Author Topic: The thing where you shoot someone but take the damage..thing  (Read 1360 times)

Offline FiLtH

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The thing where you shoot someone but take the damage..thing
« on: August 02, 2004, 06:56:16 PM »
Is it possible in the future to make it so the guy who shoots a friendly doesnt take the damage, but the guy who slid in front of you does?  Everynight I hear people complaining how someone jumped in front of them and they hit them and died.

    Id rather see the other guy get the damage, but the shooter would get a warning message that he killed a friendly. If he does this twice in a 24hr period, he can only use vehicles without weapons.

   We all remember AW and how well it worked when they used that setup.

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Offline Murdr

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The thing where you shoot someone but take the damage..thing
« Reply #1 on: August 02, 2004, 06:59:10 PM »
This road has been tread many times, it always leads to a dead end.

Offline JB73

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The thing where you shoot someone but take the damage..thing
« Reply #2 on: August 02, 2004, 07:59:22 PM »
problem with that filth, is to be a jerk i could for example wingman you, find you RTB'ing kills, and vulch you on landing.

you lose the perks / kills (in a k/d stat), and i get a "warning"

i could do this every day for a month or a year if i wanted.



now that is not something i'd do, even to 616... but it is a possibility that would really make someone mad. imagine of someone did that to fester, heck a whoel squad of 10 could kill him landing 10 times in a day, and be none the worse for wear.

thats just not a good idea at all IMHO.

personally the best is no damage to anyone, then all you are out is hit% because of the wasted bullets. have 3 settings, KS on, KS off, and no effect. the "on" and "off" would eb used for scenarios, and the "no effect" would be for the main.

just an idea
I don't know what to put here yet.

Offline RTSigma

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The thing where you shoot someone but take the damage..thing
« Reply #3 on: August 03, 2004, 10:16:28 AM »
I say yes to the no-damage deal.

A2A combat is really too close to really keep your eyes moving around. But then again, if you're going to merge, you need to "signal" so use the VOX!

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Offline Edbert

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The thing where you shoot someone but take the damage..thing
« Reply #4 on: August 03, 2004, 10:40:53 AM »
I say leave it like it is. No damage is a bad idea. I have used killshooter against an enemy before, particularly when i'm being chased on the deck by a gang. They are all so anxious to pull a piece off my plane they are all spraying so a little weave and one of them loses a wing...LOL. It has only happened once or twice but it was a thrill :D

Imagine in the same scenario, you're draggin what seems to be the entire (insert country name here) airforce behind you and not only the guy in front is spraying from long range but all of them are...yikes.

Killshooter aint perfect, but usually when I am the victim of it I can look back and realize I left too much room between me and the con.  VERY seldom have I had someone cut in front of me when I am less than 200 from a con. I like to get in real close usually, I also hate it when I've worked a guy over and am just sorta torturing him and some nimrod starts trying to steal my kill by shooting over my shoulder. I have (and will continue to do so) pulled into his stream as a deterrent, I mean I did all the work why should some guy come blasting in and steal my work? The only way I normally take damage from killshooter is by the bullets that miss the con and hit the guy he was chasing,  that also happens in HOs.  You know where someone was Ho'ing the con that I was on the 6 of?

Killshooter is not as bad as the alternatives, and any thoughts of removing it or changing it are simply a waste of your time. It is here to stay, kinda like the 3 country thing.

Offline Furious

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Re: The thing where you shoot someone but take the damage..thing
« Reply #5 on: August 03, 2004, 11:47:50 AM »
Quote
Originally posted by FiLtH
...Id rather see the other guy get the damage, but the shooter would get a warning message that he killed a friendly. If he does this twice in a 24hr period, he can only use vehicles without weapons...

A sloppy, vindictive or disruptive player could team kill 2 times a day.  That doesn't seem so bad at first.  But, there is no limit to how many times a day YOU could be shot down by your own team mates.  That don't work.

Every day, every flight (nearly) someone on my team will sit 300 behind me and shoot over my shoulder.  I want that tard to fear the punishment of hitting me, not be given a green light to hose me down too.

