Author Topic: the lazs MA strat idea...  (Read 5884 times)

Offline lazs2

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the lazs MA strat idea...
« Reply #75 on: December 06, 2003, 12:44:43 PM »
I don't know deja.... I think the largest part of the blame should rest on the people who want to force people to play their way.

I also believe that my idea would allow for everyone to play the way they wanted.   Your example of the cv is perfect.   The fact that the cv is so easily sunk with so little effort is the proiblem.  Why should those who don't participate in a strat game be forced to defend?   Or, in this case, defend only.   In order to defend the overly fragile cv's... you would have to "cap" the cv.. a person who enjoyed furballing or fighting would be in hell circling around doing nothing waiting for some talentless suicide jabo jock to come over... even killing said talentless jabo guy would not be very satisfying... no real fight in those guys... no sa involved no acm involved... on the other hand... the strat boys would be in heaven.... people are forced to play with them.... they can't be ignored.

with my idea... the furballers could ignore the strat guys if they didn't care who won the war and the HTC Hawiian vaction that goes along with that.   those who wished to win the war could ignore the furballers areas and battle toolsheds or like minded "chessmasters of the sky"   much backslapping and "we kicked your butt" BB posts could be generated.

everyone wins.
lazs

Offline Mini D

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the lazs MA strat idea...
« Reply #76 on: December 06, 2003, 01:11:24 PM »
You are biased lazs.  Sorry to break that to you yet again.  But it's true.

I liked the original idea.  Too bad I had to read through your sorry assed bias rhetoric that has simply destroyed the rest of the thread.

You can't demand that the game be available to you in a very specific way every time you log on and insist that it not be the case for everyone else.  Time to stop insulting those that don't believe the same way you do.

Same goes for those that instantly dismissed the thread because lazs suggested it.  

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Offline lazs2

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« Reply #77 on: December 06, 2003, 01:44:16 PM »
well of course I'm biased deja.   the trick is to be fair and biased...  I would be unfair and biased if I thought I could get away with it but... I will settle for fair and biased.

lazs

Offline Mini D

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« Reply #78 on: December 06, 2003, 01:46:59 PM »
didn't say fair and biased lazs... just biased.

MiniD

Offline lazs2

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the lazs MA strat idea...
« Reply #79 on: December 06, 2003, 02:00:04 PM »
what is unfair about my idea?
lazs

Offline meddog

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the lazs MA strat idea...
« Reply #80 on: December 06, 2003, 02:38:50 PM »
Well since Lazs cant resist belittling the straters, bekieving his style of play is more important than anyone elses, I'll vote no just to piss him off.  This whole continous bickering between the furballers and the straters is BS.  Nothing will ever be resolved.
Yes I know I suck, other wise youuuuu would be dead so stop bragging.

Offline bj229r

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the lazs MA strat idea...
« Reply #81 on: December 07, 2003, 10:09:29 AM »
the one assumption that the furballer crowd (i.e. Laz) makes is that there are only 2 sides here..in fact, there are 3. Buffs, furballers, and the tiff-drivin, heavy-51-drivin base killers. Buffs have SUCH a minimal impact as is that there isnt any reason fro anyone to be *****in about em. If ONE base outta 10 was captured with the help of level bombers, id be fediddlein surprised. As was previously stated, its REAL hard to take out particular buildings with buffs---Im pretty good at it, and even if im not messed with, takes 2 perfect passes to kill all 3 fh's at a small base, with 5 minutes minimum between passes---hangars only stay down 15 min, so at most, the mission, if sucessful, keeps fighters on ground for like 10 min. Tiffies, etc---get 3 of them in there, hangars are UP, base is wrecked, and NObody is uppin from there for 45 minutes. There are so few buff drivers to beGIN with, and even fewer that can hit anything, I dont see why this discussion is taking place. If ya wanna ***** at someone, ***** at the jabos. (And EVERYone wants to make an impact, whether it be blowin up other people's stuff, killin their planes, or just makin airplane-shaped hole in ground;)
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Offline lazs2

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the lazs MA strat idea...
« Reply #82 on: December 07, 2003, 10:13:53 AM »
don't worry bj... there are only two sides.. anyone who kills toolsheds and those that fight other players.  

