RAM I see you have 2 kills w/ 3 deaths in the 17, and 4 kills w/ 7 deaths in the 26, with a total of 49 buff sorties in tour 1.
I have 92 kills w/ 85 deaths in the 17 and 246 kills w/ 93 deaths in the 26, with a total sortie count of 448.
Now, before you go sayin my B26 K/D just helps prove your point, I have only landed 113 of those 448 sorties. I have 25 discoes, 94 bails, 32 ditches, and a total of 184 deaths. All of the bails and a little better than half of the ditches came from enemy action. Also note that the 26 is the bird I use when we sneak attack a field, and the vast majority of those kills are from vulching (I have more kills from dropping bombs on people OTR than from sittin on the spawn point in me 26, for the record).
The .50s are FUBAR'ed and have been since around version .48-.49. I believe this comes from the tweaking to the damage models of the birds. Back in beta tour 2 someone (though I can't remember who) said the .50s were turned down for play balance issues (why w/ 20mm and 30mm flyin I'll never understand). As the damage models were tweaked and the fighters were made harder, the .50s weren't turned up. Keep in mind this is personal speculation, garnered from experience in the arena.
Once upon a time I could take a lone B17 into enemy territory at 15k, w/o escorts, pick up 5-6 kills, and nurse my wounded fortress home to land (or atleast ditch at a friendly field). Now it's suicide to even attempt that w/o mutliple fighter escorts because the .50s have lost thier teeth. Once I was confident that I was untouchable (as long as I had ammo), but now I start to really sweat any bandits that close, because more often than not the bandit kills me and I've got a 50/50 chance of killing him. There have been way too many times I've pumped 2-3 seconds worth of fire into an attacking bandit only to get killed and him fly away with no damage, or maybe missing an aileron. And I'm talking 2-3 seconds of SOLID hits, hit sprites from the time I squeeze the trigger til the time I die. My connection usually runs 140-160pings w/ no packet loss, and it damn sure ain't my gunner skills. There are many of the experienced pilots that'll tell you they're very wary of approaching my buffs, even with the toothless wonders I have for guns.
Maybe I should start shooting much farther out. I usually hold my fire until about 1.1k, and then I only fire if they're actually turned in and committed to an attack. The reason for this is I have never gotten a kill beyond 1.1k on my front end, and the ones at 1.1k are the spray and pray spits that hang back at that distance and more often than not take one of my wings and fly away undamaged after absorbing 5-6 seconds of solid hits from my guns.
And HTC, if the weak .50s are some kind of ploy to try and get more buff formations in the arena, shame on you, and fix'em.
[This message has been edited by CavemanJ (edited 03-02-2000).]