Author Topic: AI 88's  (Read 6420 times)

Offline Howitzer

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AI 88's
« Reply #75 on: September 13, 2004, 09:58:58 AM »
Make them able to be destroyed and I think a lot of this will stop.  There is no safety from them, their range has been drastically improved, and you can't kill them.  Doesn't seem very fair...

Offline Furball

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AI 88's
« Reply #76 on: October 30, 2004, 01:14:12 PM »
it should be made far more effective vs bombers.  not effective vs fighters.

yesterday was doing a climbing spiral while roping 2 people, about 1/2 - 1/3 of map away from the airfield in the CT.....

BOOM wing goes missing.

PLEASE do something about AI long range ack.

Ill reiterate again - i pay to play against people, not have it ruined by AI.  :(
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Offline WMLute

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AI 88's
« Reply #77 on: October 30, 2004, 02:10:26 PM »
Quote
Originally posted by Overlag
even better furball.......i was going past the port on the current map, err P39? (cant remember) its a bish port...It was in rooks hands. I started getting flaked by it, so i dived over the hill to the other side and had NO VIEW OF THE PORT WHAT SO EVER i was at 3-5k (7k hill) and the stupid port was still flaking me...and hitting me a few times?!!!!?!?!?!?! wtf? great code :rolleyes:


preach on.  SAME thing happened to me.  Was behind a mountain, well out of view of the field, in a 3 on 1 with puffy ack booming all around me.  Got 2 of 'em, and was mixin' it up with the 3rd, when the puffy ack got me finally.  

I'm reasonably confidant that if I can't see the field due to a MOUNTAIN or two in the way, the AI 88's shouldn't have a shot on me.

One would think so anyway....
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Offline JB14

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AI 88's
« Reply #78 on: October 30, 2004, 03:08:54 PM »
Speaking of anoying ack. Last night I upped from a base to go have some fun defending from an incomming cv. 2 times the ack killed me on its FRIST shot!!!! I said forget this and went to some other base.:mad:

Offline Curval

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Re: AI 88's
« Reply #79 on: October 30, 2004, 04:05:38 PM »
Quote
Originally posted by Furball


Whats the use of the AI 88mm puffy ack apart from infuriating people? Its so frustrating when you spend 10+ mins flying to a base to try and find a fight just to get 1 pinged from first salvo, 5 miles+ away from it by the computer?

Pay for this game to fight people, not the computer, if i wanted to fly vs the computer i would go play IL-2 :(



Not gonna read the whole thread, but here is what just happened to my son and I.

We were given "permission" by mommy to fly one flight together prior to doing "chores" required to be done around the house.

We up a hurricane C and auto climb in the direction of "bad guys".  Full tank of gas, two drop tanks.

We go do a few things and then my son came racing in to tell me we were being "shot at".

It was just ack (we were about 17k) so we sat down to enjoy our flight.  There were a bunch of dots, low and far enough away from the enemy base so that we could engage them away from ack danger, so we dropped our drop tanks and turned that way.

5 seconds later.."BANG"...we are on fire.

Just to do "something" we dove towards the base to at least try and take out an ack on the ground  or something, given we were already on fire.

2 seconds later, without firing a shot we are back in the tower.

Mummy happens by and sees we are back in tower.  

I'm procrastinating taking paint cans back into my basement that I sorted (paint cans labelled and asessed for shelf life quality)..the basement I cleaned out entirely as I could not access the paint cans due to all the accumulated "stuff" in the way.. while my son is now tearily picking up "Yugio Cards" he had scattered earlier.  

All I wanted was one fight with my son.

"SIGH"

Here endeth my whine.

Back to "paint cans".

:(
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline JB82

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AI 88's
« Reply #80 on: October 30, 2004, 04:49:52 PM »
I thought eveyone knew they had laser guided 88's in WWII.  I love spending 15 min to go to a base then get hit on first shot.  Don't you all know that's how it realy was in WWII?  Also in WWII you could not distroy the 88's because they where protected by magic.
« Last Edit: October 30, 2004, 04:52:53 PM by JB82 »

Offline XrightyX

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AI 88's
« Reply #81 on: October 30, 2004, 04:58:17 PM »
Furball's experiment says it ALL.   :)

WTG Furball.  I hope HTC takes note and gets rid of laser guided ack-ack.

My personal experiences:  

- Ack shooting at me with no LOS

- Ack shooting at me while engaging NME--think the NME gonna be kilt by his own ack?  Not a chance.

- Multiple friendlies @ diff alts on diff course headings--seems that puffs are distributed around each person equally--HOW MANY FREAKIN GUNS ARE DOWN THERE?

