Author Topic: Do we need ammo indicators???  (Read 1507 times)

Offline Tilt

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Do we need ammo indicators???
« on: June 05, 2004, 07:20:58 PM »
Seems we enjoy the luxury of knowing exactly how many bullets we have left..............  do we need this?
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Offline Halo

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Do we need ammo indicators???
« Reply #1 on: June 05, 2004, 07:22:59 PM »
Good question.  I'd say yes, but makes me wonder:  How did real WWII aircraft show remaining ammo?
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Offline gunnss

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Do we need ammo indicators???
« Reply #2 on: June 05, 2004, 09:48:04 PM »
If they were like me when I was in the Army they added extra tracers toward the end of the belt thus when a lot of tracers come up you know you'r just about out.....

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Offline ALF

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Do we need ammo indicators???
« Reply #3 on: June 05, 2004, 09:50:16 PM »
Some aircraft had ammo counters, but many relied on a change in tracers.  Either a change in the frequency (for example a 2-3 second spot with NO TRACERS) or even tracer color.  I know that I wouldnt want a color change...last thing I want is you knowing Im low on ammo LOL!


     

Offline Kweassa

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Do we need ammo indicators???
« Reply #4 on: June 06, 2004, 01:44:10 AM »
I'm all for removing ammo counters for planes that did not have them. If somebody thinks it's unfair for LW planes to have ammo counters(even though they did), then I wouldn't mind removing it from them too.

 Ammo counters is another one of the subtle reasons that is responsible for game pilots achieving longer fatal ranges in gunnery - when there is no way to keep accurate track of every ammo spent, people become very conservative and reluctant to fire, unless they are absolutely sure they can hit the target.

 If this is implemented, I think AH2 gunnery will be on par with FB in realistic needs to close ranges before pulling the trigger.

Offline Tilt

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Do we need ammo indicators???
« Reply #5 on: June 06, 2004, 07:23:50 AM »
My view is that if the AC did not have it in RL then we dont really need it here...........

I like the idea of using tracer to tell you when your down to some low figure.............. although thi should be optional as in our arena you may also be telling your opponent

Also the damage report could be called a status report and the ammo condition (including bombs) given there.............

Simple dash lights could tell you that  a,b or c is armed and ready to fire

In any event cockpits could then have some space freed up for a more realistic instrument layout.
« Last Edit: June 06, 2004, 07:26:48 AM by Tilt »
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Offline Halo

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Do we need ammo indicators???
« Reply #6 on: June 06, 2004, 10:09:30 AM »
On the other hand, HiTech is very perceptive about making realism compromises needed for gameplay and computer screen limited visibility compensation.  

The most dedicated WWII buffs might like realistic ammo counters, even if nonexistent, but would most Aces High players?

Like exceptional head movement, auto climb, and relaxed engine management, the ammo counters add to game enjoyment for many people.

I'm always harping about adding an Unrestricted Arena for external viewing and no perk points, but maybe there also should be an Ultrarealistic Arena for totally authentic WWII machine management.  

Trouble is, doubt if Aces High has enough resources to add either an Unrestricted Arena or an Ultrarealistic Arena.

Realistic ammo counter is a good question no matter how it translates into Aces High experiences.
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Offline Soulyss

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Do we need ammo indicators???
« Reply #7 on: June 06, 2004, 10:15:10 AM »
Historically, even the planes that had ammo counters (which as far as I know belonged exclusively to the LW) were nothing like the ones we have here.  They offered only a rough estamit of remaining ammo, rather than any sort of exact count like we enjoy here.
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Offline Seeker

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Do we need ammo indicators???
« Reply #8 on: June 06, 2004, 10:29:05 AM »
Tilt said...

My view is that if the AC did not have it in RL then we dont really need it here...........

Iagree, and could we have instruments calibrated in their native format too, please?

Offline Batz

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Do we need ammo indicators???
« Reply #9 on: June 06, 2004, 10:41:36 AM »
I always hated the ammo counters but I only fly LW planes so I am biased. I think all those planes that had them in rl should have them ingame.

I am not sure it would change gameplay...

Less spray and pray because folks are unsure about their ammo load...

Or more because they have no idea how long they have held down the trigger...

Who knows, IIRC I think HT is opposed to removing the ammo counters based on his previous replies on the subject.

Historic cockpits are out of the question as well....

Offline LWACE

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Do we need ammo indicators???
« Reply #10 on: June 07, 2004, 02:17:41 AM »
Thats one thing id like to see, i know not everyone speaks or can read the different languages but, id be fore cockpits having realistic set ups.

IE the gauges where the would be (think this is in AH2) and different writing in the cockpits, german for LW planes, japanese for japanese planes etc, like in Combat Flight Simulator.

Doubt thatll happen, but i think it adds to the realism factor alot, and for the most part i think we know what the different gauges are, important ones neways.

As for ammo counters, im for if they had em in ww2 they should have em here, the ones that didnt shouldnt.

Offline Westy

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Do we need ammo indicators???
« Reply #11 on: June 07, 2004, 08:20:33 AM »
"My view is that if the AC did not have it in RL then we dont really need it here..........."

" could we have instruments calibrated in their native format too, please?"



 AMEN to those (and more)!   Not holding my breath though.

Offline T1loady

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Do we need ammo indicators???
« Reply #12 on: June 07, 2004, 03:17:03 PM »
Yea, your NIKI flyers will still spray, and your better pilots will still land kills.  I think that the way HiTech has the game set up is good, and maybe we should just leave well enough alone..  know what I mean.  I think it is more important to have an accurate Flight Model and Damage model than it is a ammo meter.  I mean reall, does it matter??

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Offline Westy

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Do we need ammo indicators???
« Reply #13 on: June 07, 2004, 07:00:40 PM »
"I mean reall, does it matter??"

Yes it does.  If one is interested (as I am) in "flying" online in as close to possible a simulated WWII airplane digfighting in WWII era aircombat then one would want it to be as accurate as possible.

Anything less is a___, well, a "game" using "game" vehicles "clothed" in WWII airplane skins for appearances sake.

Offline Karnak

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Do we need ammo indicators???
« Reply #14 on: June 07, 2004, 07:45:04 PM »
Westy, I disagree with you inregards to instrumentation.  A German, Japanese or Russian pilot did not need to do mental calculations in his head when he looked at his airspeed indicator and saw 470kph indicated.

I, like most Americans, would.  Same goes for the altimeter.  That requirement and the delay it induces is not a simulation.  It is more of a simulation, IMO, to have the guages in the pilot's native measurments.

It would be nice for the non-American players if there was an option to run the game in metric.


As to the ammo counters, I'd like historical ammo counters only.
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