Author Topic: The thing where you shoot someone but take the damage..thing  (Read 1362 times)

Offline Captain Virgil Hilts

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Re: The thing where you shoot someone but take the damage..thing
« Reply #15 on: August 04, 2004, 12:10:29 AM »
Quote
Originally posted by FiLtH
Is it possible in the future to make it so the guy who shoots a friendly doesnt take the damage, but the guy who slid in front of you does?  Everynight I hear people complaining how someone jumped in front of them and they hit them and died.

    Id rather see the other guy get the damage, but the shooter would get a warning message that he killed a friendly. If he does this twice in a 24hr period, he can only use vehicles without weapons.

   We all remember AW and how well it worked when they used that setup.


It's called KILLSHOOTER FiLtH. The problem is that there is ZERO PENALTY for the plane that dives in front of you and "killshooters" you. That's a joke. It's WRONG. But don't hold yer breath waiting on a change. It ain't coming.
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Offline Buzzz

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The thing where you shoot someone but take the damage..thing
« Reply #16 on: August 04, 2004, 06:53:38 AM »
I would like to see no damage from friendly fire.  As it is now, players can cut in front and the penalty is applied to the person that got cut off.  (This is normally how kill stealing goes down.)   I never had any problem with "over the shoulder" shots since the person that is closest already has the advantage of range anyway.

-Buzzz

Offline Edbert

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The thing where you shoot someone but take the damage..thing
« Reply #17 on: August 04, 2004, 08:23:57 AM »
Just don't fire from long range, particularly in a crowd. I can count on one hand the number of times I've been cut in on when firing from less than 200 or so. The only way I could agree to allowing friendly hits is if you get one ping you get booted for 24hrs :D

Offline Captain Virgil Hilts

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The thing where you shoot someone but take the damage..thing
« Reply #18 on: August 04, 2004, 08:33:58 AM »
Quote
Originally posted by Edbert MOL
Just don't fire from long range, particularly in a crowd. I can count on one hand the number of times I've been cut in on when firing from less than 200 or so. The only way I could agree to allowing friendly hits is if you get one ping you get booted for 24hrs :D


That does not solve the issue of being saddled up pretty much by yourself and having someone come zooming in from above on your low slow fight. Several times I've been the only one with a shot and all of the sudden here comes some yoyo zooming in. I try to be very careful not to cut some one off, and in fact I pass on many shots for fear of being on either end of the killshooter.

Maybe if they could keep track of those who cut across in front of another persons guns and cause them to be "killshootered" (I'm sure they can, after all, they know who shot who), they could enforce some sort of penalty on people who do it constantly.
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Offline DREDIOCK

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The thing where you shoot someone but take the damage..thing
« Reply #19 on: August 04, 2004, 08:56:07 AM »
Quote
Originally posted by Buzzz
I would like to see no damage from friendly fire.  As it is now, players can cut in front and the penalty is applied to the person that got cut off.  (This is normally how kill stealing goes down.)  
-Buzzz


And when this happens often the person shooting is spraying and praying which is bad form to begin with.  also commonly combined with poor SA(counts for friendlies too) and/Or  Greed
Fire short bursts and you reduce the likelyhood of killshooter significantly.
And you end up with more ammo to shoot at even more planes.

I get people who suddenly fly in front of me while Im shooting all the time. But because I fire in short burts. and know enough to STOP SHOOTING when someone else  flies in front of me I very very rarely ever get a killshooter.
Some people say they cant help it when people suddenly pop up in front of them.
Maybe I just have some sort of superhuman reflexes or something cause I manage to do it al the time LOL

Though I bet having game sounds being the dominant thing comming through my headset instead of Nirvana Im sure helps too.
that way even if I cant see a friendly plane near me I can usually hear him.
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Offline Edbert

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The thing where you shoot someone but take the damage..thing
« Reply #20 on: August 04, 2004, 09:16:17 AM »
Quote
Originally posted by Captain Virgil Hilts
That does not solve the issue of being saddled up pretty much by yourself and having someone come zooming in from above on your low slow fight.

I agree 100% Capt., see my posts earlier saying pretty much the same thing. I just cannot think of anything we can do that would improve that situation and not make something else worse.

Offline Ghosth

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The thing where you shoot someone but take the damage..thing
« Reply #21 on: August 04, 2004, 09:48:41 AM »
Killshooter ain't broke, don't fix it.

This is a community education problem, not a software problem.

Teach those people that diving in on someone when you are saddled up at 200 is BAD FORM. And not to be tolerated.

How many times have all of us seen 5 to 7 friendlys chaseing a con around the field while the next wave is inbound.?

2 on a con is all thats needed at ANY situation. Everyone else should be grabbing & extending out to meet them coming in.

Good pilots only run afoul of killshooter a couple times a year. If your getting it more often perhaps you should rethink how & with who you fly.

