Author Topic: AHII and Average Users  (Read 1842 times)

Offline MetaTron

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AHII and Average Users
« on: June 30, 2004, 12:20:16 AM »
Stick stirring is on the increase and it's a nasty epidemic. Dive to the deck in the prayer of porking something (anything) before they die, is on the increase. There are more P38's, 190's, 109's, and Niki's and no one knows how to use any of them. A lot are climbing higher and don't know what alt is for. Buffs are more numerous. Panzers can die to two 50 cal hits. You can fly through enemies and there won't be a collision. Factories no longer offer a massive 'destroyed object' reward for using big eggs in the right spots. Now you can kill CV ack from 10k, but the puffy stuff sticks around even after all the ships are gone.

I love seeing someone pull too hard and then I get to watch their plane snap out of control (shouldn't they lose a LOT more E?). I hate seeing someone overcontrol with their rudder so their HO spray is more effective. I love the trees and the terrain.

Trains no longer have ack active. Trains are buggy too. Trains, warp, and cloak, and reappear (not behind trees either), and I've even seen locomotives fly.

I can sure tell when there's a vet facing off with me. His plane won't snap, spin, stir, or HO spray. The average users will do one, some, or all of the above without fail. Stands out like a sore thumb! :aok

Offline MOIL

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« Reply #1 on: June 30, 2004, 12:26:23 AM »
Oh,  I see someone else has been paying attn.

Not to mention the carpet bombing on GV's at 100' off the gound:rolleyes:  {oh wait they did that in AH1 also, disreguard}:(

Offline Lazer

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« Reply #2 on: June 30, 2004, 06:50:01 AM »
Thats impossible... or was from what I remember.

Bombs were duds in AH1 when not above a certain alt.

Offline Mugzeee

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STICK STIRING
« Reply #3 on: June 30, 2004, 07:17:51 AM »
This is a pet peev of mine. ie. I hate getting the "Do not move controls so rapidly" message. This happens to me many times in a fast roll rate plane Like the 109, 190, P51 ect. while following a squirmy bandit trying to get a shot. I have often wondered if my joystick is going bad when i get these messages more frequently than before. I didnt realize that the "Message along with the mega game induced joystick axis dampner" was invented to stop ppl from trying to manuver so much. I realize now why. I think it was a waste of time to model it in...but at least everyone is equally subjected to it. I hope. LOL
But if thats the case...why was any change necessary? After all in the Pre-"Do not move controls so rapidly" world.. every one was on the same playing feild as well. I know the general answer to my question is something along the lines of "Its too hard to hit the squirmy little bastage if he wont hold still" And "No one will ever get a kill that way" But this too is an adaptive issue. Acrosss the board sure there would be less overall kills. But again it was equal playing feild and we could have accepted it.
NO IM NOT SAYING CHANGE IT AGAIN. Its just an observation...nothing more.
Although it is irritating as all get out, to be all over a bandits butt squirming all over the place...poping off a few rounds at a time...knowing that enough will hit the mark in time to finish him...then suddenly you lose input control only to have his buddy (who was catching up to the fight from behind all the while), get a static shot on your butt and kill you when you would have had a kill too.
Second thought....give me full control back...with the good and the bad of it.
« Last Edit: June 30, 2004, 07:26:42 AM by Mugzeee »

Offline jodgi

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« Reply #4 on: June 30, 2004, 07:24:25 AM »
I've never had the "Do not move controls so rapidly" message, ever.

I guess there are benefits from having a big old expensive stick setup afterall.

I have sensitivity at max all along the line, no damping, no deadzone, no nothing.

Offline Mugzeee

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« Reply #5 on: June 30, 2004, 07:28:04 AM »
Quote
Originally posted by jodgi
I've never had the "Do not move controls so rapidly" message, ever.

I guess there are benefits from having a big old expensive stick setup afterall.

I have sensitivity at max all along the line, no damping, no deadzone, no nothing.

NO WAY?....please do tell. What are you using? I LOVE to have the stick ultra sensetive. When i move it...i want things to happen. :)

Offline Shuckins

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« Reply #6 on: June 30, 2004, 07:54:25 AM »
I prefer the manly "You gotta have Popeye's forearm" feel of force feedback.

Offline deSelys

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« Reply #7 on: June 30, 2004, 07:59:20 AM »
Quote
Originally posted by Shuckins
I prefer the manly "You gotta have Popeye's forearm" feel of force feedback.


The danger with having the right arm much more muscled than the left is with girls: they'll have a tendency to believe that you're an addict of lonely pleasures...

;)
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It's all fun and games until someone loses an eye... then it's just a game to find the eye

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Offline Paxil

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« Reply #8 on: June 30, 2004, 08:11:33 AM »
I've never seen "Do not move controls so rapidly" either.

Offline Mugzeee

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« Reply #9 on: June 30, 2004, 08:17:25 AM »
Quote
Originally posted by deSelys
The danger with having the right arm much more muscled than the left is with girls: they'll have a tendency to believe that you're an addict of lonely pleasures...

;)

Oh my. :rofl

Offline SlapShot

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« Reply #10 on: June 30, 2004, 08:18:09 AM »
Quote
Originally posted by Lazer
Thats impossible... or was from what I remember.

Bombs were duds in AH1 when not above a certain alt.


LOL ... bomb much Lazer ?

I think that Moil was embelishing just a tad.

It's not ALT .... it's distance. The bomb(s) must travel at least 1000 ft before arming.

So, if you are doing 300 mph at 100 ft AGL in a P-38, start a quick pull-up and at the same time pickle of the bomb(s), you will throw them more than 1000 ft and they will detonate.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Shuckins

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« Reply #11 on: June 30, 2004, 08:20:52 AM »
deSelys,

Au contrair.  There are ways to compensate.  Have you ever read "Of Mice and Men?"

Offline SlapShot

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« Reply #12 on: June 30, 2004, 08:22:19 AM »
I have to ask the same question ... when a plane does that snap stall, shouldn't it's E state be drastically reduced ?

I fought a Spit IX last night and he had to have done that stick-stirrin' hard pull manuver at least 4 times and didn't seem to suffer to badly from a loss of E.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Xargos

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« Reply #13 on: June 30, 2004, 08:24:56 AM »
Once I got all CH product EQ I have not had the "don't move controls so rapidly" message either.

http://www.chproducts.com
« Last Edit: June 30, 2004, 08:30:03 AM by Xargos »
Jeffery R."Xargos" Ward

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Offline Citabria

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« Reply #14 on: June 30, 2004, 08:30:10 AM »
Fester was my in game name until September 2013