Author Topic: the lazs MA strat idea...  (Read 5913 times)

Offline jonnyb

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the lazs MA strat idea...
« Reply #15 on: December 02, 2003, 03:59:06 PM »
Interesting idea, but I see a problem: how do you determine which side "wins"?

For example, both knights and bish attack the rook mega-city.  Eventually it gets destroyed.  Who gets the credit for winning since both teams were demolishing the tool sheds?

Offline Mini D

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the lazs MA strat idea...
« Reply #16 on: December 02, 2003, 04:01:05 PM »
The city thing is a pretty good idea lazs.  I like the 50% fuel suggestion too.  I don't know if the City aspect will work if all bases are still capturable.  It would have to tie into the capturability of the bases.
  • The front line of bases is always vulnerable/capturable
  • The second line of bases is only
  • vulnerable/capturable when the town is >20% destroyed
  • The third line is only capturable if the town is >40% destoyed.
  • The town dropping below 80% at any time causes a reset
  • Certain rear bases are not capturable (More than just a few).
None of the changes are really that major.  There can even be certain buildings in the town that impact regen times and such... maybe even re-arm pads or something like that to simulate lack of parts.

MiniD

Offline SlapShot

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the lazs MA strat idea...
« Reply #17 on: December 02, 2003, 04:06:04 PM »
To build on Lazs and Rude ...

Instead of having what we have now with a "zone" base, move that notion to the "Capitol".

Each one of these "Capitols" will supply a certain amount of airfields that surround the "Capitol".

I don't know what the total amount of fields that are allowed on a big map, but lets say there are 240 total fields/VHs ... that would be 80 per country, so if a country has 5 "Capitol"s, thats 16 fields attached to each "Capitol".

With that, also move the "score-whoring" strats (ack/fuel/troops/etc) within and scattered about the "Capitol" area, so as the bombers come thru, they can weaken the supplies as we now have, along with trying to level the "Capitol". These supplhy strats WOULD NOT be identifyable with big shining icons, you have to find them and remember their position.

Now, each field is still capturable and if all 16 fields are captured, the "Capitol" is turned over to the country that owns all 16 fields.

The "Capitol" itself is capturable, and if you capture the "Capitol", you automatically take the 16 fields attached.

Taking a "Capitol" will be no easy task. Lots, and lots of ack and the closest bases are no more than 1/2 or 3/4 of a sector away.

To capture a "Capitol", you must land 30 troops at one or all of the 3 map rooms that are within the "Capitol" city limits. This necessitates the need for some serious organized destruction and capping to take a "Capitol".

The war is won when one country has no more "Capitols".

Fuel NEVER gets below 50%.

Rebuilding of the structures within the "Capitol" area (ack/buildings) are done by AI supply only. Strat targets (ack/fuel/troops) can be resupplied.
SlapShot - Blue Knights

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Offline lazs2

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the lazs MA strat idea...
« Reply #18 on: December 02, 2003, 04:07:15 PM »
johny..  simple really... the country with the most fields(and a city)  still "wins" once any country has it's capitol flattened.

deja... the idea is simple but I think it is very flexible... you could adjust values easily enough.
lazs

Offline Furious

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the lazs MA strat idea...
« Reply #19 on: December 02, 2003, 04:14:49 PM »
I made this suggestion a year ago in this thread.  


The bomber guys didn't seem to like it.
« Last Edit: December 02, 2003, 04:16:52 PM by Furious »

Offline Tilt

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the lazs MA strat idea...
« Reply #20 on: December 02, 2003, 04:38:14 PM »
I'd just like a better fuel attrition model.............

Lots more fuel targets at or near fields........and capacity rather than % fuel attrition for all AC.......

Wind up the importance of cities if you wish......its much the same thing............ destroying capitols never won any war...........land grab wins wars.
Ludere Vincere

Offline jonnyb

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the lazs MA strat idea...
« Reply #21 on: December 02, 2003, 04:48:06 PM »
Quote
Originally posted by lazs2
johny..  simple really... the country with the most fields(and a city)  still "wins" once any country has it's capitol flattened.

deja... the idea is simple but I think it is very flexible... you could adjust values easily enough.
lazs


Imagine the rook city is just about demolished.  The bish and knights are doing the land-grab thing to secure their spot as "winners".  The knights gain the edge, so they up one last sortie of carpet bombers to take out the rook hq...only to find it capped by the bish.  LOL...the more I think about it, the more I really like this idea.  Simple and effective lazs.

Offline Batz

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the lazs MA strat idea...
« Reply #22 on: December 02, 2003, 04:56:36 PM »
1 Capital would be too easy for them.

