Author Topic: What I miss about Air Warrior...  (Read 5996 times)

Offline gofaster

  • Platinum Member
  • ******
  • Posts: 6622
What I miss about Air Warrior...
« Reply #30 on: June 16, 2003, 09:21:35 AM »
Quote
Originally posted by SirLoin
I also miss their Me109 sounds.


The Mitsu soundpack does a pretty good job with 109 sounds.  I like it about as much, if not better than, the ones from AW.

The ones from AW are/were pretty good.

I wonder if there's a way to lift the sound files from AW and insert into AH...

Offline gofaster

  • Platinum Member
  • ******
  • Posts: 6622
What I miss about Air Warrior...
« Reply #31 on: June 16, 2003, 09:25:56 AM »
Quote
Originally posted by daddog
You don't fly in many AH events do you. ;) We have bridges.  Blew one up about a month ago that was spanning the Rhine River.


I must've missed that.  I do the Friday night events pretty regularly but don't bother reading combat assignments that aren't within my sphere of responsibility.  

Bridges... yes, bridges would be cool... if we can do them for special events, maybe we should incorporate them into the MA maps, too.  Yes, indeed!

Offline MWHUN

  • Copper Member
  • **
  • Posts: 126
      • http://www.most-wanted.org
What I miss about Air Warrior...
« Reply #32 on: June 16, 2003, 12:01:16 PM »
Quote
Originally posted by fffreeze220
What was the trick ?


if I recall correctly--grab a jeep-then end mission-then the spitfire was available.  Repeat as needed while spit factory was down

Offline Grimm

  • Silver Member
  • ****
  • Posts: 1015
What I miss about Air Warrior...
« Reply #33 on: June 16, 2003, 12:08:17 PM »
Quote
Originally posted by GunnerCAF
I agree Tumor.  AW has brainwashed many into thinking if you put your face in front of the barrel, you won't get your head blown off.


LOL!!!   LOL!!   LMAO!!!!

Thats a Great line Gunner!

Offline humble

  • Platinum Member
  • ******
  • Posts: 6434
What I miss about Air Warrior...
« Reply #34 on: June 16, 2003, 12:19:06 PM »
Only thing missing from AW is the VOD...over 5+ years in almost every diff arena (flew RR#2,RR#5 and FR last 3 yrs or so) it was there. Crossed swords with almost everyone there...obviously others prefer the big pond and I'm sure B vs C had some similiar area. It's not the planes per se or the tactics ... or lack of... but for awhile it was an amazing community. I think it had the best squad missions I've ever seen...I still have a film somewhere of one I was in...I think before 327th steel talons formed...so it was JG26...YES Laghead JG11 SPAZ (almost certain)...think we had 20+...took one of the B land rear bases (think 84?) and held it for an hour....I know we and others talked about it for months...anyway for whatever reasons the rivalry isnt really the same here...something (alot) gained...something (alot) missing.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Grimm

  • Silver Member
  • ****
  • Posts: 1015
What I miss about Air Warrior...
« Reply #35 on: June 16, 2003, 12:20:35 PM »
1)  Intercom on Bombers was nice

2) default color for Friends was RED (if you were Bz)  
    (mine is adjusted properly-IMHO)

3) reports of who was shot down

4) Level Bomb sight on the Mossie

5) Shooting Down AUB

Offline SLO

  • Gold Member
  • *****
  • Posts: 2548
What I miss about Air Warrior...
« Reply #36 on: June 16, 2003, 12:35:58 PM »
Quote
Originally posted by TheManx
I miss being able to fly a Spitfire. It's the one plane in Aces High that causes me the most grief, but was the one plane in  Airwarrior I was known most for. Maybe I should talk to leviathn about lessons.



don't tell me you can't remember what spits do best......tst tst


try...loop too infinity:D

levi's gonna say...fly spit5...i prefer hurri 2c

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
What I miss about Air Warrior...
« Reply #37 on: June 16, 2003, 12:41:14 PM »
Coors is having great success in the spit in AH.  You were known in AW?
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline T0J0

