Author Topic: nightmare for a rook...  (Read 6731 times)

Offline beet1e

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nightmare for a rook...
« Reply #135 on: January 27, 2004, 10:23:12 AM »
Slap, looking at the early part of your post, you still seem to be equating fuel porkage with "strat play". I haven't fuel porked in months. I did it for a while, back when it was a hot topic on the BBS and I knew how much grief it caused the furballers. :lol:p But it's a bit of a low trick, and simply isn't Cricket. A bit like potting your opponent's ball in a game of billiards - not the done thing. My dad used to get really indignant when my brother did that to him - lol!
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I personally have captured more bases than you could ever dream of.
Bollocks. I started looking back through your stats, back to the days when you were gooning. Of about 6 tours I looked at, you generally got about 3-5 captures. One time you got 8. Big deal.

Yes I've tagged along with the AKs many a time - a good bunch. I would like to join them if invited, but I wouldn't be able to make US prime time squad nights.

The only strat targets I destroy are the town, the VH and the acks. At a V-base I'll just get the two acks and the VH.
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Cod forbid that we make things harder for the horde.
In the example I cited in which I was able to capture a V-base in the absence of the usual LA7 rapid response unit, It was Wrecker who got the acks, and I came in a goon. Wrecker left so as not to keep the map flashing. I hardly call a solitary goon a "horde".

Oh and one last thing. Do not equate strat-play to "winning the war". Some people might be online long enough to see it through, but I'm not one of them. The strat is there to provide an objective - to capture an enemy position. I think the idea is that the enemy tries to prevent that from happening, and in the course of doing that there's a lot of combat and we all have fun.

Mars01 -
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You say you wouldn't be able to capture a base with just two people, well I say you shouldn't be able to, talk about gamey.
How many people does it take to fly a goon in this game? :rolleyes:

Offline mars01

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« Reply #136 on: January 27, 2004, 10:31:35 AM »
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How many people does it take to fly a goon in this game?


Oh  my bad your right.  Give me a break, so what next beet, take out all the ack remove the need to blow up the buildings and turn this game into nothing but goon drivers.

Two people should not be able to capture a base.  The bottom line is you dont want to be challenged or your skill tested.  You want easy to capture bases with very little opposition.  

That says alot about you and I was just starting to like you:D

Offline beet1e

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« Reply #137 on: January 27, 2004, 11:11:14 AM »
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Originally posted by mars01
That says alot about you and I was just starting to like you:D
Awwww! I've gone all mushy. :o

No Mars, I think you were missing my point. My point was about being able to capture a base by stealth instead of by numerical supremacy. As long as we cling to the "must have lots of guys to make the capture" stance, then, as Lazs says, success/failure will depend on one thing and one thing only - Numbers. It's a philosophy that is wedded to the steamroller. This game does not reward stealth. It does the opposite. I aired my views about this in 2002 in this thread, and I still hold those views. Nothing has changed.

If bases are being milk run, do not blame me or the other girly milk maids. Blame the A.D.D. dolts who can't be arsed to defend those bases.
  • They have radar.
  • They have bardar.
  • They have the flashing map.
  • They have the warning siren.
  • They have Yankee trilling "base under attack".
For cripes sake, how many more warning systems must they have before they get off their butts to defend, instead of whining about us milkmaids? Oh wait... that would not be "fun". Never mind. :p

Oh yeah, almost forgot! Mars, you don't need two people to capture one of those pizza V bases. One can do it. :lol

Offline mars01

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« Reply #138 on: January 27, 2004, 11:29:26 AM »
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There are THREE reasons why the furballers can't see that moving the bases closer together creates a problem for the strat flyers.
They think that strat-play is synonymous with fuel porking.
They don't play the strat game themselves and therefore don't understand it and don't know what they're talking about.
They can't see that trying to capture a base that's within earshot of another one is going to lead to a conveyor belt of goon/troop killers.


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No Mars, I think you were missing my point. My point was about being able to capture a base by stealth instead of by numerical supremacy.


Your point was that moving bases closer together makes it harder for the strat guys.  Don't change the subject.

