Author Topic: I don't want to make any more 512 maps.  (Read 2787 times)

Offline Zazen13

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I don't want to make any more 512 maps.
« Reply #60 on: July 11, 2004, 02:50:47 AM »
Quote
Originally posted by DREDIOCK
If his "milkrunning" isnt interfering with your furballing. Why do you care?

Myself personally I dont enjoy the small maps because all it does is FORCE everyone into a large mass furball. Which is something I only occasionally find fun but tend to get bored with pretty quickly
And large furballs all the time is definately dont want to be forced into doing.
Then again I would not want to be forced into playing any aspect of the game.
I'd much rather be able to choose my own type of fun whichever I am in the mood for at the moment.
these current maps at the very LEAST are out dated. If not by size, Certainly by design. Some tweaks and changes would make them infinately more interesting


Their milkrunning doesn't interfere with the furballing per se. The large maps themselves almost totally preclude furballing altogether. On large maps, instead of furballs, you just have one horde running over bases on one distant end of the map, while another horde is doing the same thing on another side using nothing but a vast local numerical disparity. There is little or no mutual concentration of force, thus very little actual fighting, just alot of milkrunning by all sides until one side eventually gets widdled down to a small number of fields in the area of their HQ and even that almost never happens on some of the large maps.
« Last Edit: July 11, 2004, 02:56:13 AM by Zazen13 »
Zazen PhD of Cherrypickology
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Offline DREDIOCK

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I don't want to make any more 512 maps.
« Reply #61 on: July 11, 2004, 04:02:07 AM »
Quote
Originally posted by Zazen13
Their milkrunning doesn't interfere with the furballing per se. The large maps themselves almost totally preclude furballing altogether. On large maps, instead of furballs, you just have one horde running over bases on one distant end of the map, while another horde is doing the same thing on another side using nothing but a vast local numerical disparity. There is little or no mutual concentration of force, thus very little actual fighting, just alot of milkrunning by all sides until one side eventually gets widdled down to a small number of fields in the area of their HQ and even that almost never happens on some of the large maps.


Dunno maybe Im just lucky I've never had a problem finding a furball in the big maps. the furball crowd just seems to naturally gravitate to one another LOL

The Hordes are a problem on all the maps, not just the large ones
Yea though I'll agree that there are some hordes r even smaller groups that eat away at one slice unopposed for a while. but that usually lasts  only untill a few folks decide to stop them them some pretty decent fights of all sizes ensue
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Offline Zazen13

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I don't want to make any more 512 maps.
« Reply #62 on: July 11, 2004, 04:27:06 AM »
Quote
Originally posted by DREDIOCK
Dunno maybe Im just lucky I've never had a problem finding a furball in the big maps. the furball crowd just seems to naturally gravitate to one another LOL

The Hordes are a problem on all the maps, not just the large ones
Yea though I'll agree that there are some hordes r even smaller groups that eat away at one slice unopposed for a while. but that usually lasts  only untill a few folks decide to stop them them some pretty decent fights of all sizes ensue


Yup, I think you're just lucky. The flaw in your statement is where you assert small to medium mobs are present but are stopped when they are countered. This is untrue, they do not stop milkrunning or even stay and fight, they merely take their toys and go somewhere else where they are again unopposed. This continues ad infintum on huge maps where the options of where to milkrun far outnumber the available pilots to thwart them due to the sheer plurality of fields.
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Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline bj229r

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I don't want to make any more 512 maps.
« Reply #63 on: July 11, 2004, 11:10:42 AM »
havent been in MA of late, but my problem with small maps is that both the isles map and Mindanao are hopelessly flawed: S.E. country ALWAYS loses the isles map, due to its smaller mainland (and a few fewer bases)---there is NEVER any serious fighting in nw or ne corner, and on Mindanao, west country cant even be attacked, unless either across 6-7 sectors of water, or through a teeny land-track which only a couple-three bases can access---said land-track also usually has 3-way fight going on, making it even LESS likely to push west. I do find Med and Baltic quite fun tho, except that in prime-time all the v-bases are porked. (I think AH2 helps a bit in that regard) Large maps at least enable one to find a sector not crammed full of peeps, AND with the new fuel-burn rate, many dweeb-rides are minimized--Im a pathetic fighter pilot, but hell will freeze over before I fly spit or lala
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Offline SlapShot

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I don't want to make any more 512 maps.
« Reply #64 on: July 11, 2004, 11:17:15 AM »
Zazen ...

