Originally posted by Furious
Zazen,
To make even more realistic, when you get killed, log-off, cancel your account and never comeback.
Being able to "die" 100 times is no less gamey than being able to "die" 10 times. It just happens to be something you like to pat yourself on the back about.
Lol, I've only heard this argument 80 million times. Obviously, you don't actually die. The intention makes all the difference. Flying to live is merely an emulation of tactics that most closely resembles what actually took place during ww2. Flying with no regard for your virtual life creates situations that bear little or no resemblance to the type or character of the fighting that actually took place in ww2.
Naturally, getting to re-plane after a virtual death is unrealistic, but striving to fly as though the life you are on is your only one makes each sortie as realistic as possible and as valid as another from that perspective.
To a survivalist, dying in combat is a critical failure. I often log-off review the film and see where I made the critical error in judgement. For a "fly till you die" pilot, a death is just a quicker trip to the tower to quickly hop into another plane to die again.
Who is learning more from their virtual death? The guy who dies 10 times a night and thinks nothing about it? Knowing he dove headlong into that furball resigned to his fate of eventually getting overwhelmed or cherry picked or the pilot who dies only 10 times an entire camp who reviews the events leading up to each demise with the determination to not repeat the same mistake twice?
The point is, it's not the finality, or lack thereof, of the virtual death that creates the realism, it's the entirely different mindset and approach to the game that creates it.
Zazen