I miss off-line drones that maneuver and shoot back, like those in Air Warrior's hundreds of offline missions (and their associated mission editor). I wrote and published a LOT of these, and I really enjoyed working them out. Although you couldn't create an accurate map like we can in AH, you COULD specify numbers of planes, plane types, starting points, altitudes, speeds, squadron formations, waypoints, any of several well-known actions for each squad, at each waypoint, timed radio messages transmitted, etc. I was able to portray several well-known, historic air battles, even displaying the names of the historic pilots along with their planes. And the off-line "drone" opponents actually flew pretty well, so I learned a lot flying against them. With later versions of the free AW "Campaign" Editor, you could create off-line missions with 50 or more aircraft that were actually flyable with the hardware of those days.
Also, the ability to edit films (inserting text messages, combining or deleting snippets, etc.) was less error prone in AW. I used this facility to create a great virtual log-book, and a lot of training films. And the AW films retained the live engine and battle sounds as experienced by the pilot. I liked that better than the AH films we have now.
Here's an example:
http://www.geocities.com/CapeCanaveral/Hangar/5900/980923a.htmI suspect that a cash-starved sim company like HiTech could bring in a much-needed sum of money by distributing an off-line capable version of Aces High, and I believe it would bring in some more subscribers too. I know I would pay for a CDROM version of Aces High with some "premium" features like off-line drone combat.....
Regards,
-Peabody-
(Overall, AH is better, though.....)