I can see definate merit in what you are proposing HiTech. But on the same hand, I can see that it could have some serious downfalls as many have stated about players being trapped and the numbers shifting too drastically and throwing an inbalance in another direction.
I would be willing to give it a try and see, but are more inclined to believe that the perk system can be adjusted to be an even stronger controller of numbers yet still not be quite as harsh on the short term. As the perk system currently is, as you become more of the underdog, perk points are more and more easily earned, and perk rides become cheaper and cheaper. Maybe just increase this changing effect to a more dramatic level, maybe even to 1.5 times what it is at now or even 2 times. I don't know the exact method that is being used at this time, so I cannot accurately suggest what the multiplier should be. Maybe your most popular planes could be assigned a fractional perk point cost, so that when numbers are equal, they are free. But as numbers get more and more unbalanced, they would start to cost a point or two. I know that some will say that this low cost will not mean anything, but with the earning of perk points also being on the very low side, could be costly.
The idea about the wait times only penalizes the over powered side. Where as the adjusted perk system, and the current perk system, punishes the over powered some and benefits the weaker as well.
All this is just my 2 cents. And I am glad to be able to offer it and have someone listening. I you, Hitech, for making the efforts to try and improve the game for all. I brought my squad from a game, where the management just did not care. So you have strengthened my believe that I truly made the right decision in calling Aces High our new HOME.