Sierra Pro Pilot: Starting engine(s) checklist:
1. Activate battery
2. Select fuel tank(s)
3. Set magnetos
4. Set pitch and mixture to takeoff
5. Set fuel boost pump to active
6. Start engines
Personally I don't mind going through all that just to get off the ground. The reason I don't mind is because it's a realistic flight sim, not a combat sim with our MA. For the MA near instant starts are just fine. For historical battles, I can see having a longer start procedure as normal. One catch: doing the code to have both available as arena options. That alone will cause a huge delay in getting any version out.
Plus, you'd have to re-do every cockpit to equip every plane with those switches and gauges. If (when?) actual historical cockpits are put into place, it could be done then. I don't see any reason for it in the MA, unless you want the whiners to get VERY loud. Enough people are whining about BUFF guns, Charlie-model Hawgs, and the Hispano cannons.
I'm just going to sit back and wait for 1.04. When it's released I'll have fun with it just like you will. Then I'll wait for 1.05, 1.06, and any other version release. If I've got input on anything, I'll post it here just as normal.
I don't mind having a few things set-up just because of game-play. But if you're going to do something accurately, try to do it right. Forget the whines, the complaints, and the flames. If you did it right, and got it right, then there's nothing to cry Wolf about.
Flakbait
Delta 6's Flight School