Offline Shane

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The thing where you shoot someone but take the damage..thing
« Reply #6 on: August 03, 2004, 12:04:41 PM »
i keep saying this, and i'll say it again...

killshooter should affect *both* shooter and shootee...


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Offline detch01

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The thing where you shoot someone but take the damage..thing
« Reply #7 on: August 03, 2004, 12:23:25 PM »
This is a dead-end thread, but here's my $0.02 anyway: The PNG policy in AW worked and it worked because of community pressure. Intentional side-killers were hunted down and killed time after time until they switched countries, cleaned up their acts or left the game. It wasn't pretty but it worked. The onus was on the community to police itself in this regard and it did fairly well for the most part.
And as much as I hate being kill-shot by someone popping into my bullets I'd have to say the killshooter system seems to work in the AH community fairly well. Given the current culture in the MA I'd rather not see a switch over to a PNG policy - it wouldn't be worth the mess.
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Offline Goth

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The thing where you shoot someone but take the damage..thing
« Reply #8 on: August 03, 2004, 12:29:54 PM »
What about a system message for like when you land kills.

Filth has landed 7 kills, 4 of which were friendlies.

Offline Grimm

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The thing where you shoot someone but take the damage..thing
« Reply #9 on: August 03, 2004, 12:42:25 PM »
Quote
Originally posted by Goth
Filth has landed 7 kills, 4 of which were friendlies.



Muhahahahahaaahaa!!    

That just strikes me funny.    

Yeah this topic has been dragged around filth.  Who knows, maybe someone will hit on a perfect solution one day.    The above example would force me to shoot down all my own squadies at some point.    Oh thats even better...

GrimmCAF has landed 5 kills, 1 of which was a friendly, 4 of which were squadies.

Offline icemaw

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The thing where you shoot someone but take the damage..thing
« Reply #10 on: August 03, 2004, 03:24:07 PM »
Its very simple if there is a freindly in front of you dont pull the trigger. Problem solved!

 The only thing I see wrong with kill shooter is. When trying to clear a freindlys 6. You have the bad guy d .6 in front of you flying straight trying to get a shot on your bud who is d 1.2 in front of you and hes bobing and weaving. You shoot a burst at the bad guy and get some hits and your tail comes off from hitting your bud at d 1.2. Now I dont know about you but I never shoot at a bad guy at 1.2 BECAUSE you will never friggin hit him. Yet d 1.2 is a easy kill on yourself with a freindly in front of you. I just hate that. I allways tell my wingys to start a turn before I shoot.
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Offline hitech

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The thing where you shoot someone but take the damage..thing
« Reply #11 on: August 03, 2004, 03:48:12 PM »
Icemaw :) The 1.2 story reminds me how single engines Planes always go in to auto rough when over water or mountians.


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Offline Simaril

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The thing where you shoot someone but take the damage..thing
« Reply #12 on: August 03, 2004, 04:50:14 PM »
In general, I'd say leave it alone.

One Problem: there's NO incentive for kill stealers to stay out of your line of fire. I've worked for that clean 300m deflection shot, lined up nicely after gradually slowing angles fight -- and some jerk who's been screaming down from 15k the whole time pops in front of me, gets the kill, flies safely through the debris -- and I'm dead because he cut through my bullet stream.

I'm sure it's been considered before, but why not let both planes take damage? Set up the system so that desired behavior (don't shoot friendlies AND dont cut in front of bullets) has a built in incentive, and you don't need to police people, or hope they have good manners.
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Offline LYNX

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The thing where you shoot someone but take the damage..thing
« Reply #13 on: August 03, 2004, 11:40:06 PM »
Leave things as they are I say.  Here's a good example why.  The no good low life scum bags we encounter here,from time to time, will switch sides just to kill the C47 / m3.

I ain't rocket science to figure this out.:rolleyes:

Offline TweetyBird

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The thing where you shoot someone but take the damage..thing
« Reply #14 on: August 03, 2004, 11:48:26 PM »
Shooting over someone's shoulder is bad form anyway. I know I've done it a few times, and apologized for it (even if I was the one taking the hits). In real war time, I imagine any pilot that shot over a friendlies shoulder was removed or given a blanket party. I know if I was hunting an that happened, the hunting "buddy"  would no longer be a buddy and walking home.