Author Topic: Every Man For Himself - High  (Read 2733 times)

Offline Midnight

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Every Man For Himself - High
« on: August 15, 2004, 10:11:34 PM »
Sorry, but that should be the new name for this game.

Switching sides should not be the answer to a game that is supposed to be based on teamwork in the country you are flying with. The rooks were able to build a teamwork structure and it worked out so well that the numbers got lopsided. In order to prevent that, HTC implements a system that prevents the high number country from flying certain aircraft.

The answer that all the supporters yell is "Switch sides or fly a different plane if you don't like it" - Sorry, but that defeats the purpose

If everyone just decided to switch sides every time they are in the "big number" country, how are we supposed to build teamwork relationships with other pilots, or keep the relationships that we have had, in some cases for several years?

If all this side switching becomes common place, then AHII will totally loose any sense of teamwork base and might as well just be Crimson Skies....

Think of all the heated debates about field capture in the past and how the common answer was.. if you can't capture a field, then learn to organize your team to get the job done.... How do we organize a Team if the players are never on the same side?

---

Secondly, the simple answer of "fly a different plane" doesn't work. The Rooks were just ahead in numbers, so everying less than 12 ENY was disabled... You couldn't even buy a 262 at 293 perks....

The opposing sides (knights in the example) were probably buying perk planes at super discount prices.. and they were buying them left and right... Why? Because they KNEW their perk ride was going to be almost impossible to beat.. No worries about going up against P-51D, La7, N1K, Spit IX, or perhaps another 262.

<< NO ONE SHOULD BE ABLE TO FLY A 262 IF ONE SIDE CANNOT AT ANY PRICE >>

The disabled planes make it far too easy for the lesser numbered side to defend... actually to push forward against the larger number side.

Side balancing may be needed, but the method now in place is certainly not the best possible.

Offline phookat

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Re: Every Man For Himself - High
« Reply #1 on: August 15, 2004, 10:17:25 PM »
Quote
Originally posted by Midnight
Switching sides should not be the answer to a game that is supposed to be based on teamwork in the country you are flying with.


Well, I figure since so many people are repeating this, I can repeat myself too.

You may want to consider a change of perspective: instead of "three countries", think "one community". You are not changing sides at all, you are simply making the game better by evening the teams. If you and your buddies at work did a friendly pick-up basketball game, and two guys had to leave the other team, you'd fill in their place so the game could continue. Right? This is no different.

Offline hitech

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Every Man For Himself - High
« Reply #2 on: August 15, 2004, 10:18:46 PM »
Midnight: Since you conseed side balance is needed.


Try come up with an idea that does the following.

1. Moves people to the other side.

This is the basic issue, I have herd lots of ideas but most that I have seen are always made to "Not impact me". So they were basicly saying for this small penalty I still won't change countries and still get to fly the way I want. Well that dosn't acomplish the thing you agreed needed to be solved.


HiTech

Offline SirLoin

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« Reply #3 on: August 15, 2004, 10:25:37 PM »
How about this HiTech...

Instead of disabling certain late war planes when a side imbalance exists...Have these certain late war planes become perk rides(when the side imbalancer kicks in)

When say the Rooks have (example) 20% larger force than Bishops or Nites...The La7/P51d etc... costs  7 to 10 perks.

Might help to side-balance without upsetting certain people who like to fly specific late war planes...

:)
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Offline humble

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« Reply #4 on: August 15, 2004, 10:29:07 PM »
Midnight,

One of the few times I completely disagree with you. If it's a squad issue simply move your squad...rotate em like the AK's did. If it's a "side" issue...thats EXACTLY why the problem exists. All this talk about tactics and teamwork is garbage. The real issue is  an unbalanced arena that severely comprimized (sp?) game play. Instead of becoming a part of the solution you continue to be a part of the problem...don't confuse #'s and the best all purpose plane in game with anything else. If you guys are that good simply use P47-30's in the Jabo role with a P51B cover screen and stop crying in your soup....

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Offline Urchin

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« Reply #5 on: August 15, 2004, 10:39:51 PM »
Quote
Originally posted by SirLoin
How about this HiTech...

Instead of disabling certain late war planes when a side imbalance exists...Have these certain late war planes become perk rides(when the side imbalancer kicks in)

When say the Rooks have (example) 20% larger force than Bishops or Nites...The La7/P51d etc... costs  7 to 10 perks.

Might help to side-balance without upsetting certain people who like to fly specific late war planes...

:)


I like that idea, but you'd have to start it fairly high for it to do the same thing as completely disabling it I think.  

I don't really know though, perking the C-Hog at 8 dropped its usage fairly dramatically.

Offline jdpete75

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« Reply #6 on: August 15, 2004, 10:55:36 PM »
Why not just switch sides and fly for yourself.  I did it tonight and it wasnt so bad.  I didnt worry about clearing 6s didnt have to worry to much about giving them either.  After all I am not really a bish,  Im a rook that went over because they had an extra P51 they didnt need.  Didnt even have to worry about KS since I wasnt there to be part of the team just garner some kills for myself.  Its not like they asked me to be part of thier team, I was forced because of a rolling side imbalance.  I was still able to help the rook cause by flying to nit fields the rooks were attacking (had to be very careful since everybody was red) but I was able to take out some FHs and some VHs.  I even Kill Shootered a couple bish that decided to shoot from behind me.  I mean WHY NOT pull in front of thier bullets its like killing 2 at once and they were shooting from behind me trying to steal my kill and I wasnt a team player.  All in all I give the experience 2 thumbs up:aok :aok   It was more relaxing not having to worry about where anything but the enemy is in relation to you.