If anyone is odd man out it is the GV guys..  they shouldn't even be in the game the way they are modeled.  

lazs

Offline bj229r

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« Reply #83 on: December 07, 2003, 01:42:04 PM »
hmm, cant argue about gv's....anyone notice lately that AP rounds, even fron Tigers, barely harm Ostis? Arent Ostis based on Panzer frame?
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Offline SunKing

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the lazs MA strat idea...
« Reply #84 on: December 07, 2003, 02:09:05 PM »
The answer is simple.. play H2H , create YOUR own server with YOUR own settings, and stop these condescending threads please. You'll never be happy in the MA.

Offline Cobra412

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the lazs MA strat idea...
« Reply #85 on: December 07, 2003, 02:41:06 PM »
This is actually a great post though I'm sure it's been brought up a million times in the past.  I would also like to see Strat targets being a bigger factor in how the war is won.

Here's my input to the whole subject.  Much of it is no different than folks have already stated.  This is mainly for strategic game play and not necessarily "fun" gameplay.



Bases in General:

Runways: Bombing should have more of an affect.  Not necessarily how much you bomb it but in what areas you bomb it.  An indicator can be added for folks to know where it's been hit and how damaged it is % wise.  Typically it only took a few shifts to repair the runways so this can be simulated using some kind of time.

Field Ack: Around  bases field ack should be extremely difficult to penetrate.  None of the low level fly by's that are currently possible which would eliminate vulchers if ack is still up. Also need high level ack to defend against bombers.  I've rarely seen flak up at the higher levels when flying over bases only over CV's.  

Barracks:  This should be highly defended or even somewhat masked as to there exact location.

Fuel:  This should be on a consumption rate.  So many planes have left leaving it with only 75% fuel left.  As an example: Fuel resupply in 30 minutes and status back to 125%.  With the addition of stronger ack this could be implemented and have an affect on overall game play.  With the addition of someone daring enough to take out actual fuel cells would affect it even more.  That would then change the calculation of how much fuel is there and how long it will be before it's resupplied/repaired to 125%.

Availability of Planes/Vehicles:   This is something that many may not agree with but is more on the realistic side of the house.  Only so many planes/vehicles should be allowed from any one base.   It would also get folks to think more when building missions.  You dont' wanna consume all of your front line fighter bases assets so you have to coordinate rally points from rear bases.  Then Furballers still have there front line immediate action and the stratedgy folks will have there mission based gameplay.  Overall it would still workout and more than likely use Furballers in the alert type fashion.


Town: As of right now with the shift to AHII coming the towns would be left as is.  Due to the fact the new towns are larger and probably won't go down as easy as the current towns.

Major Strat Items:   For starters all of these should be placed behind your front lines and should be able to be captured but only with overwhelming force.  They should also play a bigger role in the overall arena.  Each sets of factories should be allocating so much production for so many bases sectors around it.  In the event our so called milkrunners level a factory supplies would still be received at the surrounding bases from far out factories but at a time cost.  Overall they should have more of an affect on the arena.  So the defense of factories should be a high priority for every side not just the winning or losing of main bases.

Radar: Now this is something I've heard is more realistic in the SEA.  It'd be nice to see realistic implementation of early warning radar systems.  In sectors where mountaineous areas are there should be radar dishes at there peaks(on a limited bases ofcourse).  Shorelines should have so many EWRS strategically placed.  So the destruction of radar stations would play a role in mission planning.  This would add even more to mission planning as waves would be required to ensure mission effectiveness.  

Well I'm done...Even though I'm sure I can think of more later and put more details in to them.

Offline Overlag

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the lazs MA strat idea...
« Reply #86 on: December 07, 2003, 04:35:05 PM »
I LIKE IT!

kinda like a tank town with a reason :D
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Tilt

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the lazs MA strat idea...
« Reply #87 on: December 07, 2003, 05:37:00 PM »
Quote
Originally posted by lazs2
Hmm... I noticed tilt advocated perking bombs over a certain lbs....  I was probly the first to do so.    


You were........... I like it.....
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