Link map resets to production. IE each side gets factories at full production = 100%

when 1 side is reduced to 25% production boom reset. Make large factories complexes and spread umm out. Make the structures hard and rebuild times shorter or so that it takes a reall effort.

Make it have no effect on the players though. None of this bomb the spit factory = no spits crap. If folks wanna fly bombers and jabos at these inanimate objects all day let umm. Just take the focus off of field capture and base porkage.

Incidentally up structure hardness for all objects on a field, add more fuel tanks and disperse them where they cant all be destroyed in 1 pass.

Offline bj229r

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the lazs MA strat idea...
« Reply #23 on: December 02, 2003, 06:34:48 PM »
Fluffs would become a bigger part of the game if fighters werent allowed to carry anythin bigger than 500 pounders
Never underestimate the power of stupid people in large numbers

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Offline MetaTron

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the lazs MA strat idea...
« Reply #24 on: December 02, 2003, 10:48:47 PM »
The only people that should think this a good idea are the ones that could only hit a strat target if it were as large as a sector. The suicide that we see now is the result of futility in bombing and a system that fails to penalize death. Implementing lazs idea would only ferment the strategy as customary ritual.

Rather, we would be better off if resupply were enhanced for such things as fuel and degraded for the major targets of strategy. This would reduce the development requirements to code rather than the restructuring of all maps and would force more resupply missions from stricken countries.

Rather than voice discontent now, though, why not sit tight and see how AH2 turns out? I believe HT is wiser than you give him credit.

Offline lazs2

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the lazs MA strat idea...
« Reply #25 on: December 03, 2003, 08:00:16 AM »
metavoss...  I think the MA is not meant for elaborate resupply and long drug out "wars" ... all those things do is make it so that you allways start your day/session with a huge advantage or dissadvantage depending on what country you choose... it also means that most people... the people who only play an hour or two or even three per session... never see any real progress.

I don't see how having the buildings spread over a sector would encourage suicide bombing.   You would need dozens of people willing to suicide bomb and... some buildings could allways be adjusted for hardness...  It would be much more difficult for the tallentless to get wihin suicide range of a capitol.

batz idea is about the same... he just wants more targets but his idea is the same.. nothing happens to the fighters except and until a reset.

Ah2.. who knows.  if it is so great that it makes the MA deserted then there is no point in improving the MA.  
lazs

Offline Virage

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the lazs MA strat idea...
« Reply #26 on: December 03, 2003, 09:34:56 AM »
lazs... you would hate the MA if htc did what you suggest.

Your point is to seperate the ma into the furball region and the strat region.

Now we know that one of the most unpopular tasks in the MA is to create a defensive cap over a strat (city/factory etc).  It is boring waiting for someone to show up if anyone does at all.

Your idea would create 1 large target that would be flattened in less than an hour.  Resets would happen often.. probably just when things got fun for you.  (and we wouldn't want to ruin Lazs's fun.. although you could run to the BB between resets)

And btw.. who would win once a country's strat target is ded? (rhetorical question.. I know your suggestion is just meant to wrile everyone up and provide some BB entertainment)

The only justice in this situation would be for HTC to impliment your idea... and force you to play it.
JG11

Vater

Offline Batz

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the lazs MA strat idea...
« Reply #27 on: December 03, 2003, 09:48:12 AM »
Quote
Your idea would create 1 large target that would be flattened in less than an hour. Resets would happen often.. probably just when things got fun for you. (and we wouldn't want to ruin Lazs's fun.. although you could run to the BB between resets)


You miss the point entirely. He doesnt care how many or how often resets occur. If it was with in his power I am sure he would set it up so a nice PM would be enough to "earn" a reset.

"Please Mr. Laz reset the arena and declare Bishnitroks the winner".

fyi the winner would be the side witht he highest % of their strat target (or highest production) in tact.

Offline muckmaw

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« Reply #28 on: December 03, 2003, 09:52:21 AM »
Quote
Originally posted by Batz
You miss the point entirely. He doesnt care how many or how often resets occur. If it was with in his power I am sure he would set it up so a nice PM would be enough to "earn" a reset.

"Please Mr. Laz reset the arena and declare Bishnitroks the winner".

fyi the winner would be the side witht he highest % of their strat target (or highest production) in tact.


Imagine a nice juicy 20 on 20 Furball between 2 bases, 1 sector apart.

Now imagine that furball being constatly interrupted by "The Bishops have won the war. The Map will be reset in 2 mins."

Could be a big problem for alot of people.

Offline Batz

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the lazs MA strat idea...
« Reply #29 on: December 03, 2003, 09:56:51 AM »
That already happens. Try not to over think it.