You make a lot of good points and so does the other side (DRED), but you don't think for a second that the 512 maps are gonna get ditched ? I think not.

I personally hate the small maps, and I think that my style of fighting is slanted more towards the "furball" side of the fence.
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Offline nopoop

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I don't want to make any more 512 maps.
« Reply #65 on: July 11, 2004, 11:45:23 AM »
Quote
Originally posted by DREDIOCK
the furball crowd just seems to naturally gravitate to one another LOL


Of course we do.  It's all about the fight. Some people like to fight, some people like to win the war. If you notice tho.. the war winning in alot of cases strives for minimal confrontation while waging the "battle".

That's not condusive to good fights. Hence the formation of the "furball underground"

There are members in all countries. Through secret comunication and the use of code words..channel 200 is the information center.

I could tell you how, but then I'd have to kill you.
nopoop

It's ALL about the fight..

Offline Zazen13

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I don't want to make any more 512 maps.
« Reply #66 on: July 11, 2004, 01:36:55 PM »
Quote
Originally posted by SlapShot
Zazen ...

You make a lot of good points and so does the other side (DRED), but you don't think for a second that the 512 maps are gonna get ditched ? I think not.

I personally hate the small maps, and I think that my style of fighting is slanted more towards the "furball" side of the fence.


I wouldn't necessarily say that. HTC is all about playability and attracting more paying customers. The simple fact is small maps offer a more tangible and immediate source of entertainment for prospective subscribers to experience AH. Your average new player could care less about 'winning the war' and 2 hour milkruns, they just want to fight, as do many many old school sticks like myself. The future of AH is dependent on attracting new customers to maintain a substantial enough player base to remain economically viable.
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

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I don't want to make any more 512 maps.
« Reply #67 on: July 11, 2004, 01:37:38 PM »
Quote
Originally posted by nopoop
Of course we do.  It's all about the fight. Some people like to fight, some people like to win the war. If you notice tho.. the war winning in alot of cases strives for minimal confrontation while waging the "battle".

That's not condusive to good fights. Hence the formation of the "furball underground"

There are members in all countries. Through secret comunication and the use of code words..channel 200 is the information center.

I could tell you how, but then I'd have to kill you.


Very funny and well put nopoop

Zaz
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline nopoop

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I don't want to make any more 512 maps.
« Reply #68 on: July 11, 2004, 02:34:11 PM »
One thing I wish that would be implemented in II that we had in I is the "go to" option on the roster screen.

I know who's a fighter and who isn't for the knits and can logon and just go to him. Same goes with the squadies, just "go to" them.

It would be fun to be able to "go to" ANYBODY. If he's a badguy, put you to the nearest field. That of course would be a BIG can of worms or a pandora's box. So fogitabotit.

If I want to get my butt handed to me I just call up Slap on 200 and find out where he's at.  Cod was that ugly..

I killed the dog..

May he rest in pieces..
nopoop

It's ALL about the fight..

Offline APDrone

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I don't want to make any more 512 maps.
« Reply #69 on: July 11, 2004, 11:01:42 PM »
nopoop..

Right click on the person you want to 'go to' on the roster screen and an option box will drop with, .. you guessed it,.. a 'go to' option.

Also Tune to..

and a few others.
AKDrone

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Offline nopoop

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I don't want to make any more 512 maps.
« Reply #70 on: July 11, 2004, 11:19:41 PM »
YOU DA MAN AP !!!

Now if I can remember THAT tomorrow, I'll be set !!
nopoop

It's ALL about the fight..