Author Topic: furball vs porked fuel: simple fix  (Read 2098 times)

Offline mars01

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furball vs porked fuel: simple fix
« Reply #45 on: March 01, 2004, 04:12:51 PM »
Bottom line is the fuel resupply vs hardness is greatly offset and unbalanced.  It reduces the kind of gameplay to only one form - Strat.  BORING!!!!!!!!!  

I myself have gotten beyond the take off, climb, drop bombs die by ack or auger, take off climb drop bombs ...  wake me when its over, strat game - who cares who wins the war.  If I want to drop bombs I can offline yippeeeee and get the same dull feeling.

The fule problem and the base too far apart have removed the furball game.  But obviousely you dont furball and you could careless about the furball community or you would understand the problem.

As for this BS
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all in all, your beef should be with hitech and co. you telling us, won't change our tactics. talk to the folk who can. if they won't do it your way, why complain?


I didn't start the thread, I responded to people who think there is no problem with the fuel resupply.   It's not a complaint its a fact.  Fuel resupply is porked and affects anyone who logs on to fight.  

I would venture a guess that anyone worth their weight as a fighter doesn't pork fuel except out of desperation or payback.  If you disagress produce the lemmings.  I find most peopl that can fight are looking for one and not wasting time porking fuel.

Offline Kweassa

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furball vs porked fuel: simple fix
« Reply #46 on: March 01, 2004, 10:03:28 PM »
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if you mean "how to" i agree. i don't see the relation 'tween a "better strat stystem" and techniques and disciplines.


 Sorry for the long write, I tend to get carried away.

 To make it simple and short, killing strat is easy, while it's effect is immediately devastating in the case of fuels.

 Average/newbie pilots don't need to spend time and effort to properly master techniques and discipline needed for combat.

 They want to do something for they country, and all they have to do is fly a plane with bombs and go run in to something. The suicidal, "kamikaze" jabos we see in MA is not only the same thing in form, but also in the mindset, of the real-war, Japanese kamikaze jabo pilots. (Or at least, the guys who ordered the kamikaze attacks)

Offline mars01

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furball vs porked fuel: simple fix
« Reply #47 on: March 02, 2004, 02:35:07 PM »
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The old days of AH MA was like medieval ages, where a group of chosen blue-bloods engaged in duel like fights. The real war is different in that it mobilizes huge forces of amateuer soldiers and trains them for effective use.

The current MA, is like a modern state war where many people are mobilized and huge armies gathered, but the strat system being primitive pushes the countries to just push everyone into a single battlefield where tactics remain in the stone ages. All the possible fun factor is killed, and replaced by the motive to win..and people no longer the fun of simulated combat they used to.

Suggesting a better strat system, is suggesting to bring back some of the combat techniques and disciplines once needed in the old days, without reverting the arena into the old days.


I agree with you about the mentality of the majority, but I disagree with you that it has to be one way or another.  If the maps and the strat model allowed for a furball environment to exist then there would be little problem.  

But today with the fuel resupplly being so porked and the bases on some maps being so far away it has essentially killed furballing.  

There are still people that want to furball, they just have no were to go and most strat people could care less.  

Furballers don't want the strat game to go away we just want to be able to log in and find a nice furball.  This means adequate fuel and closer bases.  A simple fix to end all this BS between the two groups.

Offline _Schadenfreude_

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furball vs porked fuel: simple fix
« Reply #48 on: March 02, 2004, 03:15:22 PM »
Personally I don't think it's the newbs that hit the fuel and choke up the game - it's normally a old hand who knows exactly what he's doing and can close down a field in two passes.

Most newbs have no idea what to hit or how to hit the fuel on a field.

Offline Hap

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furball vs porked fuel: simple fix
« Reply #49 on: March 04, 2004, 01:19:43 PM »
yup you right.  and to "fix" it, ask dale to make fuel unporkable.

i think that would be awful.  but it would give you the game you want.

