Author Topic: Utter Crap  (Read 5815 times)

Offline Ack-Ack

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« Reply #105 on: August 15, 2004, 03:06:23 AM »
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Originally posted by kj714
Looks like we're headed that way again.




Cool, another episode of "When 'tards meltdown".


ack-ack
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Offline _Schadenfreude_

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« Reply #106 on: August 15, 2004, 03:12:37 AM »
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Originally posted by Karnak
At a guess I'd say he was losing many subscriptions due to the rampant imbalance.


Thing is if Hitech said "Guys, we're losing people due to major imbalances so this is what we're going to do as a test to see what happens" there wouldn't have been a problem.

It's the I'm right and stfu and take it is what gets up everyone's nose - happens on every online flitesim I've played - what is it with these guys.

Offline 4510

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« Reply #107 on: August 15, 2004, 03:24:26 AM »
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Originally posted by _Schadenfreude_
Thing is if Hitech said "Guys, we're losing people due to major imbalances so this is what we're going to do as a test to see what happens" there wouldn't have been a problem.

It's the I'm right and stfu and take it is what gets up everyone's nose - happens on every online flitesim I've played - what is it with these guys.


Well I'm sure HiTech probably gets a little burned out with having to deal with a pretty vocal customer base.  But I too have gotten a little tired of the HT "if we didn't think of it, it isn't worth thinking about" attitude.  Might not be intended, but as you say... it certainly comes across that way.

Offline MOIL

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« Reply #108 on: August 15, 2004, 04:11:07 AM »
Wow!!!
The entire first page of posts is so positive I can hardly stand it.

TC:
" think the jest of the problem comes from the fact that so many here come from a big variety of different flight/combat sims or sims in general, each simmer had his/her idea of what was good or bad set in stone before they ever arrived in the AH realm and it just takes time to gel. More so as time progresses with AH2 more and more players have came around and accepted something new, alot of players in any game hates change, especially once they become accustomed to a certian way, hence Aces High Classic, we had it, what since open beta of was it 99/98 and all of a sudden everyone near the end of it around May or so was use to it, so here we are with AH2 a new up to date version..with it comes turmoil, some like it better, other dislike it......give it a year or so and we all be right back where we were over a year ago and having absolute fun..people come people go...true simmers always stick around til they are finally burnt out and have to leave it be for awhile....This community is not being torn apart or spiraling down, it is just in flux and is adjusting to all the changes from AH1 to AH2, this happens in every Flight/online Sim always has always will....just got to bite the bullet and see how it plays out........if it don't satisfy your taste buds, then that is how it should be....I feel alot of people just don't give things enough time, sure we all have our wants, sim players are greedy and when it comes right down to the jest of it, if it don't hold your interest or pisses you off to fast/too much you honestly need to step back and take a look at your self and how you are acting, if some realize how foolish they look after reading what they typed, maybe they should take some time off and enjoy the great outdoors.....but to flame players, flame the company that brings this fine entertainment to the masses is down right ludicrous.

I can't wait to see us all 10 years from now and I bet we all will still be acting the same identical way.....that is just the way it is and always will be......especially on a BBS


bottom line...if it isn't fun why waste your time........and bring everyone else down?


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Offline TBolt A-10

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« Reply #109 on: August 15, 2004, 04:40:06 AM »
Quote
Originally posted by 4510
And HiTech is admitting that the three country model is a failure... and other things have to be done to even the sides.

Let's go to two countries. When you log in you get dumped into whichever country is short people.

No need for squads either.

Can get rid of all those country stats, player stats, squad stats.  Man... the more I look at this the more advantages I see.  Imagine the amount of overhead that could be saved if we did that.  A lot less to maintain etc.


Sorry...but, these are NOT good ideas.  You went overboard when you suggested eliminating squads.  :lol

Offline Overlag

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« Reply #110 on: August 15, 2004, 06:48:59 AM »
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Originally posted by Sikboy


rofl :rofl
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Simaril

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« Reply #111 on: August 15, 2004, 07:19:16 AM »
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Originally posted by Cobra412
Simaril your comment about assumptions and facts brings up a good question.  How do you know and how does the game know whether or not this is occuring and adjust for it accordingly?  Your making an assumption it doesn't happen when infact it does happen and not just when it's a race to reset either.....

 


I guess I didnt communicate my thoughts as well as I'd hoped, but Cobra got my clouded idea anyway.

When 100+ people are on a side, randomness enters the equation. Everybody's doing what they enjoy, and what they see as important for their goals (including the team goals), but enough unpredictability enters that the optimum strategic move gets blunted. That's why real wars have generals and enforce discipline -- like rules of engagement.

Without that discpline, you can't really expect entire outnumbered side to consistantly behave in the strategically optimal fashion.
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Offline Murdr

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« Reply #112 on: August 15, 2004, 07:56:22 AM »
Quote
Originally posted by Simaril

When 100+ people are on a side, randomness enters the equation. Everybody's doing what they enjoy, and what they see as important for their goals (including the team goals), but enough unpredictability enters that the optimum strategic move gets blunted. That's why real wars have generals and enforce discipline -- like rules of engagement.

