Author Topic: AI 88's  (Read 5922 times)

Offline mechanic

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AI 88's
« Reply #120 on: December 20, 2004, 03:33:36 PM »
well, my puffy ack thread got locked so im IN on this one
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Offline moot

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AI 88's
« Reply #121 on: December 20, 2004, 10:03:25 PM »
Going to repeat it a fifth time:
AI flack shells should TRAVEL the distance between gun and target == bye bye gamey problems.
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Offline Gwjr2

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« Reply #122 on: December 21, 2004, 09:27:03 AM »
bump and I have died 2 times yesterday to the puff crap

Im at 7k about 6- 7 miles away then 1 puff, 2 puff, boom and I wasnt going in a straight line. HT how many people have to ask before youll at least adjust it. You guys do a great job but you get so defensive about stuff, at least raise the limit to 8k or so.


If I get killed by 5inch ack from long range well I can except that it was a great shot by the player but insta-ack has gotta go.

I love how if I fly at 2999 ft no ack but 3001 and puff city I guess they watching me for that 2 foot climb to begin firing
:rolleyes:

Please fix it its getting old
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Offline hitech

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« Reply #123 on: December 21, 2004, 11:16:30 AM »
Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.

Offline AKFokerFoder+

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« Reply #124 on: December 21, 2004, 11:22:58 AM »
In the 88 ack, I just wait til the burst, then aleron slightly to the left, then staighten out.  Next burst, then aleron roll slightly to the right. Wait for burst, etc.  The AI seems to shoot to where it thinks you will be when the shell gets there, which is quite a while.  So just don't be there :)

Offline Furball

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« Reply #125 on: December 21, 2004, 11:31:09 AM »
Quote
Originally posted by hitech
Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.


That is fair enough, it is your game, it is your opinion that matters.

My personal opinion is that AI 88's need to be updated to bring it up to standard with AH2.  'Explode wherever you are' ack in AHI was fair enough, but to be honest i think it needs to be brought up to par with the rest of Aces High 2, it seems too basic and too unrealistic for the new game - it is just a frustrating leftover from Aces High I for many players.

I hope you didn't find offence to me keep bringing this issue up, Glad that i now know your standpoint on it.
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Offline MANDO

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« Reply #126 on: December 21, 2004, 04:41:28 PM »
Quote
Originally posted by hitech
Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.


Well, I flew for 5 mins today five miles or more away from a small enemy field, I was hit and downed. My fun was over, the fun of the spit that was fighting me was over also. So, what is the purpose of that ack? Which side is helping that ack? Is that ack making a more enjoyable game for everyone? For fighters certainly not. But, what about bombers? That ack rarely hits you twice, so these 3 buff formations, in the best case, will become 2 buff formations and they will drop the bombs anyway.

Offline kevykev56

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AI 88's
« Reply #127 on: December 21, 2004, 10:37:11 PM »
Quote
Some times your number is just up.



So by this does it mean that I can do nothing to prevent ack from hitting my aircraft. Does maneuvers change the probability of a hit?

IMHO this is how it should be....Fly straight and ack should kill me. turn and the ack should hit where I was expected to be if I followed the same line. Then a few seconds to re acqure me then another puff of ack where I am expected to be.  Bottom line, penalty for flying a predictable path.

I have no problems with it being even more lethal if I dont Jink, but this is silly to not be able to have an effect on if I die or not. Just a random factor and "Boom! You have won the lottery!!! here is your prize!! a cockpit full of exploding metal!!"

Hitech, you may see nothing wrong with it but flying for 30 minutes only to die from a random number is very annoying. I play to fly against other people, not random numbers, I can do that in offline games.

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Offline Stang

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« Reply #128 on: December 21, 2004, 11:41:21 PM »
Quote
Originally posted by Furball
That is fair enough, it is your game, it is your opinion that matters.

My personal opinion is that AI 88's need to be updated to bring it up to standard with AH2.  'Explode wherever you are' ack in AHI was fair enough, but to be honest i think it needs to be brought up to par with the rest of Aces High 2, it seems too basic and too unrealistic for the new game - it is just a frustrating leftover from Aces High I for many players.

I hope you didn't find offence to me keep bringing this issue up, Glad that i now know your standpoint on it.


I could not agree more, well said Furby.

Offline moot

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« Reply #129 on: December 21, 2004, 11:41:40 PM »
I don't get it.
Why does the AI get automatic aim and we don't?  It could surely match and beat any REAL LIFE WWII 88 gunner with a well-made algorithm, so why use this wrong modeling of the real-life counterpart?

Why is it that making the projectile travel the distance is a lesser choice? CPU cost?  Can't think of any other reason.
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Offline moot

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« Reply #130 on: December 24, 2004, 03:09:54 AM »
Punting this just once, wanting to know if anyone has an answer to my question.
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Offline Furball

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« Reply #131 on: December 24, 2004, 05:14:46 AM »
Quote
Originally posted by moot
Punting this just once, wanting to know if anyone has an answer to my question.


from my naive perspective...

Wouldn't it be a simple case of putting in a time delay?

Say an aircraft is flying straight and level 5k from CV, computer checks aircraft speed, course, alt.  Ack bursts 5 seconds later where it that target will be if it doesnt change course/alt.

Same as before, except aircraft loses 500 feet after the calculation - the ack will explode 500 feet above because the calculation is no longer accurate.

Distance from cv = time variable (as an example, 3k will take 3 seconds calculation, 8k = 8 seconds etc.)

Seems simple to me, but it probably isn't, i know nothing about programming.
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Offline moot

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« Reply #132 on: December 24, 2004, 07:25:33 AM »
yep, I dunno either if that or the full trajectory calculation would be too expensive.

I guess this is another thing they don't want to spend time on without doing it just right (or before higher items on the priority list).  About time imo :)
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Offline scott123

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« Reply #133 on: December 24, 2004, 08:05:57 AM »
I think if the heavy ack was manned that would solve this problem,and we should have manned 88mm/5 in at the fields anyway.

           The real prob is ppl can't go on 200,an whine at skilless Ai ack,so they must come here..lol

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Offline bj229r

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« Reply #134 on: December 24, 2004, 08:11:03 AM »
My only whine about puffy acks (not the manned variety) is that the smaller and faster ya are..the more likely it is to get ya? I fly lots of buffs...prolly near same # of sorties as lil friends...and buffs practically never get nailed by random puffies
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