Offline kevykev56

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furball vs porked fuel: simple fix
« Reply #50 on: March 04, 2004, 01:37:58 PM »
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yup you right. and to "fix" it, ask dale to make fuel unporkable.



How would this help those who want to play the game to reset the map and win the war. All this would do is give the country that has more players an unfair advantage. Give me 10 green newbs and let them go in on the best ACM pilot in this game and let’s see who will win.  The real deal in this is the numbers, without fuel porking you can’t stop an enemies onslaught when your country is severely out numbered. Porking is essential to gameplay! Porking is the stone in David’s' sling.


RHIN0

cant we all just get along and fly multi-national formations around the arena...wouldn’t that be nice.
RHIN0 Retired C.O. Sick Puppies Squadron

Offline mars01

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furball vs porked fuel: simple fix
« Reply #51 on: March 04, 2004, 02:17:38 PM »
It's not about making fuel unporkable, but it is about making fuel resupply more balanced.  The way it stands now it takes too much time and effort to resupply what one fuel porker can do.

Offline BlauK

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furball vs porked fuel: simple fix
« Reply #52 on: March 09, 2004, 09:26:31 AM »
If the fuel is precious to you why dont you simply defend it rather that go off furballing in some irrelevant location. Do your furballing defending your base and its fuel supply.

Sometimes it sounds like far too many players just want to score (lazy men from offence) no matter how many times the opponent scores against them (bah.. defenders are sissies).  ;)


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Offline mars01

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furball vs porked fuel: simple fix
« Reply #53 on: March 09, 2004, 10:07:03 AM »
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If the fuel is precious to you why dont you simply defend it rather that go off furballing in some irrelevant location. Do your furballing defending your base and its fuel supply.


OK I guess your new or have not been following these threads for too long, because as it has been said countless times, that no matter how many defenders you up, you are not going to stop a fuel porking 51 from diving in from 20k and killing the fuel bunkers.  He will get at least one or two passes killing at least 50% fuel.  If he has at least on buddy with him they can drop it to 25% with ease.  Or you dive after him he augers and your left to climb back up to get a front row seat to watch another weenie auger.

How many base defense sorties have you put up against determined fuel porkers?  How many resupply runs have you made trying to get the fuel back up?  I would venture a guess not too many since you still have not realized how uneven the fuel pork vs resupply model is.

ALSO - Defending against suicide fuel pork dweebs is one of the most boring ways to play this game!  

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Sometimes it sounds like far too many players just want to score (lazy men from offence) no matter how many times the opponent scores against them (bah.. defenders are sissies).

What the hell are you talking about here?  Much to popular belief this is a combat game, the whole point is to go up fight and fight some more.  So I guess upping to kill again would make sense, no?  Unless your a sky accountant - then your not looking for fights your looking for easy non opposed kills.

Offline BlauK

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furball vs porked fuel: simple fix
« Reply #54 on: March 10, 2004, 01:34:39 AM »
Aren't you an unfriendly little furballer.... :)

Originally posted by mars01
How many base defense sorties have you put up against determined fuel porkers?

Plenty enough to know that I can kill them if I attack them when they begin their dive (or before). Climbing high enough to be of any use to base defence just seems to be a concept most furballers cannot grasp. If there were a few more friendlies a bit higher, many fuel porking attacks could be stopped.

ALSO - Defending against suicide fuel pork dweebs is one of the most boring ways to play this game!

A kill is a kill, but certainly you are entitled to your opinion. I assume that the most enjoyable way is to chase a single con at the deck with 5 other friendlies in a line :)

 
What the hell are you talking about here?  Much to popular belief this is a combat game, the whole point is to go up fight and fight some more.  So I guess upping to kill again would make sense, no?  Unless your a sky accountant - then your not looking for fights your looking for easy non opposed kills.

You dont actually have to die every 10 or 20 minutes to be able to play this game or to enjoy it. Boxing is some kind of combat too and you dont have to take a blow for every blow you give. You can actually try to avoid them, thus, try to give more than you receive.

