I'm no vet, and my ACM skills are at best developing. I use E concepts, but my timing and 3D visualization need work. I kill, overall, maybe 20% more than I am killed.
The point?
My top 4 fighter kill totals are against La-7s, P-51s, Spit IXs and Nikis .
[Edit -- I actually have a excel spreadsheet for my stats, making me a dweebgeek on several levels at once] All this talk of theoretic advantages assumes that the pilots know what they're driving, and know how to extract the built in advantages - like how to make the tiffy behind your Fw try to follow you into a snap roll, and how to make them toast because of it.
But, they don't -- because most skilled pilots tire of those mounts and look for greater challenges in less capable planes. Less skilled people continue to use them, because they are survivable after mistakes.
And I think that's a big chunk of what burns the stars about the so-called "dweeb rides." After making a great move, with artistry that the poor newbie didn't even have the sense to appreciate, the ace ACM pilot watches the ingrate accelerate and escape!!! The nerve, the gall!!!
Or, even worse, in the middle of an epic base defense, the vet is surprised by the fifth plane in the furball, the only one to escape his SA --- and it's a dratted LA, dropping from 5k above on his 6 with energy but no skill!
If you want purist 1v1 action, go to the DA. If your love is small unit furballing with challenging planesets, go to the CT. In MA, have the good grace to enjoy the chaos, harvest the crop of dweebs in fast planes, realize that in war aces are killed by the unskilled too, and quit griping.