Anyway, like I said, Furball's experiment showed exactly what we're up against.

righty

Perk the 88's

Offline Elfie

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AI 88's
« Reply #82 on: October 30, 2004, 05:12:46 PM »
Quote
Originally posted by Howitzer
Make them able to be destroyed and I think a lot of this will stop.  There is no safety from them, their range has been drastically improved, and you can't kill them.  Doesn't seem very fair...


Yes you can kill the 88mm flak guns on the fields. It just takes cannons instead of machine guns. I kill them all the time with cannon equiped planes.

You can even kill the 5 inch gun turrets on the carriers with cannons. I think they are called *Armored Gun Emplacement*.

As Furball's screenshots show, 88mm/5" guns can instantly track course/speed/altitude adjustments. When I am in a fighter and puffy ack is shooting at me, I can make course changes, altitude changes and puffy ack still explodes very close to me. I almost never got hit by puffy ack in AH1, but in AH2 I get hit much more often by it which has caused me to be alot more careful. Being more careful around puffy ack still doesnt seem to lessen the number of times I get hit by it though.

I too come here to play against other players, not against AI. If I want to play against AI I will play a game offline.

*edit* for typo, had *8mm* flak guns instead of 88mm  :rofl
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In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline GreenCloud

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AI 88's
« Reply #83 on: October 30, 2004, 05:53:17 PM »
didtn read all the threads..

yes puffy ak is a potato sometimes..I hav elost many a ride



But i would liek to man a battery of 88s...so ..I could man 3- 88 guns ..and set alt range on fuzes..or if they give me proxy fuzues ill take that too

Offline FDutchmn

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AI 88's
« Reply #84 on: October 30, 2004, 06:25:41 PM »
While I do think the 5in guns and the 88 acks are perhaps too accurate, I dont think the 88 acks are a problem.  They are just frustrating... but that's the game!

Offline SELECTOR

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AI 88's
« Reply #85 on: October 30, 2004, 06:45:54 PM »
all base ack should be manned... if you want to keep it, defend it..i for one dont want to be killed by AI guns...

Offline GreenCloud

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« Reply #86 on: October 30, 2004, 07:44:46 PM »
lol furball from ur screen shots ..looks liek you have 3 + cv groups togheter?..lolo

Offline 214thCavalier

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AI 88's
« Reply #87 on: October 31, 2004, 04:01:20 AM »
Yes i die to 88 AAA, not very often though.
Probably because whenever i encounter it i never hold a set course.
Try flying a gentle slalom course, of course the best option is to get the hell outa there or drop below the critical alt.

It does seem to be the case that the faster you fly the eaiser it locks on to you as well.
Hence slow buffs have an easier time than the faster fighters.

Offline Tilt

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AI 88's
« Reply #88 on: October 31, 2004, 04:19:09 AM »
Yup I have been hit by 88mm shell bursts..........and yup its annoying........ but I would keep it.

It may be too effective agin "small fighters" but it should be effective against  bomber formations IMO particularly as they get lower...........

I do not know how or when AH determines that you should be hit......... is it random? is it to do with how much time you spend in it? is it a function of your straight line flight....... I assume that its your FE firing at you and that the shell bursts from AI ack are actually differently seen (to some limit of error) on different FE's.

As for manned AA I like this too but would not include the proximity fuses infact I would like to remove them from the fleet manned ack and replace them with either time or altitude fuses.
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Offline Furball

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« Reply #89 on: October 31, 2004, 04:23:21 AM »
Quote
Originally posted by Curval

2 seconds later, without firing a shot we are back in the tower.
 


yep, that situation is precisely what annoys me.  You up, looking just for a fun fight, and have it ruined by ack when you are no threat to the base what-so-ever.

AI Ack should be a DEFENSIVE mechanism for DEFENDING a base, not for plinking people off from miles away when they have no intent to attack the base.

Quote
Originally posted by GreenCloud
lol furball from ur screen shots ..looks liek you have 3 + cv groups togheter?..lolo


yeah, i moved them close together offline to get a high concentration of ack for my screenshot.

an alternative i suggested (probably been suggested before i did) in a thread about low level bombers:-

Quote
Originally posted by Furball
i am very anti mannable 5 inch guns at airbases.

5 inch guns, although useful against bombers - will just ruin anyone's fun who is trying to enjoy a fight anywhere within 5k of the base.

IMO the only way mannable 88's or 5 inch should be added is if you do not model proximity shells.  You should have to set the altitude which the shell will explode, therefore it will be pretty useless vs fighters but should still be lethal against bombers.
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