The numbers cry is moot, because no matter what you do with the strat game if you have a horde you will win the base.  

I agree the strat game is nothing more than the country with the most players wins.  

That is not the debate and moving the bases closer actually reduces the ability for the horde to be affective, because the defenders can up from a base close by.  This creates a need for the horde to break up and attack multiple bases at the same time or a furball will ensue.

I could care less if a base gets captured, as far as I'm concerned if there is a good furball going on you can have all the other bases.  So defence etc who cares.

If you are the only person taking a base what difference does it make if there is a field close by or not?  Someone could up from the field you are at and defend.  IT has nothing to do with the proximety of the bases.

Strat should need a concerted effort by a minimal number of people to take an airfield.  Again The bottom line is you dont want to be challenged or your skill tested. You want easy to capture bases with very little opposition.

Offline beet1e

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« Reply #139 on: January 27, 2004, 12:23:15 PM »
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Originally posted by mars01
Your point was that moving bases closer together makes it harder for the strat guys.  Don't change the subject.
No, my point was that it makes it too easy for the opportunist goon hunter - an entirely different matter. And that opportunist goon hunter will almost always be up in an LA7. I notice from the stats that you get the vast majority of your kills in an LA7, which tells me a lot about you. Coming from a guy who also said "The bottom line is you dont want to be challenged or your skill tested." it cracks me up. :lol  EasyMode™!
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"I could care less if a base gets captured, as far as I'm concerned if there is a good furball going on you can have all the other bases. So defence etc who cares.
BS. I've checked your career stats, and you have killed 178 goons. Is that your idea of a test of your skill? You whine about guys going after "defenceless" bases, but you're quite happy to whack a defenceless goon. If you REALLY don't care about losing bases, and if you REALLY enjoy a test of skill, then why all the goon killing? They are the easiest kills of all.  Seems like your "test of skill" is flying LA7s and whacking goons - at the same time claiming you don't care if you lose bases.

Doesn't add up.
Try again!


Offline mars01

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« Reply #140 on: January 27, 2004, 12:42:29 PM »
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I notice from the stats that you get the vast majority of your kills in an LA7, which tells me a lot about you.


It tells you nothing about me.  I do fly an La7 alot to chase down all the runners.  But I also turn fight in an La7, just the other week I was turn fighting a Zeke with an La7 and winning.  Something I doubt you or any of those like you would or could do.  That is a challenge a test of skill.


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BS. I've checked your career stats, and you have killed 178 goons. Is that your idea of a test of your skill? You whine about guys going after "defenceless" bases, but you're quite happy to whack a defenceless goon. If you REALLY don't care about losing bases, and if you REALLY enjoy a test of skill, then why all the goon killing? They are the easiest kills of all. Seems like your "test of skill" is flying LA7s and whacking goons - at the same time claiming you don't care if you lose bases.



Now this is just stupid, yeah beet I wont kill goon if I see one, how stupid are you?

Again since you have no good reson why the bases should not be moved closer together other than it's harder to strat, you try to change the subject, which means you have no reson to not move the bases closer together.

And my history should show me being more of a strat player, thats what I started as, because it is much easier to be a strat homo than a furball homo.  

But since then I realized how stupid the strat game is and how much more rewarding the AtoA game is and have worked at getting better at it.  

Thus I could care less what bases are captured if there is a good furball going on.  

If there are no furballs, which is usually the case becaue of the shty maps, then I will up for base defence because thats all there is for AtoA and unfortunately its mostly jabo morons coming in.  

Thus my stance to move the bases closer and create an opportunity for more furballs to exist and you can skillessly sneak all the undefended bases you want.

Offline SlapShot

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« Reply #141 on: January 27, 2004, 12:58:09 PM »
Slap, looking at the early part of your post, you still seem to be equating fuel porkage with "strat play". I haven't fuel porked in months.

Correct me if I am wrong, but aren't fuel bunkers a "strat" target ? Ergo, it is part of the "strateegery" and its seems to be the most popular strat target these days. Don't want to fight anybody ... go pork their fuel so that can't do anything.