Offline DipStick

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The thing where you shoot someone but take the damage..thing
« Reply #22 on: August 04, 2004, 09:59:28 AM »
If I was going to change it I'd just make it to where if you would've actually caused damage to the friendly your ammo goes to "0". Then you can only rtb to reload. This penalizes you without causing a kill, etc... My $.02

Offline Edbert

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The thing where you shoot someone but take the damage..thing
« Reply #23 on: August 04, 2004, 10:03:59 AM »
Quote
Originally posted by DipStick
If I was going to change it I'd just make it to where if you would've actually caused damage to the friendly your ammo goes to "0". Then you can only rtb to reload. This penalizes you without causing a kill, etc... My $.02

Hmmmm....I love the creativity....lemme think about that one for a bit.

Offline Captain Virgil Hilts

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The thing where you shoot someone but take the damage..thing
« Reply #24 on: August 04, 2004, 10:09:44 AM »
Quote
Originally posted by DipStick
If I was going to change it I'd just make it to where if you would've actually caused damage to the friendly your ammo goes to "0". Then you can only rtb to reload. This penalizes you without causing a kill, etc... My $.02


That solution is far too simple and elegant to work.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

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Offline Captain Virgil Hilts

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The thing where you shoot someone but take the damage..thing
« Reply #25 on: August 04, 2004, 10:17:17 AM »
Quote
Originally posted by Ghosth
Killshooter ain't broke, don't fix it.

This is a community education problem, not a software problem.

Teach those people that diving in on someone when you are saddled up at 200 is BAD FORM. And not to be tolerated.

How many times have all of us seen 5 to 7 friendlys chaseing a con around the field while the next wave is inbound.?

2 on a con is all thats needed at ANY situation. Everyone else should be grabbing & extending out to meet them coming in.

Good pilots only run afoul of killshooter a couple times a year. If your getting it more often perhaps you should rethink how & with who you fly.


Few things are so perfect they cannot be improved upon. I'm not at all convinced killshooter is one of them. It is an idea with considerable merit. It just has not been perfected.

You mention teaching people not to dive in and cut off other pilots. Well, if the pilot they cut off pays the penalty, where is the penalty for their bad behavior? A chewing out by the guy the "killshootered"? HAH!

No matter what, you can't MAKE those people stop doing what they do. As it stands, without film, you cannot even prove what happened. And even if you could, with no enforce penalty it matters little.

Community pressure can only do so much, as evidenced by perpetual poor behavior of some.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline rabbidrabbit

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The thing where you shoot someone but take the damage..thing
« Reply #26 on: August 04, 2004, 10:26:15 AM »
Sometimes you can't avoid getting killshot by some hero who flies straight through you while trying to steal a kill.  It has happened to me a bunch of times and it was not when I took a shot over the shoulder of someone else.

Offline Karnak

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The thing where you shoot someone but take the damage..thing
« Reply #27 on: August 04, 2004, 10:37:38 AM »
Quote
Originally posted by DipStick
If I was going to change it I'd just make it to where if you would've actually caused damage to the friendly your ammo goes to "0". Then you can only rtb to reload. This penalizes you without causing a kill, etc... My $.02

Bad idea.  If a I am fighting two or more enemies and they have a friendly fire incident one of them needs to die.  I shouldn't be forced to continues tracking all my opponents.  An unarmed aircraft can still affect the fight, or are you going to assume that the Spitfire pulling in on your 6 is unarmed?
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Offline Captain Virgil Hilts

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The thing where you shoot someone but take the damage..thing
« Reply #28 on: August 04, 2004, 10:47:23 AM »
Quote
Originally posted by Karnak
Bad idea.  If a I am fighting two or more enemies and they have a friendly fire incident one of them needs to die.  I shouldn't be forced to continues tracking all my opponents.  An unarmed aircraft can still affect the fight, or are you going to assume that the Spitfire pulling in on your 6 is unarmed?


The one without ammunition will likely leave the fight very quickly. Sure, he CAN stick around, but he most likely won't. Especially if he's the putz who always dives in and cuts off another pilot. That clown is only out for himself, and won't be helping the other pilot at all. He'll be running home to save his precious butt. Once he can't get kills he's through. The pilot who was cut off will leave him high and dry if he has any sense at all, and let him suffer the consquences of his actions. Were it me, if I had good reason to believe he didn't cut in by accident, I'd let you have him. And I'd tell you and him both, on 200. THAT is community pressure.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

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Offline SlapShot

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The thing where you shoot someone but take the damage..thing
« Reply #29 on: August 04, 2004, 10:49:37 AM »
Quote
Originally posted by DipStick
If I was going to change it I'd just make it to where if you would've actually caused damage to the friendly your ammo goes to "0". Then you can only rtb to reload. This penalizes you without causing a kill, etc... My $.02


As Murdr stated, this topic had been tread over many times.

I have seen this suggestion brought up many times and believe it to be the ultimate solution to killshooter.

The penalty that we suffer now is far to harsh for those who suffer it at some jerks ignorance or lack of etiquette.

If I did get "killshooter" and all my ammo went to zero, it would mean instant RTB and hopefully I could get out of the danger zone and reload/replane, but at least I would be given the chance and not penalized with death for someone elses actions.
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