Author Topic: Time for friendly collisions?  (Read 1379 times)

Offline fluffy

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Time for friendly collisions?
« on: June 21, 2004, 09:20:11 AM »
Along with the icons, a glaringly 'unreal' element in our beloved game/simulator is our ability to fly serenely through our countrymen's aircraft with no worries. This removes a huge impediment from our consideration which real life pilots were forced to contend with.  Is it time to add friendly collisions to, say, the CT arena?  I understand that this would be too radical a change for the MA, as it would slow down airport traffic considerably.  But the CT is lightly populated now.  To avoid willful crashes we could use the old ramming formula - where the pilot who impacts someone else with his nose dies, whilst those rammed up the rear are spared.  In side to side or top to bottom collisions both parties would share the consequences of the 'accident'. I think this would add a necessary tactical element which had a very big influence on the real air combats of WWII. It would demand more attention and skill from all those flying in the arena, but would that be a bad thing?

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Time for friendly collisions?
« Reply #1 on: June 21, 2004, 09:25:56 AM »
I'd rather see kill shooter turned off, nothing worse than fraggin myself because some dweeb jumped infront of me.

Offline Waffle

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Time for friendly collisions?
« Reply #2 on: June 21, 2004, 09:33:20 AM »
lol - If you take kill shooter off - the rooks will self destuct by cherry picking themselves.

Offline fluffy

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Time for friendly collisions?
« Reply #3 on: June 21, 2004, 09:37:34 AM »
I could live with no kill shooter in CT, but in the MA there are certain types of people who might get a kick out of shooting down friendlies - say if they felt someone had stolen their kill, or just out of sheer jerk-headedness. On many occasions I've seen fresh newbies shooting away at friendlies because they don't know any better, or they've had experience in another online sim wherein the 'green' team was a specific country colour.  In any case, short of holding courts martial and convicting people to ejection for such behaviour, there are no consequences to the perpetrator for engaging in this sort of spoil-sport activity, and it would infuriate the normal fair-minded player.
But that is an 'and' to the topic of my original question. Friendly collision is a parallel consideration to the kill shooter feature.

Offline jetb123

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Time for friendly collisions?
« Reply #4 on: June 21, 2004, 09:47:53 AM »
I say turn the killshotter off. When a guy shoots his own country men i think nothing should happen. Nobody would do it cause they dont want to waste there ammo.

Offline Easyscor

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Time for friendly collisions?
« Reply #5 on: June 21, 2004, 10:49:20 AM »
Quote
Originally posted by jetb123
I say turn the killshotter off. When a guy shoots his own country men i think nothing should happen. Nobody would do it cause they dont want to waste there ammo.
I don't think you live on the same planet I do. :)
Easy in-game again.
Since Tour 19 - 2001

Offline SlapShot

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Time for friendly collisions?
« Reply #6 on: June 21, 2004, 10:50:06 AM »
I would be willing to go out on a limb here ...

You will NEVER see killshooter turned off and friendly collisions turned on on the MA. It would be total mayhem and more problems than HTC would ever want to deal with.

jetb ... I fly a P-38 with 2000 rounds of .50 cal and 250 rounds of 20MM cannon. It would take very few rounds to shoot you out of the sky right after rotation ... I'll bet you would love that ... and still have more than enough rounds to land 8-9 kills.
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Offline fluffy

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Time for friendly collisions?
« Reply #7 on: June 21, 2004, 11:11:38 AM »
Quote
Originally posted by SlapShot
I would be willing to go out on a limb here ...

You will NEVER see killshooter turned off and friendly collisions turned on on the MA. It would be total mayhem and more problems than HTC would ever want to deal with.



I agree SlapShot.  But don't you think that an arena like the CT could handle friendly collisions?

Jetb123 - you have more faith in your country men than I do. I have faith in MOST of my countrymen, but not all of them.

Offline SlapShot

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Time for friendly collisions?
« Reply #8 on: June 21, 2004, 12:03:16 PM »
"But don't you think that an arena like the CT could handle friendly collisions?"

Possibly ... but think of the arguements and trash talking that already exists between enemies that collide. Adding same country arguements to the fray would cause internal strife. Again, more trouble than its worth IMO.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Hooligan

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Time for friendly collisions?
« Reply #9 on: June 21, 2004, 12:11:23 PM »
Friendly collisons?

Have you noticed you don't have peripheral vision in the game?

Hooligan

Offline Sox62

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Time for friendly collisions?
« Reply #10 on: June 21, 2004, 12:15:51 PM »
Quote
Originally posted by jetb123
I say turn the killshotter off. When a guy shoots his own country men i think nothing should happen. Nobody would do it cause they dont want to waste there ammo.



LMAO....you wouldn't believe the amount of team killing that would happen,and much of it deliberate.

Won't happen you say?I guess you weren't around for Airwarrior.

Offline Red Tail 444

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Time for friendly collisions?
« Reply #11 on: June 21, 2004, 12:21:59 PM »
Quote
Originally posted by Waffle BAS
lol - If you take kill shooter off - the rooks will self destuct by cherry picking themselves.



 :rofl :rofl :rofl :rofl :rofl :rofl

Offline Red Tail 444

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Time for friendly collisions?
« Reply #12 on: June 21, 2004, 12:24:11 PM »
Quote
Originally posted by Sox62
[BWon't happen you say?I guess you weren't around for Airwarrior. [/B]


PNG for twenty-four seemed to work very well...PNG for seven days sounds even better :)

Offline fluffy

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Time for friendly collisions?
« Reply #13 on: June 21, 2004, 12:35:48 PM »
The point about adding friendly collisions would be that gang-banging would be reduced and people would need to behave more like real pilots in order  to survive in areas of heavy traffic (e.g. 'furballs'). I've read some RL dogfight accounts where the narrator speaks of enemy wingmen and flight members circling outside a one-on-one fight for fear of colliding with their leader as he duels.  Oh how very different from typical behaviour on-line.
I just think that enabling friendly collisions would appeal to the low-or-no-icon set of realist-buffs.

Offline Flossy

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Time for friendly collisions?
« Reply #14 on: June 21, 2004, 12:37:53 PM »
'Friendly collisions' is a switchable Arena Setting, which has been used a few times in some snapshots.  The main problem is that as more than one aircraft spawns at a time, they collide with each other as they spawn!  The only way around this in Special Events is to turn collisions on after everyone is up - but of course that would be impractical in the MA.  :)
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