What I meant earlier was that many people just chase the first possible kill no matter what.... and get killed in process. Very few look around and really try to defend a base (and its fuel) by trying to see where they could be most useful for a larger picture.

Many player enjoy the game quite enough even when they take off from the 2nd line bases behind the front. Typical furballers NEED the closests possible bases and their fuel but they do not put much effort in trying to keep what is precious to them.

IMO fuel porking is just fine, but the way it affects fuel availability at the moment is wrong!!! It should affect amount of fuel available, not percentage of each plane's fuel tanks (which are quite different). Thus, most likely normal fighters should still get 100% from a base which has only 50% fuel left. Only the largest bombers would then get filled to 50%. Base down to 25% would still offer 50% fuel for fighters and even furballers would be happier ;)  This same system should concern refuelling - if a base has no fuel how can it refill the same fuel one had earlier from a "100% fuel" base? It cannot and should not.


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Offline mars01

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furball vs porked fuel: simple fix
« Reply #55 on: March 10, 2004, 08:55:52 AM »
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Aren't you an unfriendly little furballer....  

How So, because I dont agree with you?

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Plenty enough to know that I can kill them if I attack them when they begin their dive (or before).

Yeah because I want to spend 20mins+ waiting around at 20k.  You may enjoy the boredom but I dont.
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Climbing high enough to be of any use to base defence just seems to be a concept most furballers cannot grasp. If there were a few more friendlies a bit higher, many fuel porking attacks could be stopped.
 And you base this on what.  The furballers I know have a concept they just dont want to do it, because they are as safe at 5k as you think you are at 20k.  It's the cherry picker sky accountants that need that 20k safety net and have no concept how to survive below 5k.  

When I log onto maps like Pizza Crap or Big Isles the only options are long boring flights to 10 or 20 k only to meet guys like beetle and the like flying around at 25k.  Again, when I log on I want to fight more than I fly.  If all I wanted to do is fly around I could fire up MSF2004 and get a better experiance.  This is a combat sim, forgive me for wanting to fight.

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A kill is a kill, but certainly you are entitled to your opinion. I assume that the most enjoyable way is to chase a single con at the deck with 5 other friendlys in a line  
Yeah you assume and you are wrong.  I hate flying around gagles of friendlys and one enme.  This is exactly what you proposed in you first thread.  Defending against fuel porkers is exactly that.  How can you say a kill is a kill then cry about a type of kill in the next breath.  Your losing cred fast.

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You dont actually have to die every 10 or 20 minutes to be able to play this game or to enjoy it.  What I meant earlier was that many people just chase the first possible kill no matter what.... and get killed in process.
 We'll I think anyone worth there weight knows this is a game of angles and situations.  You have to pick or create the best situation and work the angles.  When I log on I want to engage in a series of fights that push pilot and plane to the max.  I want to end a run with my heart racing and adrenalin pumping.  Your typical climb high and cherry pick does not do that for me.  I find the cherry pick, while easy, in a word boring.  No blood pumping, no adrenalin flowing.  Just surgical boredom.
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Many player enjoy the game quite enough even when they take off from the 2nd line bases behind the front. Typical furballers NEED the closest possible bases and their fuel but they do not put much effort in trying to keep what is precious to them.
Good, let them climb to their little hearts content.  So you are saying that no players other than furballers want full fuel at the front line.  What about your precious base defense?  You guys like flying around on 25%?


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IMO fuel porking is just fine, but the way it affects fuel availability at the moment is wrong!!! It should affect amount of fuel available, not percentage of each plane's fuel tanks (which are quite different). Thus, most likely normal fighters should still get 100% from a base which has only 50% fuel left. Only the largest bombers would then get filled to 50%. Base down to 25% would still offer 50% fuel for fighters and even furballers would be happier  This same system should concern refueling - if a base has no fuel how can it refill the same fuel one had earlier from a "100% fuel" base? It cannot and should not.
Only thing you said that makes sense.:aok
« Last Edit: March 10, 2004, 08:59:26 AM by mars01 »