your nerve :)  Mostly because I see exactly what you describe in most, if not all of the Nits I fight. ;) However, I would guess that you are prolly correct in wondering why they (meaning a lot in AH nowadays) fight the way they do.
I agree, Boom and Zoom is extremely boring; not only for the nme being attacked but, also for the attacker. I try and use the E fighting method, which is a lot more difficult.
I notice also that an awful lot of pilits will sooner go for the HO rather than use acm and jockey for position and angles. It usually goes something like this:
I approach a sector that has an nme DarBar in it. I look around at alt until I see an nme dot ahead. I put my nose down to pick up some speed. The nme dot sees me and begins a climb but, he soon realizes that I am gaining and have more E. Nme dot turns to me and comes straight at me beginning to fire at 1.7 to 1.4 out; sigh...I either rip him apart or, he takes serious hits and winds up clipping my tail or a wing as we pass.  Two days ago I killed the same guy (A Nit) 2 times in the same hop in the exact same way.:( Both times he was in a Lamer 7.

And more and more I see the textlines filled with questions by apparent new guys asking things like: "how do I take off? How do I land? How do I choose 3 B-26s and bomb in them? How do I use the mic so I can hear and speak? ...and on and on.
I find myself wondering how a person can download the program, log on, and expect to learn the game without reading the manual? Its as if they think its any usual online frag fest game that they can jump in and kill with.:confused:
So, they don't use acm because they don't know how or even, what acm is. They run away from a fight because they don't know how to fight, and there is safety in numbers...hell even some of the Vets won't be caught dead without 5 or 6 in a group. And at that they will be the ones to be involved in 6 on one chasing 1 unfortunate nme who happened to be in the same piece of air as they are.
Pfft! I enjoy the game still, and comfort myself with my own reasons for getting enjoyment. I suggest you say F--it! and do the same

Offline Dead Man Flying

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What has happened to AH?
« Reply #134 on: June 09, 2003, 12:19:22 PM »
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Originally posted by TW9
Please correct me if im wrong... Isnt bnz an "e fighting method"? Well the real bnz,  not the B and run-like-hell... I like to bnz its my favorite tactic in 2 of my favorite rides (typh, g10).. Dont find anything boring about it..  And its not always easy..


You're correct, TW9.  The most important elements of successful BnZ are aggressiveness and unpredictability, two features sorely lacking from the HO-and-run gang.  I have no qualms whatsoever with facing a skilled BnZer.  In fact, it's a treat when you see someone who knows his ride well enough and displays enough confidence to fly it aggressively while BnZing.

-- Todd/Leviathn