I never said you did pork fuel. I know how much you despise it and would assume that you don't.
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Offline Steve

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« Reply #142 on: January 27, 2004, 01:04:41 PM »
Ya mean my idea for the fuel on early war planes was that boring huh?  Gosh, I've never been disappointed for not getting flamed.  I was certain some late-war-fly-realistically pilots would tell me what a goober I am.
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Offline mars01

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« Reply #143 on: January 27, 2004, 01:08:11 PM »
Lol,

your right Steve I was wondering myself.  I guess it was too good of an idea:D

Offline SlapShot

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« Reply #144 on: January 27, 2004, 01:11:32 PM »
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Originally posted by Steve
Ya mean my idea for the fuel on early war planes was that boring huh?  Gosh, I've never been disappointed for not getting flamed.  I was certain some late-war-fly-realistically pilots would tell me what a goober I am.


Steve your idea is completely stupid and full of BS. It would never work. Only a dim witted individual as yourself could come up with such a lame-brain idea. Geesh ... get real or get out.

Feel better !!! ... :D

Ok ... I like it !!! ;)
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Offline Steve

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« Reply #145 on: January 27, 2004, 01:12:26 PM »
Thanks, Slap... feel better already.  :)

Lol Mars,
The sound of slience caught me way offguard.... you could be right.

Edit: silence
« Last Edit: January 27, 2004, 01:40:44 PM by Steve »
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Offline TweetyBird

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« Reply #146 on: January 27, 2004, 01:24:18 PM »
>>I've checked your career stats..<<

Now what is that? An outside database of AH pilots?

Ok, this is really unhealthy:eek:

Offline beet1e

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« Reply #147 on: January 27, 2004, 01:25:32 PM »
Mars,
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Again since you have no good reson why the bases should not be moved closer together
I have given reasons. And they are, IMO, good reasons else I wouldn't have given them. Just because you don't agree with my reasons or because you prefer furballing does not mean that my reasons don't exist. And I'm not the only one to see problems with having the fields too close. Talk to MiniD. And read wolfgang's comments - pink text in my sig.

Slapshot!
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Correct me if I am wrong
Naah, sounds like a full time job. Muhahahaha! :rofl

Sorry, couldn't resist. ;) Yes of course the fuel is a strat target. Maybe there was a time when bombers would carpet bomb an enemy airfield, and the fuel supplies would get hit in all the havoc. But nowadays, the fuel tanks are singled out for destruction. I killed a tardling P38 last night who was doing that, and had no intention of surviving anyway. That's not a strat player. That's a ruin-the-game-for-everyone-else player. Did you come from WB? In WB, runway damage actually counted. Taxi over a crater and your plane would fall apart. What the fun killers used to do was to bomb the spawn points so that planes would blow up as they spawned. The guys that did this probably had no intention of capturing the base - same as the fuel porkers in AH.

I think successful strat play is a matter of deploying resources to kill the town, VH, and possibly the acks, and capping the base or perhaps using decoys to distract the base defenders while the goon slips in from another direction. Being able to do this with as few people as possible is a test of management skill. Like you said, the AKs and MAW are in their element at that game. They're the real strat players. The fuel porkers are just a thundering nuisance.

Offline beet1e

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« Reply #148 on: January 27, 2004, 01:42:25 PM »
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Originally posted by TweetyBird
>>I've checked your career stats..<<

Now what is that? An outside database of AH pilots?

Ok, this is really unhealthy:eek:
Yes, Tweet :) I think MiniD manages it. Here's a sample URL which shows Mars01's stats, sorted by number of kills IN.

http://www.innomi.com/ahkillstats/careerstats.php?player=mars01&sortby=killsin_sort <-- right click for full link

Offline mars01

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« Reply #149 on: January 27, 2004, 03:12:23 PM »
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I have given reasons. And they are, IMO, good reasons else I wouldn't have given them. Just because you don't agree with my reasons or because you prefer furballing does not mean that my reasons don't exist.


I'll Beat this dead horse one more time.  You reasons and your BS in pink have all been shot full of holes in multiple threads.  Just because you give resons doesn't make em right and you know it.  See my other posts in this thread as a rebuttle to your thin resons.