Originally posted by lazs2
tilt...the cv's and close fields on the map have good furballs all the time if they have resources...
agreed......we quite often see furballs as creamo said........we also see a lot of fighter v fighter stuff from jabo strikes meeting defenders.
Quite often I think folk want to maximise their enjoyment by combining a successfull jabo run with a bit of a furball after wards..........(two jobs well done bring enjoyment) we also IMO see reluctant furballs where the jabo run was the sole intent and now he/she wants to run back to safety.
We cant attrit a Cv's fuel and you have to be some what suicidely inclined to try a lone jabo run on one...........hence cv's sort of prove your point re the effects of resource and proximity.
You assume that once this (resource and proximity) is provided the majority will want to furball...............its this assumption that I would challenge................ most want a bit of every thing IMO.
Even Cv's eventually (thru naval gun fire) pork the coastal fields they attack............prior to flooding it with LVT's
The furball is IMO a phase of the attack/defence cycle of any field.
It comes into play most when the numbers are roughly in balance and both sides are striving for air superiority over the target field or even the air space between two such fields it is a means to an end and it brings with it the enjoyment of acm in a (hopefully) balanced air to air conflict.
We see what happens when imbalance occurs (either thru porking or thru massive missions)......... the furball is eliminated and a side moves almost directly to the capture phase.
Your proximity debate (in general) is actually a resource one IMO. (although big isle does have some bases toooo far apart IMO) If a front line base is porked a closer 2nd line base can be used to supply a defence. Hence the defensive counter strike is viable even against massive missions and a furball ensues.
OK but we then risk the perpetual furball phase and the jabo/capture/carpet attrition becomes eliminated/reduced (unless a side has resources to massively pork many rear fields) This would not be acceptable to many (even most) of our players.
In fact the ideal situation is one where even if the furball phase is over in one location it is ongoing in another. Much as Citibria promotes in another thread (make your own furball)
In my view the terrain designer must strive to balance all this. He/she cannot apply too rigid a formula because he/she wants variety throughout the map
We will all have various opinions on the mix of game play we wish to see (yes this thread should be elsewhere) and it is heavily influenced by the terrain design.
But I do believe it is a balance that has to be struck.
I do not believe it is possible to make a perfect furball and a perfect strat map in one.
I do believe it is possible to optimise. (trinity and baltic are pretty close IMO)
I do believe there is much that can be done re porkage without detracting from game play.