Without that discpline, you can't really expect entire outnumbered side to consistantly behave in the strategically optimal fashion.
Thank you for putting that point out there.  Ive seen some stubborn views to the effect that if the high numbered country doesnt outnumber both countries combined, that there is no problem.  That is a ridiculous notion considering that nobody can make their countrymen act stretegicly.  Even with the few rare cease fires between the low numbered coutries, there were still groups of players running raids and jeprodizing the cease fire.

Offline hitech

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« Reply #113 on: August 15, 2004, 10:20:30 AM »
Quote
Originally posted by 4510
But I too have gotten a little tired of the HT "if we didn't think of it, it isn't worth thinking about" attitude.  Might not be intended, but as you say... it certainly comes across that way.



You might wish to check your facts. And read the 6 page thjead of where I discused my proposal, than changed what I was thinking to a player submited one. Oh and that was done b4 we made the change.

Offline DipStick

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Re: oh yea
« Reply #114 on: August 15, 2004, 11:36:57 AM »
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Originally posted by dragoon
they are talking about throwing a cog in the system and i bet yall be laughing when that happens i bet yall be whining.

thanks for ruining it for the rest of us you potato peelin number whining crybabies and if theres a problem catch me online :)

Sounds like you're making a threat to hack HTC. Better take a few days off and HOPE you don't get banned for life sparky.

Offline Cobra412

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« Reply #115 on: August 15, 2004, 02:35:22 PM »
Simaril I understood what you were getting at.  The one thing that hurts this all is people also cannot control the amount of players on one side or the other.  So balancing the field of play will never happen it will always be unbalanced in some way or another.

Lets say folks do try balance the fields.  They go to the sides that were outnumbered and about an hour later that side now has more numbers.  Now those folks who did try to help out are stuck being penalized until x amount of players try to balance the field again.  It's a never ending battle that unfortunately can't be completely fixed.  Because of these type of scenarios and the design of the game folks have to do something to help counter more numbers per each side.  They have to shift resources accordingly.

Offline Buzzz

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« Reply #116 on: August 15, 2004, 04:05:13 PM »
It's impossible to try and balance the number of players in an ever changing arena environment.  It changes almost every second.  It can't be done.  The best you can hope for is to adjust the advantage in other areas over to the side with the fewest.

The idea of restricting planes is actually a good one.  It just needs to be modified a bit.  I think the answer is to only restrict bombers based on player numbers.  

This would not stop the offensive capability of the side with the most players.  It would just require that they use more bomber personel to take ground.  With more people tied up in doing buff duty then less people that country has for fighter ops.  That's where the balance would take place.  

The current setup with fighter restrictions just makes SOME of the pilots from the country with the most players easier kills.  What is needed for balance is to require more people to accomplish the same task.  (You have more people therefore you need more people to take a base.)  Put tough restrictions on buffs using the current system and it would even things out.  (Requiring more ground troops might be something to look at too.)

-Buzzz

Offline tactic

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« Reply #117 on: August 15, 2004, 06:55:23 PM »
I still say...  just raise or lower the countries lethallity of its bombs and bullets,  like ,..   your countries lethality is -10% (-20 -30 etc.)  or  +10% what ever the case may be.    then fly what ever the helk you want!   if its minus 10% and it takes 3000lbs to kill VH,.. now takes 2700lbs to kill vh,... or plus 10%, it now would take  3300lbs to kill vh.  have it in the pop up window like the one now for plane availablity.systm used now.. if it changes in flight , oh well so does the plane aval systm  now...  kinda more real life too its like they reenfoced the target or it got soft'n by artilary fire or something.....  get it good!!!  see  thats easy... would work , minium whine factor ,<--- we'd hope on that 1!!!!

Offline TBolt A-10

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« Reply #118 on: August 15, 2004, 07:35:36 PM »
Quote
Originally posted by tactic
I still say...  just raise or lower the countries lethallity of its bombs and bullets,  like ,..   your countries lethality is -10% (-20 -30 etc.)  or  +10% what ever the case may be.    then fly what ever the helk you want!   if its minus 10% and it takes 3000lbs to kill VH,.. now takes 2700lbs to kill vh,... or plus 10%, it now would take  3300lbs to kill vh.  have it in the pop up window like the one now for plane availablity.systm used now.. if it changes in flight , oh well so does the plane aval systm  now...  kinda more real life too its like they reenfoced the target or it got soft'n by artilary fire or something.....  get it good!!!  see  thats easy... would work , minium whine factor ,<--- we'd hope on that 1!!!!


i'd actually prefer to have the same consistent results on a given shot.  we would hear even MORE whining if a shot resulted in a kill today while the same shot tomorrow resulted in minor damage.

Offline 4510

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« Reply #119 on: August 15, 2004, 10:16:16 PM »
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Originally posted by TBolt A-10
Sorry...but, these are NOT good ideas.  You went overboard when you suggested eliminating squads.  :lol


I guess I didn't pour enough sarcasm on that post.....