  • Silver Member
  • ****
  • Posts: 1056
What I miss about Air Warrior...
« Reply #38 on: June 16, 2003, 01:42:32 PM »
Not having a reset possibility, thus making the country members work togethor to get out of the hole... and fields and carriers with names instead of meaningless designations... a strat system
 that could actually be attacked with effect longer than a few minutes.."spit factories" "drones" etc... "can't remember all the strat objects and had heard it may not have worked all that well
 but the documentation on it was pretty robust"
 Also multiple carriers to a task force was a hoot... if you wanted to remove a carrier group you really had to work togethor to get the job done not just 4 suicide squadies in 51's like in AH...Again why should 4 guys be able to change the course of 450+ guys game by suiciding a lone carrier?!
 I also liked the arena limits which may explain some of the difficulties in AH because of the lack of limits.
 IF you got tired of ETO 1 you moved to PAC or ETO 2 or the furball arena... If you got fedup with the PAC arena for the night you could log into the ETO and have just as much fun.. In AH
 its the MA way or the highway like it or not "CT doesn't count with 26 players average max"
 I don't miss the kill macros very much but they did make you want to hunt down the macro'er to get even, and after a few months you knew the squads of the opposing countries which I can tell you I don't get the same sense of who or which squads we are fighting against ever other than the AK's..
But before I get pounced on for being pro AW, AH is a much better product in so many ways it makes up for some of the minor nitpicky stuff I miss about AW, can't compare apples to oranges.
 0J0T

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11070
      • Flossy's Website
What I miss about Air Warrior...
« Reply #39 on: June 16, 2003, 02:06:35 PM »
The way the fields turned orange on the map when they were damaged.

The fact you had to take off from an undamaged field to resupply another field.

The ability to zoom right into the map.

Big Pac (original)


Yeah, I miss quite a few things about AW..... but their lack is far outweighed by what we do have here and now.  :D
Flossy {The Few}
Female Flying For Fun

Offline 2stony

  • Silver Member
  • ****
  • Posts: 892
What I miss about Air Warrior...
« Reply #40 on: June 16, 2003, 03:17:58 PM »
The one thing I miss about AW most is the "death star". A buff that held multiple gunners like they should. We used to go over to fighter town in death stars just for fun. You could really rack up some kills in a hurry. I remember one time we hovered over a carrier(after its ack was down)and picked off a ton of planes trying to lift. I believe one of them was 6Guns and we killed him a few times. Ah, the good old days.



;)

Offline midnight Target

  • Plutonium Member
  • *******
  • Posts: 15114
What I miss about Air Warrior...
« Reply #41 on: June 16, 2003, 04:04:13 PM »
The community.

(it could happen here.)

Offline bbosen

  • Silver Member
  • ****
  • Posts: 963
      • AskMisterWizard.com
What I miss about Air Warrior...
« Reply #42 on: June 16, 2003, 04:05:29 PM »
I miss off-line drones that maneuver and shoot back, like those in Air Warrior's hundreds of offline missions (and their associated mission editor). I wrote and published a LOT of these, and I really enjoyed working them out. Although you couldn't create an accurate map like we can in AH, you COULD specify numbers of planes, plane types, starting points, altitudes, speeds, squadron formations, waypoints, any of several well-known actions for each squad, at each waypoint, timed radio messages transmitted, etc. I was able to portray several well-known, historic air battles, even displaying the names of the historic pilots along with their planes. And the off-line "drone" opponents actually flew pretty well, so I learned a lot flying against them. With later versions of the free AW "Campaign" Editor, you could create off-line missions with 50 or more aircraft that were actually flyable with the hardware of those days.

Also, the ability to edit films (inserting text messages, combining or deleting snippets, etc.) was less error prone in AW. I used this facility to create a great virtual log-book, and a lot of training films. And the AW films retained the live engine and battle sounds as experienced by the pilot. I liked that better than the AH films we have now.

Here's an example:

http://www.geocities.com/CapeCanaveral/Hangar/5900/980923a.htm

I suspect that a cash-starved sim company like HiTech could bring in a much-needed sum of money by distributing an off-line capable version of Aces High, and I believe it would bring in some more subscribers too. I know I would pay for a CDROM version of Aces High with some "premium" features like off-line drone combat.....





Regards,



-Peabody-

(Overall, AH is better, though.....)

Offline Otto

  • Silver Member
  • ****
  • Posts: 1566
      • http://www.cris.com/~ziggy2/
What I miss about Air Warrior...
« Reply #43 on: June 16, 2003, 04:11:13 PM »
AW (DOS) around 1994.


1) A-26B

2) Deathstar with the entire squad on board :)

3) The Jeep with .50

Offline guttboy

  • Silver Member
  • ****
  • Posts: 1408
What I miss about Air Warrior...
« Reply #44 on: June 16, 2003, 09:38:28 PM »
Favorite things about AW....

GUNNED GOONS
Multiple gunned buffs....DEATHSTARS were great!:D