Offline Midnight

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Re: Re: Every Man For Himself - High
« Reply #7 on: August 15, 2004, 10:58:54 PM »
Quote
Originally posted by phookat
Well, I figure since so many people are repeating this, I can repeat myself too.

You may want to consider a change of perspective: instead of "three countries", think "one community". You are not changing sides at all, you are simply making the game better by evening the teams. If you and your buddies at work did a friendly pick-up basketball game, and two guys had to leave the other team, you'd fill in their place so the game could continue. Right? This is no different.


Sorry, it is different. 10 guys playing basketball.. you know them all, they are usually somewhat of a known person to you.

AH is a community of several hundred at at given time, most of whom you or I don't know.

I've flown Rooks now for 4 years and have come to know quite a few other "dedicated" rooks. When I am flying in the same area as them, I know what to expect and weather or not I can count on them to help me out if I need it.

All the guys in my squad, but also guys like skpg, Ironblade, BFD, FDutchman, 4010, Mn7, Tequila, Elguapo, TheBeeg, RAFBader, APDrone, and Tiger9mm just a name a few long time Rooks.

I think the same holds true for most players.

Not to mention that after flying against certain players for so long, people tend to build either a certain repect for, or total loathing of other players. For example, if I switched to knights or bish today, I know there are certain players who I would let die in a furball and not risk my arse to save them... probably visa-versa too....

Offline Wolf14

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« Reply #8 on: August 15, 2004, 11:00:18 PM »
Not sure if it has been mentioned or not but would makeing planes limited at bases 50 miles from frontlines be a possible compromise?

Folks get to fly the planes they want but it will take time to get to the frontline base they desire to fly their favorite rides at. Alot can happen in favor of the attackers in the time it would take for the time it takes to get from point A to point B.

Granted it doesnt exactly help the numbers/ uneven sides issue but it does keep the popular planes from getting back into the action as quick. So in a sense it can possibly control the dominance issue by numbers these planes pose at conflicts.

Offline 4510

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« Reply #9 on: August 15, 2004, 11:16:44 PM »
Quote
Originally posted by hitech
Midnight: Since you conseed side balance is needed.


Try come up with an idea that does the following.

1. Moves people to the other side.

This is the basic issue, I have herd lots of ideas but most that I have seen are always made to "Not impact me". So they were basicly saying for this small penalty I still won't change countries and still get to fly the way I want. Well that dosn't acomplish the thing you agreed needed to be solved.


HiTech


Have we actually tried contacting directly squad CO's?  Since the Rooks use this RJO thing... and GhostDancer is a central figure... have we tried going to GD and say... "Hey.. GD... can you talk to some of your fellow Squad Bosses and see if any of them would be willing to change countries?

Offline Murdr

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« Reply #10 on: August 15, 2004, 11:23:40 PM »
Quote
Originally posted by Wolf14
Not sure if it has been mentioned or not but would makeing planes limited at bases 50 miles from frontlines be a possible compromise?

If Im fighting against the numbers, I think the last thing I would want to see is a conveyerbelt of ponies and Las comming in at 25-30K because the game forced them to up 2-3 sectors away.  I dont see how that helps the underdog, or change the numbers.

Offline Kev367th

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« Reply #11 on: August 15, 2004, 11:39:30 PM »
25k - 30k, you mean they don't already? (if they have them available of course)
Seriously though, making them up from fields in the rear echelon is not the answer.
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Offline Hyrax81st

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« Reply #12 on: August 15, 2004, 11:49:18 PM »
Quote
Originally posted by hitech
Midnight: Since you conseed side balance is needed.


Try come up with an idea that does the following.

1. Moves people to the other side.

This is the basic issue, I have herd lots of ideas but most that I have seen are always made to "Not impact me". So they were basicly saying for this small penalty I still won't change countries and still get to fly the way I want. Well that dosn't acomplish the thing you agreed needed to be solved.


HiTech


I know ! Give perk CREDITS for moving to the other side. That way you are REWARDING someone for moving rather than PUNISHING someone for staying !

Offline dracon

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« Reply #13 on: August 15, 2004, 11:58:39 PM »
No Hitech YOU are wrong!  Please....just leave it alone!  Put it back the way it was.  It will naturally seek it's own level.  Each country in its turn will have the most then the least.

What we have here is no way to reset and 262's against Spit 1's.  The whole field/country capture is neutered.  Don't let this happen!

No one asked any squads to move!  If I had been asked (and not by the stinkin' whiners) I would have most probably moved the 339th.  I'll bet other CO's would have too.  When we joined, the Rooks were sadly out numbered.  It was nice to see it turn around.

So maybe enoughs enough!  But, I can't believe this is working.  It's not only Rooks.  The Bish had it this morning and they didn't like it either.

Hoping this will go away,

Offline Kev367th

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« Reply #14 on: August 16, 2004, 12:08:13 AM »
Squads shouldn't have been needed to be 'asked' to move.
Knit and Bish squads went Rook to balance numbers without being asked, because it was the right ( couldn't think of other word, dont take personally ) thing to do.
Yes the Rooks have good cameradery and the squad I'm in enjoyed our time with them (we were originally Knit).
When the Rooks started gaining numbers we went to the lowest country at the time which was Bish.
Still have buddies in both Knits and Rook, but in the last 2 years to try to even things we swapped twice, without being asked.
In fact during beta phase we flew Knits again because they were the most constantly outnumbered.
All in all loyalty to squad is all that really matters to me, doesn't matter what country we happen to be flying for.
« Last Edit: August 16, 2004, 12:11:49 AM by Kev367th »
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