Author Topic: furball vs porked fuel: simple fix  (Read 2096 times)

Offline leitwolf

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furball vs porked fuel: simple fix
« on: December 15, 2003, 05:44:48 PM »
Change fuel burn rate to 1.0 on the big maps.
It's not the perfect solution but a very simple and effective workaround.
Think about it. :)
veni, vidi, vulchi.

Offline vorticon

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furball vs porked fuel: simple fix
« Reply #1 on: December 15, 2003, 07:50:40 PM »
but we all have FUN watching lazs minid slapshot and beetl make fools of themselves...and ANY form of solution would stop them from doing it...thus ruining our FUN and we cant have that now can we???

Offline Murdr

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furball vs porked fuel: simple fix
« Reply #2 on: December 15, 2003, 07:53:44 PM »
Wow, a good idea that only takes one sentence to explain.  Go figure :rolleyes:

Offline lazs2

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furball vs porked fuel: simple fix
« Reply #3 on: December 16, 2003, 08:38:07 AM »
that would fix the fuel shortage problem but the bases would still be too far apart on most of the maps to have good fights for early war/slow planes.

lazs

Offline Dead Man Flying

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furball vs porked fuel: simple fix
« Reply #4 on: December 16, 2003, 09:39:38 AM »
I suggested this idea a long time ago.  :)

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Offline BlauK

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furball vs porked fuel: simple fix
« Reply #5 on: December 16, 2003, 11:40:33 AM »
Or just make the fuel amount mean gallons/litres instead of percentage of plane's fuel tanks.

This way the planes with smaller fuel tanks would not be affected with 100% and 75%. They would get less fuel maybe only after reduction to 50%.

After all it does not make any sense to give different planes different amount of fuel from a suffering base!!!


  BlauKreuz - Lentolaivue 34      


Offline mold

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furball vs porked fuel: simple fix
« Reply #6 on: December 16, 2003, 11:59:15 AM »
Quote
Originally posted by BlauK
Or just make the fuel amount mean gallons/litres instead of percentage of plane's fuel tanks.


Yes I fully agree with this one.  I'm not sure what the objective was for the current percentage-based method, but it doesn't make much sense to me.

Offline SlapShot

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furball vs porked fuel: simple fix
« Reply #7 on: December 16, 2003, 01:50:42 PM »
Quote
Originally posted by vorticon
but we all have FUN watching lazs minid slapshot and beetl make fools of themselves...and ANY form of solution would stop them from doing it...thus ruining our FUN and we cant have that now can we???


Ooooo ... Slayed by the rapier wit of a 14 year old boy who wears lipstick and always partakes in deep witty conversations in the "Free Multiplayer Forum".
SlapShot - Blue Knights

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Offline AmRaaM

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furball vs porked fuel: simple fix
« Reply #8 on: December 21, 2003, 09:32:10 PM »
just go to the quake arena (dueling) and stop the whining.

Offline Hap

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furball vs porked fuel: simple fix
« Reply #9 on: January 13, 2004, 09:00:32 AM »
what fuel problem?  the only prob that might exist is when nit/rook bases have gas on their front line.

if you see this, let me know.  will do my best to rectify.:rofl

hap1

Offline Shane

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Re: furball vs porked fuel: simple fix
« Reply #10 on: January 13, 2004, 09:06:54 AM »
Quote
Originally posted by leitwolf
Change fuel burn rate to 1.0 on the big maps.
It's not the perfect solution but a very simple and effective workaround.
Think about it. :)


yes i agree this would go a ways in addressing the ever increasing wide-spread fuel porkage and hosed re-supply.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Shane

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furball vs porked fuel: simple fix
« Reply #11 on: January 13, 2004, 09:07:51 AM »
Quote
Originally posted by SlapShot
Ooooo ... Slayed by the rapier wit of a 14 year old boy who wears lipstick and always partakes in deep witty conversations in the "Free Multiplayer Forum".


ooooooo... he's the *one* with the purty mouth?
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline kevykev56

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furball vs porked fuel: simple fix
« Reply #12 on: February 25, 2004, 11:07:01 PM »
There is an easy fix to this and all the problems here on these boards. Turn AH into a simulation instead of a game. The numbers are there, why cant we just use what was actually available during the war. why must there be debate on how to set "fuel burn/multiple other complaints" to increase game play. If you didnt have parts for the aircraft they didnt fly it was just that simple.

RHIN0
RHIN0 Retired C.O. Sick Puppies Squadron

Offline Flit

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furball vs porked fuel: simple fix
« Reply #13 on: February 26, 2004, 10:22:34 AM »
If I want to deal with attrition, I'll go play ww2ol

Offline Creamo

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furball vs porked fuel: simple fix
« Reply #14 on: February 26, 2004, 10:38:12 AM »
Thats a good idea.

 I never understood the fuel pork thing till this week. More time in the bigger maps opens your eyes. Course I actually hunted the bastards that were doing nothing but porking, was kinda a fun hunt. Thing is they are relentless, and never even turn to fight, just blaze by and go suicide, kill it at any rate. Up again, repeat.

Not sure there is anything wrong with it though, it's fair. Just have no idea the drive?